43 Commits

Author SHA1 Message Date
Jim Shield
2eff1996c2 Version bump
`3.0` - `3.0.01`
2025-05-07 23:33:10 +01:00
Jim Shield
29b3b2ffb9 Hopefully fix the error when charging
I think if you had alot of players, it would overload itself and slip in a nil value when checking for player info

This checks if it is a real source number being sent and also adds a slightly delay to help load easier
2025-05-07 15:58:03 +01:00
Jim Shield
5cc7b60a1f fix discord bot yml 2025-05-01 13:37:46 +01:00
Jim Shield
41e146e35a add gitbot yml 2025-05-01 00:19:37 +01:00
Jim Shield
70fefa2a74 Merge pull request #47 from jimathy/v3.0 2025-04-28 18:20:00 +01:00
Jim Shield
f2b82e0b8c Create FUNDING.yml 2025-04-13 13:23:37 +01:00
Jim Shield
cbc202f101 Create FUNDING.yml + delay loading 2025-04-13 13:14:20 +01:00
Jim Shield
ecebdc801e adjust what can and cant be done on other frameworks for now 2025-03-08 21:05:07 +00:00
Jim Shield
10f477982d make use of jim_bridge new banking functions 2025-03-07 13:36:24 +00:00
Jim Shield
62e8242d9e (Beta) Fixes for multiframework features 2025-03-01 12:57:11 +00:00
Jim Shield
ef6b664890 Add files via upload 2025-02-22 13:23:43 +00:00
Jim Shield
2ebfeff554 Update 3.0 beta 2025-02-21 13:54:49 +00:00
Jim Shield
38f360fc26 Check for job commission info 2024-01-28 12:29:14 +00:00
Jim Shield
a21ea9f1db Add /polcharge support 2024-01-28 12:27:47 +00:00
Jim Shield
0905c7489c v3.0 Beta Push 2024-01-27 21:57:05 +00:00
Jim Shield
84a7f0611e Fix notification error in client.lua 2024-01-17 17:19:10 +00:00
Jim Shield
7b275735f6 Merge pull request #43 from County-Line-Roleplay-server/main 2024-01-10 02:00:16 +00:00
Chris McWilliams
00698be6c0 Update atmserver.lua
Corrected a SQL Duplication for account_name column on insertion into DB. Instead of Savings for account_name Savings_CitizenID will be used this is fully tested.
2024-01-09 20:57:23 -05:00
Jim Shield
e27f5eef3a Merge pull request #42 from RazerGhost/main 2024-01-10 00:50:35 +00:00
RazerGhost
0a953bc5db Added missing comma 2024-01-10 01:42:26 +01:00
Jim Shield
01f9d1a255 Merge pull request #41 from County-Line-Roleplay-server/main
Corrects Error QB-Banking
2024-01-09 23:58:26 +00:00
Jim Shield
0656afd7f1 Merge pull request #40 from taylorrenee1/main
added ox lib compat to input - may have ended up breaking some things sorry jim :^)
2024-01-09 23:58:10 +00:00
Jim Shield
813c25ad93 Merge pull request #37 from MystrGee/main
Add okokBanking support
2024-01-09 23:57:57 +00:00
Chris McWilliams
278c72193e Update client.lua 2024-01-07 02:40:56 -05:00
Chris McWilliams
ae738606d2 Update atms.lua 2024-01-07 02:39:42 -05:00
Chris McWilliams
f973050dfd Update server.lua 2024-01-07 02:38:59 -05:00
Chris McWilliams
53a65bd4a3 Update atmserver.lua 2024-01-07 02:37:55 -05:00
taylorrenee1
d8ab207dc7 Update client.lua 2024-01-06 22:14:08 -08:00
taylorrenee1
e1870b92b9 Update fxmanifest.lua 2024-01-06 21:36:38 -08:00
taylorrenee1
4a28bea810 Update config.lua 2024-01-06 21:36:23 -08:00
taylorrenee1
72ecfea64b Update client.lua 2024-01-06 21:36:09 -08:00
taylorrenee1
1b3878596e Update client.lua 2024-01-06 21:28:23 -08:00
Gaines
4ce9a753aa readme update 2023-12-23 02:51:42 -08:00
Gaines
79c357aa65 Revert config options to default 2023-12-23 02:47:42 -08:00
Gaines
0acfc606b7 add okokBanking support
Added support for okokBanking
2023-12-23 02:45:35 -08:00
Jim Shield
ac309a6a07 Merge pull request #36 from McKlean/main
v2.8.7 - QB-Banking support
2023-12-20 01:35:08 +00:00
Phantom
d55d809b64 v2.8.7
- Added da.lua locales
- Updated Script for qb-banking changes
- Fixed Config.Usebzzz issue
- Updated config to include Jim and Taylors newer Jobs
  - Added example of CustomCashRegister to config
  - Added Banking examples
2023-12-20 00:45:28 +00:00
Phantom
5425082cb2 Update to qb-banking v2.0.0
replaced qb-management exports to the new qb-banking exports
2023-12-06 22:27:14 +00:00
Jim Shield
eb8a17c5c3 Merge pull request #32 from UwUway/main
finish teh push
2023-11-08 21:43:57 +00:00
Stitch
1236f549d9 my brain 2023-11-08 13:37:45 -08:00
Stitch
bf476c9ca3 finish push 2023-11-08 13:36:15 -08:00
Stitch
a90129b4c6 Merge remote-tracking branch 'origin/main' into main 2023-11-08 13:32:55 -08:00
Jim Shield
065ad75dbd Merge pull request #31 from UwUway/main
add bzz terminal support and command disabling
2023-11-08 21:31:14 +00:00
22 changed files with 2135 additions and 1689 deletions

12
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: jixelpatterns
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: ['https://jimathy666.tebex.io/']

17
.github/workflows/notify-discord.yml vendored Normal file
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@@ -0,0 +1,17 @@
name: Discord Commit Notifier
on:
push:
branches:
- '*' # triggers on all branches
jobs:
notify:
runs-on: ubuntu-latest
steps:
- name: Discord Commits
uses: Sniddl/discord-commits@v1.6
with:
webhook: ${{ secrets.DISCORD_WEBHOOK }}
template: "avatar-with-link"
include-extras: true

415
README.md
View File

@@ -1,209 +1,208 @@
# jim-payments # jim-payments
- QBCore based payment system - QBCore based payment system
- Enchanced QB-Input payment system from my other scripts now free on its own - Enchanced QB-Input payment system from my other scripts now free on its own
### If you need support I have a discord server available, it helps me keep track of issues and give better support. ### If you need support I have a discord server available, it helps me keep track of issues and give better support.
## https://discord.gg/xKgQZ6wZvS ## https://discord.gg/xKgQZ6wZvS
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy: ### We also have Documentation over on Gitbook, feel free to check it out
## https://ko-fi.com/jixelpatterns ## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
--- ### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
## https://ko-fi.com/jixelpatterns
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
- Currently supported are: ---
- qb-phone
- gks-phone - If you use a different phone/invoice system let me know and I will add support for it as best I can!
- qs-smartphone - Leave the setting as "qb" - Currently supported are:
- qb-phone
--- - gks-phone
# Installation - qs-smartphone - Leave the setting as "qb"
---
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load ---
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else. # Installation
- This ensure's it has everything it requires before trying to load ---
- Example of my load order: - I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
```CSS - I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
# QBCore & Extra stuff - This ensure's it has everything it requires before trying to load
ensure qb-core - Example of my load order:
ensure [qb] ```CSS
ensure [standalone] # QBCore & Extra stuff
ensure [voice] ensure qb-core
ensure [defaultmaps] ensure [qb]
ensure [vehicles] ensure [standalone]
#Extra Jim Stuff ensure [voice]
ensure [jim] ensure [defaultmaps]
``` ensure [vehicles]
#Extra Jim Stuff
--- ensure [jim]
## BZZ Terminal Instructions ```
Free Package https://bzzz.tebex.io/package/5551076
---
Stream the prop and add the emote that is provided to rpemotes or dpemotes ## BZZ Terminal Instructions
```lua Free Package https://bzzz.tebex.io/package/5551076
['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
``` Stream the prop and add the emote that is provided to rpemotes or dpemotes
```lua
--- ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
## Item installation ```
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line ---
```lua ## Item installation
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"}, - To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
``` - Naviage to `[qb] > qb-core / shared / items.lua` and add this line
```lua
- Add the ticket image to your inventory script: payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
- Naviage to `[qb] > qb-inventory > html > images` and add this line ```
![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true) - Add the ticket image to your inventory script:
- Naviage to `[qb] > qb-inventory > html > images` and add this line
---
## Phone Setup ![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true)
- There are two modes in the script, one that uses the phone for invoices/bank charges
- The script supports many features like pay tickets, commission payments etc. ---
- If you want to use phone systems for these then you need to add the event for when a payment is accepted: ## Phone Setup
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script. - There are two modes in the script, one that uses the phone for invoices/bank charges
- The script supports many features like pay tickets, commission payments etc.
