Files
jim-payments/server/chargerserver.lua
2024-01-27 21:57:05 +00:00

214 lines
12 KiB
Lua

AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end
for k in pairs(Config.Receipts.Jobs) do
if not Jobs[k] and not Gangs[k] then
print("Jim-Payments: Config.Receipts.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
end
end
end)
registerCommand("cashregister", { Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end })
createCallback('jim-payments:MakePlayerList', function(source, cb)
local onlineList = {}
for _, v in pairs(Core.Functions.GetPlayers()) do
local Player = getPlayer(v)
onlineList[#onlineList+1] = {
value = tonumber(v),
text = "["..v.."] - "..Player.name
}
end
if GetResourceState(OXLibExport):find("start") then return onlineList
else cb(onlineList) end
end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
print(citizen, price, billtype, img, outside, gang)
local src = source
local biller = Core.Functions.GetPlayer(src)
local billed = Core.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = billed.Functions.GetMoney(billtype)
if amount and amount > 0 then
if balance < amount then
triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
return
end
local label = biller.PlayerData.job.label
if gang == true then label = biller.PlayerData.gang.label end
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
else
if Config.General.PhoneType == "qb" then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
if id then
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
end
end)
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
elseif Config.General.PhoneType == "gks" then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
['@citizenid'] = billed.PlayerData.citizenid,
['@amount'] = amount,
['@society'] = biller.PlayerData.job.name,
['@sender'] = biller.PlayerData.charinfo.firstname,
['@sendercitizenid'] = biller.PlayerData.citizenid,
['@label'] = biller.PlayerData.job.label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
end
triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
end)
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
local src = source
local billed = Core.Functions.GetPlayer(src)
local biller = Core.Functions.GetPlayer(tonumber(data.biller))
local newdata = {
senderCitizenId = biller.PlayerData.citizenid,
society = data.gang and biller.PlayerData.gang.name or biller.PlayerData.job.name,
amount = data.amount
}
if data.accept then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
if Config.General.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
elseif not data.accept then
triggerNotify(nil, Loc[Config.Lan].success["declined"], "error", src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
end
end)
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) local src = source
local billed = Core.Functions.GetPlayer(src) -- This should always be from the person who accepted the payment
local takecomm = math.floor(data.amount * Config.Receipts.Jobs[data.society].Commission)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local billerGang, billerJob, amountChange, newAmount = tostring(biller.PlayerData.gang.name), tostring(biller.PlayerData.job.name), (data.amount - takecomm), 0
if gang then
if Config.General.Banking == "renewed" then
exports['Renewed-Banking']:addAccountMoney(billerGang, amountChange)
newAmount = exports['Renewed-Banking']:getAccountMoney(billerGang)
elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then
exports[Config.General.Banking]:AddGangMoney(billerGang, amountChange)
newAmount = exports[Config.General.Banking]:AddGangMoney(billerGang, amountChange)
if Config.General.Banking == "qb-banking" then newAmount = newAmount["account_balance"] end
elseif Config.General.Banking == "fd" then
exports["fd_banking"]:AddGangMoney(billerGang, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(billerGang)
elseif Config.General.Banking == "okok" then
exports['okokBanking']:AddMoney(billerGang, amountChange)
newAmount = exports['okokBanking']:GetAccount(billerGang)
end
elseif not gang then
if Config.General.Banking == "renewed" then
exports['Renewed-Banking']:addAccountMoney(billerJob, amountChange)
newAmount = exports['Renewed-Banking']:getAccountMoney(billerJob)
elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then
exports[Config.General.Banking]:AddMoney(billerJob, amountChange)
newAmount = exports[Config.General.Banking]:GetAccount(billerJob, amountChange)
if Config.General.Banking == "qb-banking" then newAmount = newAmount["account_balance"] end
elseif Config.General.Banking == "fd" then
exports["fd_banking"]:AddMoney(billerJob, amountChange)
newAmount = exports["fd_banking"]:GetAccount(billerJob)
elseif Config.General.Banking == "okok" then
exports['okokBanking']:AddMoney(billerJob, amountChange)
newAmount = exports['okokBanking']:GetAccount(billerJob)
end
end
print("^5Debug^7: ^3"..Config.General.Banking.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..(gang and billerGang or billerJob).."^7' ($"..newAmount..")")
if Config.System.Debug then
end
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(Core.Functions.GetPlayers()) do
local Player = Core.Functions.GetPlayer(v)
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
end
triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source)
end
-- If ticket system enabled, do this
if (biller.PlayerData.job.onduty or gang) and Config.Receipts.TicketSystem then
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(Core.Functions.GetPlayers()) do
local Player = Core.Functions.GetPlayer(v)
if Player ~= nil or Player ~= billed then
if gang then
if Player.PlayerData.gang.name == data.society then
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, Player.PlayerData.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
end
else
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, Player.PlayerData.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
end
end
end
end
else
TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, "payticket", 1, biller.PlayerData.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(Core.Functions.GetPlayers()) do
local Player = Core.Functions.GetPlayer(v)
if Player and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
end
end
end
end
end
end)
RegisterServerEvent('jim-payments:Tickets:Sell', function()
local Player = Core.Functions.GetPlayer(source)
if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return
else
tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets)
pay = (tickets * Config.Receipts.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, Core.Shared.Items['payticket'], "remove", tickets)
triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source)
end
end)
CreateThread(function()
if Config.Usebzzz then
Core.Functions.CreateUseableItem('terminal', function(source, item)
TriggerClientEvent("jim-payments:client:Charge", source, {}, true)
end)
end
end)