#### QB-Phone: - If you want to use phone systems for these then you need to add the event for when a payment is accepted:
- Go to `[qb] > qb-phone > client > main.lua` - REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
```lua #### QB-Phone:
TriggerServerEvent('qb-phone:server:BillingEmail', data, true) - Go to `[qb] > qb-phone > client > main.lua`
``` - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
```lua
- Directly *above* this line add: TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
```lua ```
TriggerServerEvent('jim-payments:Tickets:Give', data)
``` - Directly *above* this line add:
- The phone should now be integrated with jim-payments ```lua
TriggerServerEvent('jim-payments:Tickets:Give', data)
#### GKS-Phone: ```
- Go to `gks-phone > server > serverapi.lua` - The phone should now be integrated with jim-payments
- Search for the event: `gksphone:faturapayBill` and search for this line:
```lua #### GKS-Phone:
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice") - Go to `gks-phone > server > serverapi.lua`
``` - Search for the event: `gksphone:faturapayBill` and search for this line:
```lua
- Directly under this line add this event: Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
```lua ```
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
``` - Directly under this line add this event:
- The phone should now be integrated with jim-payments ```lua
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
#### Renewed QB-Phone: ```
- Go to `qb-phone > server > invoices.lua` - The phone should now be integrated with jim-payments
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
```lua #### Renewed QB-Phone:
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource) - Go to `qb-phone > server > invoices.lua`
``` - Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
```lua
- Directly under this line add this event: TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
```lua ```
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
``` - Directly under this line add this event:
- When invoices are paid, they should now be integrated with jim-payments ```lua
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
# Setup/Config ```
- When invoices are paid, they should now be integrated with jim-payments
## Custom Locations
# Setup/Config
- You can make of this payment system for a job script that wasn't created by me
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not ## Custom Locations
- For example:
```lua - You can make of this payment system for a job script that wasn't created by me
CustomCashRegisters = { -- Located in the config.lua - All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
["burgershot"] = { -- Player job role restriction - For example:
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces ```lua
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords CustomCashRegisters = { -- Located in the config.lua
}, ["burgershot"] = { -- Player job role restriction
}, { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
``` { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
### This does not need to be done for MY job scripts, they already have built in support },
--- },
## PayTickets ```
![](https://i.imgur.com/ICbQyeQ.jpeg) ### This does not need to be done for MY job scripts, they already have built in support
- This script has a built in ticket reward system ---
- On successful sale, the employees will be handed a ticket if they are clocked in ## PayTickets
- This can then be handed in to the bank to receive payment ![](https://i.imgur.com/ICbQyeQ.jpeg)
- Works as a reward and incentive for turning up to do work - This script has a built in ticket reward system
- The values are set per job in `Config.Jobs` - On successful sale, the employees will be handed a ticket if they are clocked in
- `TicketSystem` Enable this if you want to use the ticket system false - This can then be handed in to the bank to receive payment
- `TicketSystemAll` Enable this to give tickets to all workers clocked in - Works as a reward and incentive for turning up to do work
--- - The values are set per job in `Config.Jobs`
## Commission System - `TicketSystem` Enable this if you want to use the ticket system false
- Support for commission to be paid as a reward for each successful payment - `TicketSystemAll` Enable this to give tickets to all workers clocked in
- Very customisable with the config.lua ---
- `Commission` Choose wether people get commission from every sale ## Commission System
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty - Support for commission to be paid as a reward for each successful payment
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket` - Very customisable with the config.lua
- `CommissionLimit` Choose if the worker charging the customer gets double commission - `Commission` Choose wether people get commission from every sale
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
--- - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
## Multiple Job and Gang Role support - `CommissionLimit` Choose if the worker charging the customer gets double commission
- The script supports adding job roles to the config so they can get rewards for successful payments
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission ---
- Examples of adding jobs / gangs to config.lua: ## Multiple Job and Gang Role support
```lua - The script supports adding job roles to the config so they can get rewards for successful payments
Jobs = { - This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - Examples of adding jobs / gangs to config.lua:
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, ```lua
}, Jobs = {
``` ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
- `PayPerTicket` is the amount paid per ticket at the bank for the job role },
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable ```
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%) - `MinAmountforTicket` is the amount required in a charge before they can get a ticket
- `gang = true` add this if the added role is a gang role - `PayPerTicket` is the amount paid per ticket at the bank for the job role
--- - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
## /cashgive - `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
![](https://i.imgur.com/AIdXzxX.jpeg) - `gang = true` add this if the added role is a gang role
- Alternative to /givecash ---
- A simple command built in to send cash to a `nearby player` ## /cashgive
- Shows a list of names and id's of people nearby to select from rather ![](https://i.imgur.com/AIdXzxX.jpeg)
- Better experience than trying to figure out their ID and entering it manually - Alternative to /givecash
--- - A simple command built in to send cash to a `nearby player`
## /cashregister - Shows a list of names and id's of people nearby to select from rather
![](https://i.imgur.com/37d2mE3.jpeg) - Better experience than trying to figure out their ID and entering it manually
- This command is mean't as a portable cash register alternative ---
- For example: ## /cashregister
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account ![](https://i.imgur.com/37d2mE3.jpeg)
- Doesn't utilize the ticket reward system unfortunately - This command is mean't as a portable cash register alternative
--- - For example:
## /polcharge - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
- This script supports a customisable "police billing" - Doesn't utilize the ticket reward system unfortunately
- This is the ability for selected jobroles to charge a nearby player ---
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account ## /polcharge
- This is by default enabled for `police` and `ambulance` - This script supports a customisable "police billing"
- This also supports giving the player a cut of the payment as `commission` - This is the ability for selected jobroles to charge a nearby player
- Default Config: - Depending on how you've set it up, this can take money directly from the players bank to the job's society account
```lua - This is by default enabled for `police` and `ambulance`
FineJobs = { - This also supports giving the player a cut of the payment as `commission`
['police'] = { Commission = 0.25, }, - Default Config:
['ambulance'] = { Commission = 0.25, }, ```lua
}, FineJobs = {
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money ['police'] = { Commission = 0.25, },
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry ['ambulance'] = { Commission = 0.25, },
``` },
--- FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
## Banking FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
![](https://i.imgur.com/RYADcI2.jpeg) ```
- This script has simple banking systems built in ---
- Works as a basic replacement for qb-banking and qb-atms ## Banking
- Adjust the options in config.lua: ![](https://i.imgur.com/RYADcI2.jpeg)
- `useATM` Choose wether to make atm's usable - This script has simple banking systems built in
- `useBanks` Choose wether to make bank desks/teller's usable - Works as a basic replacement for qb-banking and qb-atms
- `BankBlips` Enable this if you disabled qb-banking and need bank locations - Adjust the options in config.lua:
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too - `useATM` Choose wether to make atm's usable
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in - `useBanks` Choose wether to make bank desks/teller's usable
--- - `BankBlips` Enable this if you disabled qb-banking and need bank locations
## Support for other scripts - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
### Renewed-Banking - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
- Support for renewed banking added ---
- Toggle `RenewedBanking` in the config.lua to enable this
### Renewed's qb-phone
### Renewed's qb-phone - Simply leave the Config.PhoneType as `"qb"`
- Simply leave the Config.PhoneType as `"qb"`
### AP-Goverment
### AP-Goverment - Support for AP-Goverment Tax on payments
- Support for AP-Goverment Tax on payments
- Toggle `ApGov` in the config.lua to enable this - Toggle `ApGov` in the config.lua to enable this

View File

@@ -1,246 +1,171 @@
-- This script is a simple replacement for QB-Banking and QB-ATMs
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
local Targets = {} local Targets = {}
local Peds = {}
local BankLoc = Config.VanBankLocations if Config.ATMs.enable then
local ATMLoc = Config.VanATMLocations onPlayerLoaded(function() -- Automatic detection of models and make targets and blips
Wait(2000)
while true do
local pedCoords = GetEntityCoords(PlayerPedId())
for _, v in pairs(GetGamePool('CObject')) do
for _, model in pairs(Config.ATMs.ATMModels) do
if GetEntityModel(v) == model then
local name, entCoords = getScript()..":ATMLocation:"..v, GetEntityCoords(v)
if #(pedCoords - entCoords) <= 150 then
if not Targets[name] then
Targets[name] =
createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly = debugMode, useZ=true, },},
{ { action = function() lookEnt(v) TriggerEvent(getScript()..":Client:ATM") end,
icon = "fas fa-money-check-alt", label = locale("target", "atm"),
}, }, 1.5)
end
if Config.ATMs.showBlips then
if not DoesBlipExist(GetBlipFromEntity(v)) then
makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
end
end
else
removeZoneTarget(name)
Targets[name] = nil
if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
end
end
end
end
Wait(5000)
end
end, true)
end
local bossroles = {} RegisterNetEvent(getScript()..":Client:ATM", function() local setheader = nil
local gangroles = {}
CreateThread(function()
if Config.useATM then
if Config.ATMBlips then
for _, v in pairs(Config.WallATMLocations) do
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
end
for _, v in pairs(Config.ATMLocations) do
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
end
end
end
if Config.useBanks then
if Config.BankBlips then
for _, v in pairs(Config.BankLocations) do
for _, b in pairs(v) do
makeBlip({coords = b, sprite = 108, col = 2, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
break
end
end
end
end
if Config.useATM or Config.useBanks then
for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
if QBCore.Shared.Jobs[tostring(k)] then
for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
if bossroles[tostring(k)] then -- checks if the line exists
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
else bossroles[tostring(k)] = tonumber(l)
end
end
end
end
end
for k in pairs(QBCore.Shared.Gangs) do
if QBCore.Shared.Gangs[tostring(k)] then
for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
if tostring(k) ~= "none" then
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
if gangroles[tostring(k)] then
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
else gangroles[tostring(k)] = tonumber(l)
end
end
end
end
end
end
end
if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.WallATMLocations) do
Targets["jimwallatm"..k] =
exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
}, distance = 1.5 })
end
for k,v in pairs(Config.ATMLocations) do
Targets["jimatm"..k] =
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
}, distance = 1.5 })
end
end
if Config.useBanks then
for k,v in pairs(Config.BankLocations) do
for l, b in pairs(v) do
Targets["jimbank"..k..l] =
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(b.x, b.y, b.z+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"], id = "bank" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer"], id = "transfer" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = Loc[Config.Lan].target["saving"], id = "savings" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["soc_saving"], id = "society", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["soc_trans"], id = "societytransfer", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["gang_acct"], id = "gang", gang = gangroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["gang_trans"], id = "gangtransfer", gang = gangroles }, },
distance = 2.5 })
if Config.Peds then
local i = math.random(1, #Config.PedPool)
if not Config.Gabz then CreateModelHide(b.xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds["jimbank"..k..l] then Peds["jimbank"..k..l] = makePed(Config.PedPool[i], b, false, false) end
end
end
end
end
end)
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases --this grabs all the info from names to savings account numbers in the databases
local p = promise.new() local info = triggerCallback(getScript()..":GetInfo")
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
if Config.Banking == "qb" then
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
local p2 = promise.new()
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
end
local atmbartime = 2500
local bartext = ""
local setoptions = {}
if data.id == "atm" then playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, }
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>"..Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["citizenid"]..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_atm"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
for k, v in pairs(Config.ATMModels) do
if IsObjectNearPoint(v, GetEntityCoords(PlayerPedId()), 1.6) then
local obj = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.6, v, false, false, false)
local atmCoords = GetEntityCoords(obj)
lookEnt(obj)
bartext = Loc[Config.Lan].menu["acc_atm"]
end
end
elseif data.id == "bank" then if progressBar({ label = locale("menu", "acc_atm"), time = 3000 }) then
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } } local Menu = {}
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_bank"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_bank"]
elseif data.id == "transfer" then Menu[#Menu+1] = {
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } } isMenuHeader = true,
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"] header = locale("menu", "welcome")..info.name,
setheader = Loc[Config.Lan].menu["header_trans"] txt = info.cid,
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, }
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] }, Menu[#Menu+1] = {
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } isMenuHeader = true,
header = locale("menu", "header_balance"),
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
}
Menu[#Menu+1] = {
header = locale("menu", "withdraw"),
onSelect = function()
atmWithdrawl(info)
end,
}
local header = locale("menu", "header_atm")
if Config.System.Menu == "qb" then
header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then
header = '!['..''.. ']('..Config.General.menuLogo..')'
end
openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
else
triggerNotify(nil, locale("error", "cancel"), "error")
end
end)
bartext = Loc[Config.Lan].menu["acc_trans"] function atmWithdrawl(info)
local setimage = locale("menu", "header_atm")
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')'
end
local dialog = createInput(locale("menu", "header_atm"), {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "bank_balance")..cv(info.bank)..br..
locale("menu", "cash_balance")..cv(info.cash)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
} },
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount"),
min = 0,
max = info.bank,
},
})
if dialog then
if dialog[1] then
dialog.billtype = dialog[1]
dialog.amount = dialog[2] or 1
end
if not dialog.amount then return end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
Wait(1000)
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
end
end
elseif data.id == "savings" then RegisterNetEvent(getScript()..":client:ATM:give", function()
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_info"]..info.aid.."<br>"..info.cid..Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_saving"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_saving"]
elseif data.id == "society" then local newinputs = {} -- Begin qb-input creation here.
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } } local nearbyList = {}
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank) if Config.General.List then -- If nearby player list is wanted:
setheader = Loc[Config.Lan].menu["header_soc_bank"] --Retrieve a list of nearby players from server
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, local onlineList = triggerCallback(getScript()..":MakePlayerList")
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } --Convert list of players nearby into one qb-input understands + add distance info
bartext = Loc[Config.Lan].menu["acc_boss"] local playerCoords = GetEntityCoords(PlayerPedId())
elseif data.id == "societytransfer" then
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_trans"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_boss_trans"]
elseif data.id == "gang" then
setheader = Loc[Config.Lan].menu["header_soc_bank"]
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_gang"]
elseif data.id == "gangtransfer" then
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_trans"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_gang_trans"]
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords)
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = {
value = onlineList[i].value,
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
}
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
end end
loadAnimDict('amb@prop_human_atm@male@enter') if Config.General.List then
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
unloadAnimDict('amb@prop_human_atm@male@enter') else
QBCore.Functions.Progressbar("accessing_atm", bartext, atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = Loc[Config.Lan].menu["transfer"], inputs = setinputs }) end
if dialog then newinputs[#newinputs+1] = {
if not dialog.amount then return end type = 'select',
loadAnimDict('amb@prop_human_atm@male@exit') name = 'billtype',
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) text = locale("menu" ,"type"),
unloadAnimDict('amb@prop_human_atm@male@enter') default = billPrev,
Wait(1000) options = {
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety) { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
end }
end, function() triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error") }
end, data.icon) newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
end)
RegisterNetEvent('jim-payments:client:ATM:give', function() local dialog = createInput(locale("menu", "give_cash"), newinputs)
local onlineList = {}
local nearbyList = {}
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(id) then
if id ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
local dialog = exports['qb-input']:ShowInput({ header = Loc[Config.Lan].menu["give_cash"], submitText = Loc[Config.Lan].menu["give"],
inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList },
{ type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_pay"] }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)
end)
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end if dialog then
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end if dialog[1] then
for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end dialog.citizen = dialog[1]
end) dialog.billtype = dialog[2]
dialog.price = dialog[3]
end
billPrev = dialog.billtype
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)

365
client/banks.lua Normal file
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Peds = {}
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
if Config.Banks.enable then
onPlayerLoaded(function()
for k, v in pairs(BankLocations) do
for i = 1, #v do
local name = getScript()..":BankLocation:"..k..i
if Config.General.Peds then
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds[name] then
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
if isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
end
end
end
local jobroles = {} local gangroles = {}
for k, v in pairs(Config.Receipts.Jobs) do
if v.gang then
gangroles[k] = 0
else
jobroles[k] = 0
end
end
createCircleTarget(
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, {
{ action = function()
if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
end
TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] })
end,
icon = "fas fa-piggy-bank", label = locale("target", "bank") },
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
},
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
},
}, 2.5)
if Config.Banks.showBlips then
makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") })
end
end
end
end, true)
end
RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = nil
--this grabs all the info from names to savings account numbers in the databases
local bankinfo = triggerCallback(getScript()..":GetInfo")
local info = getPlayer()
info.ped = data.ped or nil
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
if progressBar({ label = locale("menu", "acc_bank"), time = 3000 }) then
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = locale("menu", "welcome")..info.name,
txt = locale("menu", "header_acc").." "..info.account..br..locale("menu", "citizenid").." "..info.citizenId,
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = locale("menu", "header_acc")..locale("menu", "header_balance"),
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
}
Menu[#Menu+1] = {
header = locale("menu", "deposit").."/"..locale("menu", "withdraw"),
icon = "fas fa-piggy-bank",
onSelect = function()
info.id = "bank"
bankTransaction(info, bankinfo)
end,
}
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
Menu[#Menu+1] = {
header = locale("target", "transfer"),
icon = "fas fa-arrow-right-arrow-left",
onSelect = function()
info.id = "transfer"
bankTransaction(info, bankinfo)
end,
}
Menu[#Menu+1] = {
header = locale("target", "saving"),
icon = "fas fa-money-check-dollar",
onSelect = function()
info.id = "savings"
bankTransaction(info, bankinfo)
end,
}
end
if info.jobBoss then
Menu[#Menu+1] = {
header = locale("target", "soc_saving"),
txt = Jobs[info.job].label..br.." 🏦 $"..bankinfo.society or "Error",
icon = "fas fa-building",
onSelect = function()
info.id = "society"
bankTransaction(info, bankinfo)
end,
}
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
Menu[#Menu+1] = {
header = locale("target", "soc_trans"),
txt = Jobs[info.job].label or "Error",
icon = "fas fa-arrow-right-arrow-left",
onSelect = function()
info.id = "societytransfer"
bankTransaction(info, bankinfo)
end,
}
end
end
if info.gangBoss then
Menu[#Menu+1] = {
header = locale("target", "gang_acct"),
txt = Gangs[info.gang].label or "Error",
icon = "fas fa-building",
onSelect = function()
info.id = "gang"
bankTransaction(info, bankinfo)
end,
}
if isStarted(QBExport) then
Menu[#Menu+1] = {
header = locale("target", "gang_trans"),
txt = Gangs[info.gang].label or "Error",
icon = "fas fa-arrow-right-arrow-left",
onSelect = function()
info.id = "gangtransfer"
bankTransaction(info, bankinfo)
end,
}
end
end
local header = locale("menu", "header_atm")
if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then header = '!['..''.. ']('..Config.General.menuLogo..')'
end
openMenu(Menu, { header = header, canClose = true, onExit = function()
if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:stopCam()
end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
end, })
else
triggerNotify(nil, locale("error", "cancel"), "error")
end
end)
function bankTransaction(info, bankinfo)
local setimage = locale("menu", "header_atm")
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')'
end
playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1)
if isStarted("jim-talktonpc") then exports["jim-talktonpc"]:injectEmotion("thanks", info.ped) end
local setinputs, setheader = {}, ""
if info.id == "bank" then
setheader = locale("menu", "header_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "bank_balance")..cv(info.bank)..br..
locale("menu", "cash_balance")..cv(info.cash)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
},
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "transfer" then
setheader = locale("menu", "header_trans")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "bank_balance")..cv(info.bank)..br..
locale("menu", "header_option"),
options = {
{ value = "transfer", text = locale("menu", "transfer") }
},
},
{ type = 'text',
isRequired = true,
name = 'account',
text = locale("menu", "header_account_no")
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount"),
min = 0,
max = info.bank,
},
}
elseif info.id == "savings" then
setheader = locale("menu", "header_saving")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and locale("menu", "saving_balance")..cv(bankinfo.savbal)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
locale("menu", "saving_balance")..cv(bankinfo.savbal)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "society" then
setheader = Jobs[info.job].label.." - "..locale("menu", "header_soc_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "societytransfer" then
setheader =Jobs[info.job].label.." - "..locale("menu", "header_trans")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = { { value = "transfer", text = locale("menu", "transfer") } }
},
{ type = 'text',
isRequired = true,
name = 'account',
text = locale("menu", "header_account_no")
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "gang" then
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "withdraw", text = locale("menu", "withdraw") },
{ value = "deposit", text = locale("menu", "deposit") }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
elseif info.id == "gangtransfer" then
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
or
setimage..
locale("menu", "header_balance")..br..
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
locale("menu", "bank_balance")..cv(info.bank)..br..br..
locale("menu", "header_option"),
options = {
{ value = "transfer", text = locale("menu", "transfer") }
}
},
{ type = 'text',
isRequired = true,
name = 'account',
text = locale("menu", "header_account_no")
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = locale("menu", "header_trans_amount")
},
}
end
local dialog = createInput(setheader, setinputs)
if dialog then
if dialog[1] then
dialog.billtype = dialog[1]
dialog.amount = dialog[2] or 1
end
if not dialog.amount then
TriggerEvent(getScript()..":Client:Bank", { ped = info.ped })
return
end
if Config.General.Peds and isStarted("jim-talktonpc") then
exports["jim-talktonpc"]:stopCam()
end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
Wait(1000)
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, info.id, bankinfo.society, bankinfo.gsociety)
end
end

150
client/charge.lua Normal file
View File

@@ -0,0 +1,150 @@
local BankPed = nil
local Till = {}
function spawnCustomRegisters()
Wait(1000)
for k, v in pairs(Config.CustomCashRegisters) do
for i = 1, #v do
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
{ onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), }
}, 2.0)
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end
end
end
end
onPlayerLoaded(function() spawnCustomRegisters() end, true)
local billPrev = "cash"
RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
--if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.General.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
local playerCoords = GetEntityCoords(PlayerPedId())
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords)
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = {
value = onlineList[i].value,
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
}
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
end
--Grab Player Job name or Gang Name if needed
local getInfo = getPlayer()
--Check if image was given when opening the regsiter
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
if Config.General.List then
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
newinputs[#newinputs+1] = {
type = 'select',
name = 'billtype',
text = locale("menu" ,"type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
{ value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") }
}
}
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(img, newinputs)
if dialog then
if dialog[1] then
dialog.citizen = dialog[1]
dialog.billtype = dialog[2]
dialog.price = dialog[3]
end
billPrev = dialog.billtype
TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
end
end)
RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
local setimage = ""
print(billerjob)
if not img then
setimage = billerjob
else
if Config.System.Menu == "qb" then
setimage = "<center><img src="..(img and img or "").." width=200px></center>"
elseif Config.System.Menu == "ox" then
setimage = '!['..''.. ']('..(img and img or "")..')'
end
end
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "🧾 "..locale("menu" ,"payment"),
txt = locale("menu" ,"accept_payment")
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "",
txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = true,
amount = amount,
biller = biller,
billtype = billtype,
outside = outside
})
end,
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = false,
amount = amount,
biller = biller,
billtype = billtype,
outside = outside
})
end,
}
debugPrint(setimage)
openMenu(Menu, {
header = setimage,
onExit = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = false,
amount = amount,
biller = biller,
billtype = billtype,
outside = outside
})
end,
})
end)

View File

@@ -1,194 +0,0 @@
PlayerJob = {}
PlayerGang = {}
local onDuty = false
local BankPed = nil
local Targets = {}
local Till = {}
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
--Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
onDuty = PlayerJob.onduty
end)
end)
CreateThread(function()
local jobroles = {} local gangroles = {}
--Build Job/Gang Checks for cashin location
for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
--Create Target at location
Targets["JimBank"] =
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
{ options = {
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, },
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } },
distance = 2.0 })
--Crete Ped at the location
if Config.Peds then
if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end
BankPed = makePed(Config.PedPool[math.random(1, #Config.PedPool)], Config.CashInLocation, false, false)
end
--Spawn Custom Cash Register Targets
for k, v in pairs(Config.CustomCashRegisters) do
for i = 1, #v do
local job = k
local gang = nil
if v[i].gang then job = nil gang = k end
Targets["CustomRegister: "..k..i] =
exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 },
{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, },
distance = 2.0 })
if v[i].prop then
Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false)
end
end
end
end)
RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
--Check if player is using /cashregister command
if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end
local newinputs = {} -- Begin qb-input creation here.
if Config.Usebzzz then
TriggerEvent('animations:client:EmoteCommandStart', {'terminal'})
end
if Config.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
local onlineList = Citizen.Await(p)
local nearbyList = {}
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
end
--Check if image was given when opening the regsiter
local img = data.img or ""
if not string.find(img, "<") then img = "<center><p><img src="..img.." width=100px></p>" end
--Continue adding payment options to qb-input
newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"] } } }
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
--Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
if data.gang then label = PlayerGang.label gang = true end
local dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
end
if config.Usebzzz then
ExecuteCommand("e c")
end
end)
RegisterNetEvent('jim-payments:client:PolCharge', function()
--Check if player is allowed to use /cashregister command
local allowed = false
for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end
local newinputs = {} -- Begin qb-input creation here.
if Config.FineJobList then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
local onlineList = Citizen.Await(p)
local nearbyList = {}
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["person_id"] }
end
--Continue adding payment options to qb-input
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
--Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
local dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
end
end)
RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
--Get ticket info
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
local amount = Citizen.Await(p)
if not amount then triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end
local sellable = false
local name = "" local label = ""
--Check/adjust for job/gang names
for k, v in pairs(Config.Jobs) do
if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end
else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end
end
if sellable then -- if info is found then:
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] },
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) },
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } },
})
end
end
end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
local img = img or ""
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount },
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } },
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, })
end)
RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] },
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount },
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } },
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, })
end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
for i = 1, #Till do DeleteEntity(Till[i]) end
unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed)
end)

82
client/polcharge.lua Normal file
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RegisterNetEvent(getScript()..":client:PolCharge", function()
local Playerinfo = getPlayer()
--Check if player is allowed to use /cashregister command
local allowed = false
for k in pairs(Config.PolCharge.FineJobs) do if k == Playerinfo.job then allowed = true end end
if not allowed then triggerNotify(nil, locale("error", "no_job"), "error") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
end
if Config.PolCharge.FineJobList then
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
if dialog then
if dialog[1] then
dialog.citizen = dialog[1]
dialog.price = dialog[2]
end
TriggerServerEvent(getScript()..":server:PolCharge", dialog.citizen, dialog.price)
end
end)
RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob)
local Menu = {}
Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = locale("menu" ,"bank_charge")..amount }
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = true,
amount = amount,
biller = biller,
})
end,
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,
amount = amount,
biller = biller,
})
end,
}
openMenu(Menu, {
header = "🧾 "..billerjob..locale("menu" ,"payment"),
headertxt = locale("menu" ,"accept_payment"),
onExit = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,
amount = amount,
biller = biller,
})
end,
})
end)

27
client/tickets.lua Normal file
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RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
local PlayerInfo = getPlayer()
local hasItem, hasTable = hasItem("payticket", 1)
if not hasItem then
triggerNotify(nil, locale("error" ,"no_ticket"), "error")
return
end
local amount, sellable, name, label = hasTable["payticket"].count, false, "", ""
for k, v in pairs(Config.Receipts.Jobs) do
sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job)
if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end
end
if sellable then local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount)
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check", header = locale("menu" ,"yes"),
onSelect = function()
TriggerServerEvent(getScript()..":Tickets:Sell")
playAnim("pickup_object", "putdown_low", 2000, 1)
end,
}
openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, })
end
end)

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@@ -1,258 +1,166 @@
print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^45 ^7- ^2Payments Script by ^1Jimathy^7") -- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- If you need support I now have a discord available, it helps me keep track of issues and give better support. -- https://discord.gg/xKgQZ6wZvS
-- https://discord.gg/xKgQZ6wZvS Config = {
Lan = "en",
Config = { System = {
Lan = "en", Debug = false,
Debug = false, EventDebug = false,
Notify = "qb",
Menu = "qb", -- "qb", "ox", "gta"
--------------------------------- Notify = "gta", -- "qb", "ox", "gta", "esx"
-- Default Job Payment Systems -- ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
---------------------------------
DontUseTarget = false, -- uses drawtext targets instead of alt targets
Banking = "qb", -- qb, renewed, and fd currently default supported },
ApGov = false, -- Toggle support for AP-Goverment Tax Crafting = {
craftCam = true,
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry MultiCraft = true,
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging) MultiCraftAmounts = { [1], [5], [10] },
showItemBox = true,
Peds = true, -- "true" to enable peds spawning in banks },
PedPool = {
`IG_Bankman`, General = {
`U_M_M_BankMan`, ApGov = false, -- Toggle support for AP-Goverment Tax
`S_F_M_Shop_HIGH`,
`S_M_M_HighSec_02`, List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
`S_M_M_HighSec_03`, PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
`S_M_M_HighSec_04`,
`A_F_Y_Business_01`, Usebzzz = false, -- enable if you're using the prop from bzzz
`A_F_Y_Business_02`,
`A_F_Y_Business_03`, Enablecommand = true, -- Enables the /cashregister command
`A_F_Y_Business_04`,
`A_M_M_Business_01`, PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
`A_M_Y_Business_02`, -- This doesn't affect Cash payments as they by default use a confirmation window
`A_M_Y_Business_03`, -- This is helpful for phones that don't support invoices well
`U_F_M_CasinoShop_01`,
}, Peds = true, -- "true" to enable peds spawning in banks
PedPool = { -- If Peds is true, use this pool of ped models to pick from
usebzzz = false, -- enable if you're using the prop from bzzz "IG_Bankman",
Enablecommand = true, -- Enables the cashregister command "U_M_M_BankMan",
"S_F_M_Shop_HIGH",
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices "S_M_M_HighSec_02",
-- This doesn't affect Cash payments as they by default use confirmation now "S_M_M_HighSec_03",
-- This is helpful for phones that don't support invoices well "S_M_M_HighSec_04",
"A_F_Y_Business_01",
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently] "A_F_Y_Business_02",
-- "qb" for qb-phone "A_F_Y_Business_03",
-- "gks"" for GKSPhone "A_F_Y_Business_04",
"A_M_M_Business_01",
CashInLocation = vector4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank "A_M_Y_Business_02",
"A_M_Y_Business_03",
TicketSystem = true, -- Enable this if you want to use the ticket system false "U_F_M_CasinoShop_01",
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in },
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
CommissionAll = false, -- Set this to true to give commission to workers clocked in -- "qb" for qb-phone
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission -- "gks" for GKSPhone
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
-- If false, Commission will be given for any amount
Gabz = false, -- "true" to enable Gabz Bank locations
-- MinAmountforTicket should be your cheapest item -- this corrects the ATM/Bank Cashier + Ticket Cash in locations
-- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10% menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
Jobs = {
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, },
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, }, ATMs = {
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, enable = true, -- Enable this if wanting to use jim-payments atm systems
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, showBlips = true,
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, -- Example of a gang being supported Banks = {
}, enable = true, -- Enable this if wanting to use jim-payments banking systems
showBlips = true,
------------------------------
-- Custom Job Cash Register -- },
------------------------------
-- This adds the ability to add multiple locations for each job CustomCashRegisters = {
-- Basically adding ready made locations, all you need to a vector4 and to confrim if you need a new prop in that location -- ["jobname"] = { -- Player job role restriction
CustomCashRegisters = { -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
}, -- },
},
-- The /polcharge command requires specific jobs to be set
-- No tickets for these, it's just commission (0.25 = 25%) Receipts = {
FineJobs = { TicketSystem = true, -- Enable this if you want to use the ticket system false
['police'] = { Commission = 0.25, }, TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
['ambulance'] = { Commission = 0.25, },
}, Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money CommissionAll = false, -- Set this to true to give commission to workers clocked in
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
--------------------- -- If false, Commission will be given for any amount
-- Banking Systems --
--------------------- CashInLocations = {
useATM = false, -- Enable this to use the scripts ATM's and controls vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
useBanks = false, -- Enable this to use my banking stuff },
BankBlips = false, -- Enable this if you disabled qb-banking and need bank locations
ATMBlips = false, -- Enable this if you are a pyscho and need every ATM to be on the map too CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
Gabz = false, -- "true" to enable Gabz Bank locations -- MinAmountforTicket should be your cheapest item
-- this corrects the ATM/Bank Cashier + Ticket Cash in location -- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10%
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm` }, Jobs = {
ATMLocations = { -- Jim Businesses | https://jimathy666.tebex.io/
--PACIFIC BANK 10 ATMS ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(265.9, 213.86, 106.28), ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(265.56, 212.98, 106.28), ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
vector3(265.19, 211.91, 106.28), ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(264.86, 211.03, 106.28), ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(264.52, 210.06, 106.28), ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(236.64, 219.72, 106.29), ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(237.04, 218.72, 106.29), ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(237.5, 217.87, 106.29), ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(237.93, 216.94, 106.29), ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(238.36, 216.03, 106.29), ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
},
--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations -- JixelTay Businesses | https://jixeltay.tebex.io/
WallATMLocations = { ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(-386.54, 6046.29, 31.5), ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(-282.82, 6226.24, 31.49), ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(-132.74, 6366.79, 31.48), ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(-95.76, 6457.41, 31.46), ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(-97.52, 6455.65, 31.47), ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(155.95, 6642.99, 31.6), ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
vector3(173.92, 6638.16, 31.57),
vector3(2558.65, 350.92, 108.62), -- Jim Mechanic | https://jimathy666.tebex.io/
vector3(1077.78, -776.64, 58.35), ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
vector3(1138.14, -468.88, 66.73), ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
vector3(1166.93, -455.96, 66.81), ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
vector3(285.37, 143.07, 104.17), ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
vector3(-165.43, 234.81, 94.92), ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
vector3(-165.4, 232.73, 94.92),
vector3(-1410.41, -98.76, 52.43), -- Gangs | Example of a gang being supported
vector3(-1409.85, -100.51, 52.38), ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
vector3(-1206.0, -324.94, 37.86), },
vector3(-1205.23, -326.55, 37.86),
vector3(-2072.28, -317.27, 13.32), },
vector3(-2974.7, 380.15, 15.0), PolCharge = {
vector3(-2959.01, 487.45, 15.46), -- The /polcharge command requires specific jobs to be set
vector3(-2956.87, 487.36, 15.46), -- No tickets for these, it's just commission (0.25 = 25%)
vector3(-3043.98, 594.32, 7.74), FineJobs = {
vector3(-3241.35, 997.74, 12.55), ['police'] = { Commission = 0.25, },
vector3(-1305.59, -706.64, 25.32), ['ambulance'] = { Commission = 0.25, },
vector3(-537.85, -854.69, 29.28), },
vector3(-709.98, -818.71, 23.73), FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
vector3(-712.87, -818.71, 23.73), FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
vector3(-526.71, -1223.18, 18.45), },
vector3(-256.47, -715.94, 33.55), }
vector3(-259.13, -723.29, 33.54),
vector3(-203.82, -861.3, 30.27), PlayerGang, PlayerJob, onDuty = {}, {}, nil
vector3(111.38, -774.96, 31.44),
vector3(114.56, -776.13, 31.42), -- Test function for locales
vector3(112.46, -819.65, 31.34), function locale(section, string)
vector3(118.93, -883.68, 31.12), if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
vector3(-846.97, -340.29, 38.68), local localTable = Loc[Config.Lan]
vector3(-846.41, -341.41, 38.68), if not localTable then return "Locale Table Not Found" end
vector3(-262.21, -2012.17, 30.15), if not localTable[section] then return "["..section.."] Invalid" end
vector3(-273.23, -2024.32, 30.15), if not localTable[section][string] then return "["..string.."] Invalid" end
vector3(24.46, -945.94, 29.36), return localTable[section][string]
vector3(-254.48, -692.74, 33.61), end
vector3(-1569.95, -546.94, 34.96),
vector3(-1570.91, -547.63, 34.96),
vector3(289.14, -1282.29, 29.6),
vector3(289.18, -1256.84, 29.44),
vector3(296.04, -896.22, 29.24),
vector3(296.74, -894.26, 29.24),
vector3(-301.63, -829.73, 32.43),
vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26),
},
BankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
},
["pacific"] = {
vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
},
},
}
-- If Gabz banks enabled, load these locations instead
if Config.Gabz then
Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0)
Config.BankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
},
["pacific"] = {
vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
},
}
Config.ATMLocations = {
vector3(239.02, 212.37, 106.28),
vector3(239.46, 213.6, 106.28),
vector3(239.9, 214.82, 106.28),
vector3(240.35, 216.03, 106.28),
vector3(241.42, 218.96, 106.28),
vector3(241.86, 220.16, 106.28),
vector3(242.3, 221.41, 106.28),
vector3(242.76, 222.63, 106.28),
vector3(263.46, 203.86, 106.28),
vector3(263.96, 205.03, 106.28),
vector3(264.37, 206.28, 106.28),
vector3(264.77, 207.51, 106.28),
}
end
Loc = {}

View File

@@ -1,11 +1,39 @@
name "Jim-Payments" name "Jim-Payments"
author "Jimathy" author "Jimathy"
version "v2.8.6" version "3.0.01"
description "Payment Script By Jimathy" description "Payment Script By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"
lua54 'yes' lua54 'yes'
shared_scripts { 'config.lua', 'shared/*.lua', 'locales/*.lua' } server_script '@oxmysql/lib/MySQL.lua'
client_scripts { 'client/*.lua', }
server_scripts { '@oxmysql/lib/MySQL.lua', 'server/*.lua' } shared_scripts {
'locales/*.lua',
'config.lua',
-- Required core scripts
'@ox_lib/init.lua',
'@ox_core/lib/init.lua',
'@es_extended/imports.lua',
'@qbx_core/modules/playerdata.lua',
--Jim Bridge
'@jim_bridge/starter.lua',
'shared/*.lua',
}
client_scripts {
'@PolyZone/client.lua',
'@PolyZone/BoxZone.lua',
'@PolyZone/EntityZone.lua',
'@PolyZone/CircleZone.lua',
'@PolyZone/ComboZone.lua',
'client/*.lua',
}
server_script 'server/*.lua'
dependency 'jim_bridge'

136
locales/da.lua Normal file
View File

@@ -0,0 +1,136 @@
-- Provided by iplayer1337fivem on Github
Loc = Loc or {}
Loc["da"] = {
error = {
["cancel"] = "Afbestilt",
["no_one"] = "Ingen i nærheden at opkræve",
["not_onduty"] = "Ikke logget ind!",
["no_job"] = "Du har ikke det påkrævede job",
["no_ticket"] = "Du har ingen billetter at handle med",
["bank_low"] = "Bankbalance for lav",
["no_cash"] = "Ikke nok kontanter",
["saving_low"] = "Savings balance for lav",
["soc_low"] = "Society balance for lav",
["nomoney_bank"] = "Ikke nok penge på din bankkonto",
["error_start"] = "Fejl: Konto '",
["error_end"] = "' ikke fundet",
["not_enough"] = "Du har ikke nok kontanter til at give",
["zero"] = "Du kan ikke give DKK0",
["charge_zero"] = "Du kan ikke opkræve 0 DKK",
["no_ticket_to"] = "Ingen billetter at handle med",
["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
["you_nocash"] = "Du har ikke nok kontanter til at betale",
["decline_pay"] = " afslog DKK",
["declined_payment"] = "Du afslog betalingen",
},
success = {
["draw"] = "Hævet DKK",
["from_bank"] = " fra banken",
["deposited"] = "Indsat DKK",
["into_bank"] = " på bankkontoen",
["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
["depos_save"] = " Indsat fra bankkontoen til opsparingen",
["fromthe"] = " fra ",
["into"] = " til ",
["account"] = " konto",
["sent"] = "Sendt DKK",
["recieved"] = "Modtaget DKK",
["to"] = " til ",
["from"] = " fra ",
["you_gave"] = "Du gav ",
["you_got"] = "Du fik DKK",
["invoice_start"] = " Betalte deres DKK",
["invoice_end"] = " faktura",
["rec_rec"] = "Kvittering modtaget",
["commission"] = " i provision",
["trade_ticket_start"] = "Billetter handlet: ",
["trade_ticket_end"] = " I alt: DKK",
["inv_succ"] = "Faktura sendt med succes",
["inv_recieved"] = "Ny faktura modtaget",
["declined"] = "Du afslog betalingen",
["accepted_pay"] = " accepterede DKK",
["payment"] = " betaling",
["charged"] = " blev opkrævet for DKK",
["you_charged"] = "Du blev opkrævet for DKK",
["charge_end"] = " opkrævning",
},
blip = {
["blip_atm"] = "Hæveautomat",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Betal en bruger i nærheden",
["cash_reg"] = "Brug mobil kontantregister",
["charge"] = "Opkræv en anden person",
},
target = {
["atm"] = "Brug hæveautomat",
["bank"] = "Brug bank",
["transfer"] = "Overfør penge",
["saving"] = "Adgang til opsparing",
["soc_saving"] = "Adgang til society-konto",
["soc_trans"] = "Society pengetransfer",
["gang_acct"] = "Gang Society-konto",
["gang_trans"] = "Gang pengetransfer",
["charge"] = "Opkræv kunde",
["cashin_boss"] = "Indbetal jobkvitteringer",
["cashin_gang"] = "Indbetal gangkvitteringer",
},
menu = {
["close"] = "Luk",
["withdraw"] = "Hæv",
["deposit"] = "Indsæt",
["transfer"] = "Overfør",
["transfer_money"] = "Overfør penge",
["header_atm"] = "💵 Hæveautomat Bank 💵",
["header_trans_amount"] = "💵 Beløb at overføre",
["header_bank"] = "🏦 Bankvæsen 🏦",
["header_trans"] = "🔀 Overførselsservice 🔀",
["header_account_no"] = "🏦 Kontonr.",
["header_saving"] = "💰 Opsparing 💰",
["acc_atm"] = "Adgang til hæveautomat",
["acc_bank"] = "Adgang til bank",
["acc_trans"] = "Adgang til overførsler",
["acc_saving"] = "Adgang til opsparing",
["acc_boss"] = "Adgang til society-konto",
["acc_boss_trans"] = "Adgang til society-overførsler",
["acc_gang"] = "Adgang til gang-society-konto",
["acc_gang_trans"] = "Adgang til gangoverførsler",
["header_soc"] = "- Society-konto -",
["header_soc_bank"] = "🏢 Society Bank 🏢",
["amount_pay"] = "💵 Beløb at betale",
["give_cash"] = "Giv nogen kontanter",
["give"] = "Giv",
["welcome"] = "Velkommen tilbage, ",
["citizenid"] = "- Borger-ID -",
["header_acc"] = "- Konto -",
["header_info"] = "- Kontoinformation -Opsparings-ID: ",
["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
["header_option"] = "- Valg -",
["cash_balance"] = "💵Kontanter - DKK",
["bank_balance"] = "🏦Bank - DKK",
["saving_balance"] = "- Balancer -💰Opsparing - DKK",
["cus_id"] = "# Kundens ID #",
["type"] = "Betalingstype",
["amount_charge"] = "💵 Beløb at opkræve",
["cash_reg"] = "Kontantregister",
["person_id"] = "# Personens ID #",
["charge"] = "Opkræv",
["send"] = "Send",
["receipt"] = "Kvitteringer 🧾",
["payment"] = " Betaling 🧾",
["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
["accept_payment"] = "Vil du acceptere betalingen?",
["accept_charge"] = "Vil du acceptere opkrævningen?",
["ticket_amount"] = "Antal billetter: ",
["total_pay"] = "Total betaling: DKK",
["confirm"] = "Ja",
["yes"] = "Ja",
["no"] = "Nej",
["cash"] = "Kontanter",
["card"] = "Kort",
["payment_amount"] = " Betaling: DKK",
["bank_charge"] = "Bankgebyr: DKK",
},
}

View File

@@ -1,133 +1,135 @@
Loc["de"] = { Loc = Loc or {}
error = {
["cancel"] = "Abgebrochen", Loc["de"] = {
["no_one"] = "Keiner in der Nähe zum Aufladen", error = {
["not_onduty"] = "Nicht eingestempelt!", ["cancel"] = "Abgebrochen",
["no_job"] = "Sie haben nicht den gewünschten Beruf", ["no_one"] = "Keiner in der Nähe zum Aufladen",
["no_ticket"] = "Sie haben keine Tickets zum Tauschen", ["not_onduty"] = "Nicht eingestempelt!",
["bank_low"] = "Kontostand zu niedrig", ["no_job"] = "Sie haben nicht den gewünschten Beruf",
["no_cash"] = "Nicht genug Bargeld", ["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
["saving_low"] = "Sparguthaben zu niedrig", ["bank_low"] = "Kontostand zu niedrig",
["soc_low"] = "Firmenkontoguthaben zu niedrig", ["no_cash"] = "Nicht genug Bargeld",
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank", ["saving_low"] = "Sparguthaben zu niedrig",
["error_start"] = "Fehler: Konto '", ["soc_low"] = "Firmenkontoguthaben zu niedrig",
["error_end"] = "' nicht gefunden", ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
["not_enough"] = "Sie haben nicht genug Geld zum übergeben", ["error_start"] = "Fehler: Konto '",
["zero"] = "Sie können nicht 0$ geben", ["error_end"] = "' nicht gefunden",
["charge_zero"] = "Sie können keine $0 berechnen", ["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
["no_ticket_to"] = "Keine Tickets zum Tauschen", ["zero"] = "Sie können nicht 0$ geben",
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen", ["charge_zero"] = "Sie können keine $0 berechnen",
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen", ["no_ticket_to"] = "Keine Tickets zum Tauschen",
["decline_pay"] = " lehnte die $ ab", ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
["declined_payment"] = "Sie haben die Zahlung abgelehnt", ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
}, ["decline_pay"] = " lehnte die $ ab",
success = { ["declined_payment"] = "Sie haben die Zahlung abgelehnt",
["draw"] = "Abgehoben $", },
["from_bank"] = " von der Bank", success = {
["deposited"] = "Eingezahlt $", ["draw"] = "Abgehoben $",
["into_bank"] = " in die Bank", ["from_bank"] = " von der Bank",
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto", ["deposited"] = "Eingezahlt $",
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt", ["into_bank"] = " in die Bank",
["fromthe"] = " von der ", ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
["into"] = " in die ", ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
["account"] = " Konto", ["fromthe"] = " von der ",
["sent"] = "Gesendet $", ["into"] = " in die ",
["recieved"] = "Empfangen $", ["account"] = " Konto",
["to"] = " zu ", ["sent"] = "Gesendet $",
["from"] = " von ", ["recieved"] = "Empfangen $",
["you_gave"] = "Sie gaben ", ["to"] = " zu ",
["you_got"] = "Sie haben $", ["from"] = " von ",
["invoice_start"] = " Bezahlten ihre $", ["you_gave"] = "Sie gaben ",
["invoice_end"] = " Rechnung", ["you_got"] = "Sie haben $",
["rec_rec"] = "Erhaltene Quittung", ["invoice_start"] = " Bezahlten ihre $",
["commission"] = " in der Kommission", ["invoice_end"] = " Rechnung",
["trade_ticket_start"] = "Gehandelte Tickets: ", ["rec_rec"] = "Erhaltene Quittung",
["trade_ticket_end"] = " Total: $", ["commission"] = " in der Kommission",
["inv_succ"] = "Rechnung erfolgreich gesendet", ["trade_ticket_start"] = "Gehandelte Tickets: ",
["inv_recieved"] = "Neue Rechnung erhalten", ["trade_ticket_end"] = " Total: $",
["declined"] = "Sie haben die Zahlung abgelehnt", ["inv_succ"] = "Rechnung erfolgreich gesendet",
["accepted_pay"] = " akzeptierte die $", ["inv_recieved"] = "Neue Rechnung erhalten",
["payment"] = " Zahlung", ["declined"] = "Sie haben die Zahlung abgelehnt",
["charged"] = " wurde berechnet für $", ["accepted_pay"] = " akzeptierte die $",
["you_charged"] = "Sie wurden berechnet für $", ["payment"] = " Zahlung",
["charge_end"] = " Gebühr", ["charged"] = " wurde berechnet für $",
}, ["you_charged"] = "Sie wurden berechnet für $",
blip = { ["charge_end"] = " Gebühr",
["blip_atm"] = "ATM", },
["blip_bank"] = "Bank", blip = {
}, ["blip_atm"] = "ATM",
command = { ["blip_bank"] = "Bank",
["pay_user"] = "Einen Bürger in der Nähe bezahlen", },
["cash_reg"] = "Mobile Registrierkasse verwenden", command = {
["charge"] = "Eine andere Person belasten", ["pay_user"] = "Einen Bürger in der Nähe bezahlen",
}, ["cash_reg"] = "Mobile Registrierkasse verwenden",
target = { ["charge"] = "Eine andere Person belasten",
["atm"] = "ATM benutzen", },
["bank"] = "Bank benutzen", target = {
["transfer"] = "Geld überweisen", ["atm"] = "ATM benutzen",
["saving"] = "Zugang Ersparnisse", ["bank"] = "Bank benutzen",
["soc_saving"] = "Zugang Firmenkonto", ["transfer"] = "Geld überweisen",
["soc_trans"] = "Firmenkonto Geldüberweisung", ["saving"] = "Zugang Ersparnisse",
["gang_acct"] = "Gang Konto", ["soc_saving"] = "Zugang Firmenkonto",
["gang_trans"] = "Gang Geldtransfer", ["soc_trans"] = "Firmenkonto Geldüberweisung",
["charge"] = "Gebühr für den Kunden", ["gang_acct"] = "Gang Konto",
["cashin_boss"] = "Bargeld in Job-Einnahmen", ["gang_trans"] = "Gang Geldtransfer",
["cashin_gang"] = "Bargeld in Bandeneinnahmen", ["charge"] = "Gebühr für den Kunden",
}, ["cashin_boss"] = "Bargeld in Job-Einnahmen",
menu = { ["cashin_gang"] = "Bargeld in Bandeneinnahmen",
["close"] = "Schließen", },
["withdraw"] = "Abheben", menu = {
["deposit"] = "Einzahlen", ["close"] = "Schließen",
["transfer"] = "Überweißen", ["withdraw"] = "Abheben",
["transfer_money"] = "Geld überweisen", ["deposit"] = "Einzahlen",
["header_atm"] = "💵 ATM Banking 💵", ["transfer"] = "Überweißen",
["header_trans_amount"] = "💵 Überweisungsbetrag", ["transfer_money"] = "Geld überweisen",
["header_bank"] = "🏦 Banking 🏦", ["header_atm"] = "💵 ATM Banking 💵",
["header_trans"] = "🔀 Transferdienste 🔀", ["header_trans_amount"] = "💵 Überweisungsbetrag",
["header_account_no"] = "🏦 Kontonummer.", ["header_bank"] = "🏦 Banking 🏦",
["header_saving"] = "💰 Ersparnisse 💰", ["header_trans"] = "🔀 Transferdienste 🔀",
["acc_atm"] = "Zugang zu ATM", ["header_account_no"] = "🏦 Kontonummer.",
["acc_bank"] = "Zugang Bank", ["header_saving"] = "💰 Ersparnisse 💰",
["acc_trans"] = "Zugriff auf Überweisungen", ["acc_atm"] = "Zugang zu ATM",
["acc_saving"] = "Zugang zu Ersparnissen", ["acc_bank"] = "Zugang Bank",
["acc_boss"] = "Zugriff auf das Firmenkonto", ["acc_trans"] = "Zugriff auf Überweisungen",
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers", ["acc_saving"] = "Zugang zu Ersparnissen",
["acc_gang"] = "Zugriff auf das Gangkonto", ["acc_boss"] = "Zugriff auf das Firmenkonto",
["acc_gang_trans"] = "Zugang zu Gangkontotransfers", ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
["header_soc"] = "<br><br>- Firmenkonto -<br>", ["acc_gang"] = "Zugriff auf das Gangkonto",
["header_balance"] = "<br><br>- Kontostand -<br>🏢", ["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
["header_soc_bank"] = "🏢 Firmen Banking 🏢", ["header_soc"] = "- Firmenkonto -",
["amount_pay"] = "💵 Zu zahlender Betrag'", ["header_soc_bank"] = "🏢 Firmen Banking 🏢",
["give_cash"] = "Jemandem Bargeld geben", ["amount_pay"] = "💵 Zu zahlender Betrag'",
["give"] = "Geben", ["give_cash"] = "Jemandem Bargeld geben",
["welcome"] = "Willkommen zurück, ", ["give"] = "Geben",
["citizenid"] = "<br><br>- Ausweisnummer -<br>", ["welcome"] = "Willkommen zurück, ",
["header_acc"] = "<br><br>- Konto -<br>", ["citizenid"] = "- Ausweisnummer -",
["header_info"] = "<br><br>- Konto Info -<br>Ersparnis-ID: ", ["header_acc"] = "- Konto -",
["header_balance_bank"] = "<br><br>- Kontostand -<br>🏦Bank - $", ["header_info"] = "- Konto Info -Ersparnis-ID: ",
["header_option"] = "<br><br>- Optionen -", ["header_balance_bank"] = "- Kontostand -🏦Bank - $",
["cash_balance"] = "<br>💵Bargeld - $", ["header_option"] = "- Optionen -",
["bank_balance"] = "<br>🏦Bank - $", ["cash_balance"] = "💵Bargeld - $",
["saving_balance"] = "<br><br>- Kontostand -<br>💰Ersparnisses - $", ["bank_balance"] = "🏦Bank - $",
["cus_id"] = "# Kunden ID #", ["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
["type"] = "Zahlungsart", ["cus_id"] = "# Kunden ID #",
["amount_charge"] = "💵 Zu berechnender Betrag", ["type"] = "Zahlungsart",
["cash_reg"] = " Registrierkasse", ["amount_charge"] = "💵 Zu berechnender Betrag",
["person_id"] = "# Bürger ID #", ["cash_reg"] = " Registrierkasse",
["charge"] = " Laden Sie", ["person_id"] = "# Bürger ID #",
["send"] = "Send", ["charge"] = " Laden Sie",
["receipt"] = " Quittungen 🧾", ["send"] = "Send",
["payment"] = " Zahlung 🧾", ["receipt"] = " Quittungen 🧾",
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??", ["payment"] = " Zahlung 🧾",
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?", ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?", ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
["ticket_amount"] = "Anzahl der Tickets: ", ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
["total_pay"] = "<br>Gesamte Zahlung: $", ["ticket_amount"] = "Anzahl der Tickets: ",
["yes"] = "Ja", ["total_pay"] = "Gesamte Zahlung: $",
["no"] = "Nein", ["confirm"] = "Ja",
["cash"] = "Bargeld", ["yes"] = "Ja",
["card"] = "Karte", ["no"] = "Nein",
["payment_amount"] = " Zahlung: $", ["cash"] = "Bargeld",
["bank_charge"] = "Bankgebühr: $", ["card"] = "Karte",
}, ["payment_amount"] = " Zahlung: $",
} ["bank_charge"] = "Bankgebühr: $",
},
}

View File

@@ -1,133 +1,135 @@
Loc["en"] = { Loc = Loc or {}
error = {
["cancel"] = "Cancelled", Loc["en"] = {
["no_one"] = "No one near by to charge", error = {
["not_onduty"] = "Not Clocked in!", ["cancel"] = "Cancelled",
["no_job"] = "You don't have the required job", ["no_one"] = "No one near by to charge",
["no_ticket"] = "You don't have any tickets to trade", ["not_onduty"] = "Not Clocked in!",
["bank_low"] = "Bank Balance too low", ["no_job"] = "You don't have the required job",
["no_cash"] = "Not enough cash", ["no_ticket"] = "You don't have any tickets to trade",
["saving_low"] = "Savings Balance too low", ["bank_low"] = "Bank Balance too low",
["soc_low"] = "Society balance too low", ["no_cash"] = "Not enough cash",
["nomoney_bank"] = "Not enough money in your bank", ["saving_low"] = "Savings Balance too low",
["error_start"] = "Error: Account '", ["soc_low"] = "Society balance too low",
["error_end"] = "' not found", ["nomoney_bank"] = "Not enough money in your bank",
["not_enough"] = "You don't have enough cash to give", ["error_start"] = "Error: Account '",
["zero"] = "You can't give $0", ["error_end"] = "' not found",
["charge_zero"] = "You can't charge $0", ["not_enough"] = "You don't have enough cash to give",
["no_ticket_to"] = "No tickets to trade", ["zero"] = "You can't give $0",
["customer_nocash"] = "Customer doesn't have enough cash to pay", ["charge_zero"] = "You can't charge $0",
["you_nocash"] = "You don't have enough cash to pay", ["no_ticket_to"] = "No tickets to trade",
["decline_pay"] = " declined the $", ["customer_nocash"] = "Customer doesn't have enough cash to pay",
["declined_payment"] = "You declined the payment", ["you_nocash"] = "You don't have enough cash to pay",
}, ["decline_pay"] = " declined the $",
success = { ["declined_payment"] = "You declined the payment",
["draw"] = "Withdrew $", },
["from_bank"] = " from the bank", success = {
["deposited"] = "Deposited $", ["draw"] = "Withdrew $",
["into_bank"] = " into the Bank", ["from_bank"] = " from the bank",
["draw_save"] = " Withdrawn from savings into bank account", ["deposited"] = "Deposited $",
["depos_save"] = " Deposited from bank account into savings", ["into_bank"] = " into the Bank",
["fromthe"] = " from the ", ["draw_save"] = " Withdrawn from savings into bank account",
["into"] = " into the ", ["depos_save"] = " Deposited from bank account into savings",
["account"] = " account", ["fromthe"] = " from the ",
["sent"] = "Sent $", ["into"] = " into the ",
["recieved"] = "Recieved $", ["account"] = " account",
["to"] = " to ", ["sent"] = "Sent $",
["from"] = " from ", ["recieved"] = "Recieved $",
["you_gave"] = "You gave ", ["to"] = " to ",
["you_got"] = "You got $", ["from"] = " from ",
["invoice_start"] = " Paid their $", ["you_gave"] = "You gave ",
["invoice_end"] = " invoice", ["you_got"] = "You got $",
["rec_rec"] = "Receipt received", ["invoice_start"] = " Paid their $",
["commission"] = " in Commission", ["invoice_end"] = " invoice",
["trade_ticket_start"] = "Tickets traded: ", ["rec_rec"] = "Receipt received",
["trade_ticket_end"] = " Total: $", ["commission"] = " in Commission",
["inv_succ"] = "Invoice Successfully Sent", ["trade_ticket_start"] = "Tickets traded: ",
["inv_recieved"] = "New Invoice Received", ["trade_ticket_end"] = " Total: $",
["declined"] = "You declined the payment", ["inv_succ"] = "Invoice Successfully Sent",
["accepted_pay"] = " accepted the $", ["inv_recieved"] = "New Invoice Received",
["payment"] = " payment", ["declined"] = "You declined the payment",
["charged"] = " was charged for $", ["accepted_pay"] = " accepted the $",
["you_charged"] = "You were charged for $", ["payment"] = " payment",
["charge_end"] = " charge", ["charged"] = " was charged for $",
}, ["you_charged"] = "You were charged for $",
blip = { ["charge_end"] = " charge",
["blip_atm"] = "ATM", },
["blip_bank"] = "Bank", blip = {
}, ["blip_atm"] = "ATM",
command = { ["blip_bank"] = "Bank",
["pay_user"] = "Pay a user nearby", },
["cash_reg"] = "Use mobile cash register", command = {
["charge"] = "Charge another person", ["pay_user"] = "Pay a user nearby",
}, ["cash_reg"] = "Use mobile cash register",
target = { ["charge"] = "Charge another person",
["atm"] = "Use ATM", },
["bank"] = "Use Bank", target = {
["transfer"] = "Transfer Money", ["atm"] = "Use ATM",
["saving"] = "Access Savings", ["bank"] = "Use Bank",
["soc_saving"] = "Access Society Account", ["transfer"] = "Transfer Money",
["soc_trans"] = "Society Money Transfer", ["saving"] = "Access Savings",
["gang_acct"] = "Gang Society Account", ["soc_saving"] = "Access Society Account",
["gang_trans"] = "Gang Money Transfer", ["soc_trans"] = "Society Money Transfer",
["charge"] = "Charge Customer", ["gang_acct"] = "Gang Society Account",
["cashin_boss"] = "Cash in Job Receipts", ["gang_trans"] = "Gang Money Transfer",
["cashin_gang"] = "Cash in Gang Receipts", ["charge"] = "Charge Customer",
}, ["cashin_boss"] = "Cash in Job Receipts",
menu = { ["cashin_gang"] = "Cash in Gang Receipts",
["close"] = "Close", },
["withdraw"] = "Withdrawl", menu = {
["deposit"] = "Deposit", ["close"] = "Close",
["transfer"] = "Transfer", ["withdraw"] = "Withdrawal",
["transfer_money"] = "Transfer Money", ["deposit"] = "Deposit",
["header_atm"] = "💵 ATM Banking 💵", ["transfer"] = "Transfer",
["header_trans_amount"] = "💵 Amount to transfer", ["transfer_money"] = "Transfer Money",
["header_bank"] = "🏦 Banking 🏦", ["header_atm"] = "💵 ATM Banking 💵",
["header_trans"] = "🔀 Transfer Services 🔀", ["header_trans_amount"] = "💵 Amount to transfer",
["header_account_no"] = "🏦 Account no.", ["header_bank"] = "🏦 Banking 🏦",
["header_saving"] = "💰 Savings 💰", ["header_trans"] = "🔀 Transfer Services 🔀",
["acc_atm"] = "Accessing ATM", ["header_account_no"] = "🏦 Account no.",
["acc_bank"] = "Accessing Bank", ["header_saving"] = "💰 Savings 💰",
["acc_trans"] = "Accessing Transfers", ["acc_atm"] = "Accessing ATM",
["acc_saving"] = "Accessing Savings", ["acc_bank"] = "Accessing Bank",
["acc_boss"] = "Accessing Society Account", ["acc_trans"] = "Accessing Transfers",
["acc_boss_trans"] = "Accessing Society Transfers", ["acc_saving"] = "Accessing Savings",
["acc_gang"] = "Accessing Gang Society Account", ["acc_boss"] = "Accessing Society Account",
["acc_gang_trans"] = "Accessing Gang Transfers", ["acc_boss_trans"] = "Accessing Society Transfers",
["header_soc"] = "<br><br>- Society Account -<br>", ["acc_gang"] = "Accessing Gang Society Account",
["header_balance"] = "<br><br>- Balances -<br>🏢", ["acc_gang_trans"] = "Accessing Gang Transfers",
["header_soc_bank"] = "🏢 Society Banking 🏢", ["header_soc"] = "Society Account -",
["amount_pay"] = "💵 Amount to Pay'", ["header_soc_bank"] = "Society Banking",
["give_cash"] = "Give someone cash", ["amount_pay"] = "💵 Amount to Pay'",
["give"] = "Give", ["give_cash"] = "Give someone cash",
["welcome"] = "Welcome back, ", ["give"] = "Give",
["citizenid"] = "<br><br>- Citizen ID -<br>", ["welcome"] = "Welcome back, ",
["header_acc"] = "<br><br>- Account -<br>", ["citizenid"] = "Citizen ID -",
["header_info"] = "<br><br>- Account Info -<br>Savings ID: ", ["header_acc"] = "Account -",
["header_balance_bank"] = "<br><br>- Balances -<br>🏦Bank - $", ["header_info"] = "Account Info - Savings ID: ",
["header_option"] = "<br><br>- Options -", ["header_balance"] = "Balances -",
["cash_balance"] = "<br>💵Cash - $", ["header_option"] = "Options -",
["bank_balance"] = "<br>🏦Bank - $", ["cash_balance"] = "💵Cash - $",
["saving_balance"] = "<br><br>- Balances -<br>💰Savings - $", ["bank_balance"] = "🏦Bank - $",
["cus_id"] = "# Customer ID #", ["saving_balance"] = "💰Savings - $",
["type"] = "Payment Type", ["cus_id"] = "# Customer ID #",
["amount_charge"] = "💵 Amount to Charge", ["type"] = "Payment Type",
["cash_reg"] = " Cash Register", ["amount_charge"] = "💵 Amount to Charge",
["person_id"] = "# Person's ID #", ["cash_reg"] = " Cash Register",
["charge"] = " Charge", ["person_id"] = "# Person's ID #",
["send"] = "Send", ["charge"] = " Charge",
["receipt"] = " Receipts 🧾", ["send"] = "Send",
["payment"] = " Payment 🧾", ["receipt"] = " Receipts 🧾",
["trade_confirm"] = "Do you want trade your receipts for payment?", ["payment"] = " Payment 🧾",
["accept_payment"] = "Do you want accept the payment?", ["trade_confirm"] = "Do you want trade your receipts for payment?",
["accept_charge"] = "Do you want accept the charge?", ["accept_payment"] = "Do you want accept the payment?",
["ticket_amount"] = "Amount of Tickets: ", ["accept_charge"] = "Do you want accept the charge?",
["total_pay"] = "<br>Total Payment: $", ["ticket_amount"] = "Amount of Tickets: ",
["yes"] = "Yes", ["total_pay"] = "<br>Total Payment: $",
["no"] = "No", ["confirm"] = "Confirm",
["cash"] = "Cash", ["yes"] = "Yes",
["card"] = "Card", ["no"] = "No",
["payment_amount"] = " Payment: $", ["cash"] = "Cash",
["bank_charge"] = "Bank Charge: $", ["card"] = "Card",
}, ["payment_amount"] = " Payment: $",
} ["bank_charge"] = "Bank Charge: $",
},
}

View File

@@ -1,94 +1,85 @@
local function cv(amount) registerCommand("cashgive", {
local formatted = amount locale("command" , "pay_user"), {}, false,
while true do function(source)
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') TriggerClientEvent(getScript()..":client:ATM:give", source)
if (k==0) then end
break })
end
end
return formatted
end
RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
local src = source local src = source
local Player = QBCore.Functions.GetPlayer(src) local Player = getPlayer(src)
local cashB = Player.Functions.GetMoney("cash")
local bankB = Player.Functions.GetMoney("bank")
local amount = tonumber(amount) local amount = tonumber(amount)
local bankScript, newAmount = "", 0
--Simple transfers from bank to wallet -- --Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then if account == "bank" or account == "atm" then
if billtype == "withdraw" then if billtype == "withdraw" then
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) if Player.bank < amount then
elseif bankB >= tonumber(amount) then triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn elseif Player.bank >= tonumber(amount) then
Player.Functions.RemoveMoney('bank', amount) Wait(1500) triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
Player.Functions.AddMoney('cash', amount) chargePlayer(amount, "bank", src) Wait(1500)
fundPlayer(amount, "cash", src)
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if cashB < amount then triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src) if Player.cash < amount then
elseif cashB >= amount then triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
Player.Functions.RemoveMoney('cash', amount) Wait(1500) elseif Player.cash >= amount then
Player.Functions.AddMoney('bank', amount) chargePlayer(amount, "cash", src) Wait(1500)
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src) fundPlayer(amount, "bank", src)
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
end end
end end
-- Transfers from bank to savings account -- -- Transfers from bank to savings account --
elseif account == "savings" then elseif account == "savings" then
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end
if billtype == "withdraw" then if billtype == "withdraw" then
if savbal >= amount then if savbal >= amount then
savbal -= amount savbal -= amount
Player.Functions.AddMoney('bank', amount) fundPlayer(amount, "cash", src)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src) triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
if success then return true else return false end if success then return true else return false end
end) end)
elseif savbal < amount then elseif savbal < amount then
triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error") triggerNotify(nil, locale("error" ,"saving_low"), "error")
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if amount < bankB then if amount < Player.bank then
savbal += amount savbal += amount
Player.Functions.RemoveMoney('bank', amount) chargePlayer(amount, "bank", src)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src) triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
if success then return true else return false end if success then return true else return false end
end) end)
else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
end end
end end
--Simple transfers from society account to bank -- --Simple transfers from society account to bank --
elseif account == "society" then elseif account == "society" then
if billtype == "withdraw" then if billtype == "withdraw" then
if tonumber(society) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) if tonumber(society) < amount then
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(society) >= amount then elseif tonumber(society) >= amount then
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
Player.Functions.AddMoney('bank', amount) chargeSociety(Player.job, amount)
if Config.Banking == "renewed" then fundPlayer(amount, "bank", src)
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb" then triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "fd" then
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
elseif bankB >= amount then elseif Player.bank >= amount then
if Config.Banking == "qb" then fundSociety(Player.job, amount)
exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.job.name), amount) chargePlayer(amount, "bank", src) Wait(1500)
elseif Config.Banking == "qb" then triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "fd" then
exports.fd_banking:AddMoney(tostring(Player.PlayerData.job.name), amount)
end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
end end
end end
-- Transfer from boss account to players -- -- Transfer from boss account to players --
--[[ disabled until i work out a system for other frameworks
elseif account == "societytransfer" then elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'} local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount) local newAmount = tostring(amount)
@@ -100,51 +91,53 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
baccount = newiban baccount = newiban
amount = tonumber(newAmount) amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
if (society - amount) >= 0 then if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%' local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then if result[1] then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
if Config.Banking == "renewed" then if Config.Banking == "renewed" then
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount) exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb" then elseif Config.Banking == "qb-management" then
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb-banking" then
exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "fd" then elseif Config.Banking == "fd" then
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
end end
if Reciever then if Reciever then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
else else
local RecieverMoney = json.decode(result[1].money) local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
end end
end end]]
--Simple transfers from gang society account to bank -- --Simple transfers from gang society account to bank --
elseif account == "gang" then elseif account == "gang" then
if billtype == "withdraw" then if billtype == "withdraw" then
if tonumber(gsociety) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) if tonumber(gsociety) < amount then
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(gsociety) >= amount then elseif tonumber(gsociety) >= amount then
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src) chargeSociety(Player.gang, amount)
Player.Functions.AddMoney('bank', amount)
if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney( tostring(Player.PlayerData.gang.name), amount)
elseif Config.Banking == "qb" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
end end
fundPlayer(amount, "bank", src)
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
elseif billtype == "deposit" then elseif billtype == "deposit" then
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) if Player.bank < amount then
elseif bankB >= amount then triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
if Config.Banking == "rewnewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.gang.name), amount) elseif Player.bank >= amount then
elseif Config.Banking == "qb" then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) fundSociety(Player.gang, amount)
elseif Config.Banking == "fd" then exports.fd_banking:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) end chargePlayer(amount, "bank", Player.source) Wait(1500)
Player.Functions.RemoveMoney('bank', amount) Wait(1500) triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src)
end end
end end
-- Transfer from gang account to players -- -- Transfer from gang account to players --
@@ -159,29 +152,23 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
baccount = newiban baccount = newiban
amount = tonumber(newAmount) amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
if (gsociety - amount) >= 0 then if (gsociety - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%' local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then if result[1] then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
if Config.Banking == "renewed" then chargeSociety(Player.PlayerData.gang.nameg, amount)
exports['Renewed-Banking']:removeAccountMoney( tostring(Player.PlayerData.gang.name), amount)
elseif Config.Banking == "qb" then
exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
elseif Config.Banking == "fd" then
exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
end
if not Reciever then if not Reciever then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
else else
local RecieverMoney = json.decode(result[1].money) local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end end
end end
@@ -197,92 +184,82 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
baccount = newiban baccount = newiban
amount = tonumber(newAmount) amount = tonumber(newAmount)
local Player = QBCore.Functions.GetPlayer(src) local Player = Core.Functions.GetPlayer(src)
if (Player.PlayerData.money.bank - amount) >= 0 then if (Player.PlayerData.money.bank - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%' local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then if result[1] then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
Player.Functions.RemoveMoney('bank', amount) Player.Functions.RemoveMoney('bank', amount)
if Reciever then if Reciever then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source) triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else else
local RecieverMoney = json.decode(result[1].money) local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) elseif not result[1] then
triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end end
end end
end end
end) end)
QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb) createCallback(getScript()..":GetInfo", function(source)
local Player = QBCore.Functions.GetPlayer(source) local Player = getPlayer(source)
local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname local society, gsociety = 0, 0
local cid = Player.PlayerData.citizenid.." ["..source.."]"
local cash = Player.Functions.GetMoney("cash")
local bank = Player.Functions.GetMoney("bank")
local account = Player.PlayerData.charinfo.account
local society = 0
local gsociety = 0
-- If qb-management, grab info directly from database
if not Config.Banking == "renewed" then
local result = MySQL.Sync.fetchAll('SELECT * FROM management_funds')
for _, v in pairs(result) do
if Player.PlayerData.job.name == v.job_name then society = v.amount end
end
if Player.PlayerData.gang.name ~= "none" then
for _, v in pairs(result) do
if Player.PlayerData.gang.name == v.job_name then gsociety = v.amount end
end
end
else
society = getSocietyAccount(Player.job)
if Player.gang ~= "none" then
gsociety = getSocietyAccount(Player.gang)
end end
-- Savings account is only QBCore for now
if isStarted(QBExport) and not isStarted(QBXExport) then
-- Grab Savings account info -- Grab Savings account info
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
if result[1] then if result[1] then
accountID = result[1].record_id accountID = result[1].citizenid
savingBalance = result[1].amount savingBalance = result[1].account_balance
else else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
aid = result[1].record_id accountID = result[1].citizenid
savingBalance = result[1].amount savingBalance = result[1].account_balance
end end
cb({name = name, end
cash = cash, local retTable = {
bank = bank, name = Player.firstname..' '..Player.lastname,
account = account, cash = Player.cash,
cid = cid, bank = Player.bank,
account = Player.account,
cid = Player.citizenId.." ["..source.."]",
savbal = savingBalance, savbal = savingBalance,
aid = accountID, aid = accountID,
society = society, society = society,
gsociety = gsociety}) gsociety = gsociety
}
return retTable
end) end)
QBCore.Commands.Add("cashgive", Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end) RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
local Player = getPlayer(source)
RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price) local Reciever = getPlayer(tonumber(citizen))
local Player = QBCore.Functions.GetPlayer(source)
local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price) local amount = tonumber(price)
local balance = Player.Functions.GetMoney("cash") local balance = Player.cash
if amount and amount > 0 then if amount and amount > 0 then
if balance >= amount then if balance >= amount then
Player.Functions.RemoveMoney('cash', amount) chargePlayer(amount, "cash", source)
triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source) triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
Reciever.Functions.AddMoney('cash', amount) fundPlayer(amount, "cash", Reciever.source)
triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen)) triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
elseif balance < amount then elseif balance < amount then
triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source) triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
end end
else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
end) end)

104
server/chargerserver.lua Normal file
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@@ -0,0 +1,104 @@
onResourceStart(function()
for k in pairs(Config.Receipts.Jobs) do
while not Jobs do Wait(10) end
if not Jobs[k] and not Gangs[k] then
debugPrint("^1Error^7: ^5Config^7.^5Receipts^7.^5Jobs ^2searched for job/gang ^7'^3"..k.."^7' ^2and couldn't find it in the Shared^7")
end
end
if Items and not Items["payticket"] then
debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7")
end
end, true)
registerCommand("cashregister", {
locale("command", "cash_reg"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end
})
createCallback(getScript()..":MakePlayerList", function(source)
local onlineList = {}
for _, v in pairs(GetPlayers()) do
if v ~= nil or type(v) ~= "number" then
local Player = getPlayer(v)
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
Wait(10)
end
end
return onlineList
end)
RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang)
local src = source
local biller = getPlayer(src)
local billed = getPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = billed[billtype]
if amount and amount > 0 then
if balance < amount then
triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
return
end
local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
else
if Config.General.PhoneType == "qb" then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.citizenid, amount, biller.job, biller.firstname, biller.citizenid}, function(id)
if id then
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.source, id, biller.firstname, biller.job, biller.citizenid, amount, GetInvokingResource())
end
end)
TriggerClientEvent('qb-phone:RefreshPhone', billed.source)
elseif Config.General.PhoneType == "gks" then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
['@citizenid'] = billed.citizenid,
['@amount'] = amount,
['@society'] = biller.job,
['@sender'] = biller.firstname,
['@sendercitizenid'] = biller.citizenid,
['@label'] = label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
end
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PayPopup", function(data)
local src = source
local billed = getPlayer(src)
local biller = getPlayer(tonumber(data.biller))
local newdata = {
senderCitizenId = biller.citizenid,
society = data.gang and biller.gang or biller.job,
amount = data.amount
}
if data.accept then
chargePlayer(data.amount, data.billtype, src)
if Config.General.ApGov then
exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
end
TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
elseif not data.accept then
triggerNotify(nil, locale("success", "declined"), "error", src)
triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
end
end)
CreateThread(function()
if Config.General.Usebzzz then
createUseableItem('terminal', function(source, item)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end)
end
end)

103
server/polchargeserver.lua Normal file
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@@ -0,0 +1,103 @@
registerCommand("polcharge", {
locale("command", "charge"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:PolCharge", source)
end
})
RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
local src = source
local biller = getPlayer(src)
local billed = getPlayer(tonumber(citizen))
local price = math.floor(tonumber(price))
local commPercent = Config.PolCharge.FineJobs[biller.job] and Config.PolCharge.FineJobs[biller.job].Commission or 0.25
if Config.PolCharge.FineJobs[biller.job] then
commPercent = Config.PolCharge.FineJobs[biller.job].Commission
else
commPercent = 0.25
print("Can't find job in 'FineJobs', defaulting to 0.25 (25% commission)")
end
local commission = math.floor(price * commPercent)
if price > 0 then
if not Config.PolCharge.FineJobConfirmation then
polCharge({
biller = biller,
billed = billed,
price = price,
commission = commission,
billerJob = tostring(biller.job),
amountChange = (price - commission)
})
triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
else
TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PolPopup", function(data)
local src = source
local billed = getPlayer(src)
local biller = getPlayer(tonumber(data.biller))
local price = math.floor(data.amount)
local commission = math.floor(tonumber(data.amount) * data.commPercent)
if data.accept then
polCharge({
biller = biller,
billed = billed,
price = price,
commission = commission,
billerJob = tostring(biller.job),
amountChange = (price - commission)
})
elseif not data.accept then
triggerNotify(nil, locale("error", "declined_payment"), nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
end
end)
function polCharge(data)
local billedSource, billerSource, newAmount = data.billed.source, data.biller.source, 0
local bankScript = nil
chargePlayer(data.price, "bank", billedSource)
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7")
if Config.ApGov then
exports['ap-government']:chargeCityTax(billedSource, "Item", data.price)
end
fundPlayer(data.commission, "bank", billerSource)
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)")
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(data.billerJob, data.amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(data.billerJob)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(data.billerJob, data.amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(data.billerJob)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(data.billerJob, data.amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(data.billerJob)
else
exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange)
newAmount = exports["fd_banking"]:GetAccount(data.billerJob)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(data.billerJob, data.amountChange)
newAmount = exports['okokBanking']:GetAccount(data.billerJob)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")")
end

View File

@@ -1,264 +0,0 @@
local function cv(amount)
local formatted = amount
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
return formatted
end
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
for k in pairs(Config.Jobs) do
if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
end
end
end)
CreateThread(function()
if Config.Enablecommand then
QBCore.Commands.Add("cashregister", Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
end
end)
QBCore.Commands.Add("polcharge", Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
if gang then
if Config.Banking == "renewed" then
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then
print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
elseif Config.Banking == "qb" then
exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
elseif Config.Banking == "fd" then
exports.fd_banking:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports.fd_banking:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
end
elseif not gang then
if Config.Banking == "renewed"
then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..tostring(exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name)).."^7)") end
elseif Config.Banking == "qb" then
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
elseif Config.Banking == "fd" then
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
end
end
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
end
triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source)
end
-- If ticket system enabled, do this
if (biller.PlayerData.job.onduty or gang) and Config.TicketSystem then
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
if Config.TicketSystemAll then
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil or Player ~= billed then
if gang then
if Player.PlayerData.gang.name == data.society then
if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
end
else
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
end
end
end
end
else
if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Jobs[data.society].Commission)
if Config.Commission and comm ~= 0 then
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
if Config.CommissionDouble then
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
end
if Config.CommissionAll then
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
end
end
end
end
end
end)
RegisterServerEvent('jim-payments:Tickets:Sell', function()
local Player = QBCore.Functions.GetPlayer(source)
if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return
else
tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets)
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source)
end
end)
QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket'))
end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
local src = source
local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = billed.Functions.GetMoney(billtype)
if amount and amount > 0 then
if balance < amount then
triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
return
end
local label = biller.PlayerData.job.label
if gang == true then label = biller.PlayerData.gang.label end
if Config.PhoneBank == false or gang == true or billtype == "cash" then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
else
if Config.PhoneType == "qb" then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
if id then
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
end
end)
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
elseif Config.PhoneType == "gks" then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
['@citizenid'] = billed.PlayerData.citizenid,
['@amount'] = amount,
['@society'] = biller.PlayerData.job.name,
['@sender'] = biller.PlayerData.charinfo.firstname,
['@sendercitizenid'] = biller.PlayerData.citizenid,
['@label'] = biller.PlayerData.job.label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
end
triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
end)
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
local src = source
local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
if data.gang == true then newdata.society = biller.PlayerData.gang.name end
if data.accept == true then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
elseif data.accept == false then
triggerNotify(nil, Loc[Config.Lan].success["declined"], nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
end
end)
RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
local src = source
local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local price = math.floor(tonumber(price))
local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission)
if price > 0 then
if not Config.FineJobConfirmation then
if billed.Functions.RemoveMoney("bank", price) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7") end end
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Banking == "renewed" then
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
elseif Config.Banking == "qb" then
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
elseif Config.Banking == "fd" then
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
end
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
else
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
end)
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
local src = source
local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
data.amount = math.floor(data.amount)
local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
if data.accept == true then
if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Banking == "renewed" then
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
elseif Config.Banking == "qb" then
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
elseif Config.Banking == "fd" then
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
end
else
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
end
end)
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
local onlineList = {}
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local P = QBCore.Functions.GetPlayer(v)
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
end
cb(onlineList)
end)
CreateThread(function()
if Config.Usebzzz then
QBCore.Functions.CreateUseableItem('terminal', function(source, item)
TriggerClientEvent("jim-payments:client:Charge", source, {}, true)
end)
end
end)

123
server/ticketserver.lua Normal file
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RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
local src = source
local activePlayers = GetPlayers()
local commPercent = 0
jsonPrint(data)
if Config.Receipts.Jobs[data.society] then
commPercent = Config.Receipts.Jobs[data.society].Commission
else commPercent = 0.25
print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
end
local takecomm = math.floor(data.amount * commPercent)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local amountChange, newAmount = (data.amount - takecomm), 0
local society = gang and tostring(biller.gang) or tostring(biller.job)
local bankScript = nil
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(society)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(society)
else
exports["fd_banking"]:AddMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetAccount(society)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(society, amountChange)
newAmount = exports['okokBanking']:GetAccount(society)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if Player.citizenid == data.senderCitizenId then
biller = Player
end
end
triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
end
-- If ticket system enabled, do this
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
if not Config.Receipts.Jobs[data.society] then
print("^1Error^7: Failed to find job "..data.society.." in ^2Config.Receipts.Jobs^7")
return
end
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= src then
if gang then
if Player.gang == data.society then
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
else
if Player.job == data.society and Player.onDuty then
print("player on duty, giving tickets")
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
end
end
end
else
addItem("payticket", 1, nil, biller.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
else
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= biller.source then
if Player.job == data.society and Player.onDuty then
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
end
end
end
end
end
end)
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
local Player = getPlayer(src)
local hasItem, hasTable = hasItem("payticket", 1, src)
if not hasItem then
triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
return
else
local tickets = hasTable["payticket"].count
removeItem("payticket", tickets, src)
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
fundPlayer(pay, "bank", src)
triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
end
end)

63
shared/banklocs.lua Normal file
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BankLocations = {
["legion"] = {
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vec4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
},
["pacific"] = {
vec4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
vec4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
},
}
if Config.General.Gabz then
Config.Receipts.CashInLocation = vec4(269.28, 217.24, 106.28, 69.0)
BankLocations = {
["legion"] = {
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vec4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
vec4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
},
["pacific"] = {
vec4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
vec4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
vec4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
vec4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vec4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vec4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
},
}
end

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@@ -1,120 +0,0 @@
QBCore = exports['qb-core']:GetCoreObject()
local time = 1000
function loadModel(model) if not HasModelLoaded(model) then
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do
if time > 0 then time -= 1 RequestModel(model)
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
end
Wait(10)
end
end end
function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
function lookEnt(entity)
if type(entity) == "vector3" then
if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then
TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500)
if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
Wait(1500)
end
else
if DoesEntityExist(entity) then
if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then
TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500)
if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
Wait(1500)
end
end
end
end
function destroyProp(entity)
if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
SetEntityAsMissionEntity(entity) Wait(5)
DetachEntity(entity, true, true) Wait(5)
DeleteObject(entity)
end
function makeProp(data, freeze, synced)
loadModel(data.prop)
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z, synced or false, synced or false, 0)
SetEntityHeading(prop, data.coords.w+180.0)
FreezeEntityPosition(prop, freeze or 0)
if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
return prop
end
function makePed(model, coords, freeze, collision, scenario, anim)
loadModel(model)
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false)
SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
FreezeEntityPosition(ped, freeze or true)
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
if anim then
loadAnimDict(anim[1])
TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0)
end
if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end
return ped
end
function makeBlip(data)
local blip = AddBlipForCoord(data.coords)
SetBlipAsShortRange(blip, true)
SetBlipSprite(blip, data.sprite or 1)
SetBlipColour(blip, data.col or 0)
SetBlipScale(blip, data.scale or 0.7)
SetBlipDisplay(blip, (data.disp or 6))
BeginTextCommandSetBlipName('STRING')
AddTextComponentString(tostring(data.name))
EndTextCommandSetBlipName(blip)
if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
return blip
end
function triggerNotify(title, message, type, src)
if Config.Notify == "okok" then
if not src then exports['okokNotify']:Alert(title, message, 6000, type or 'info')
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type or 'info') end
elseif Config.Notify == "qb" then
if not src then TriggerEvent("QBCore:Notify", message, "primary")
else TriggerClientEvent("QBCore:Notify", src, message, "primary") end
elseif Config.Notify == "t" then
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
elseif Config.Notify == "infinity" then
if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
elseif Config.Notify == "rr" then
if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
end
end
function pairsByKeys(t)
local a = {}
for n in pairs(t) do a[#a+1] = n end
table.sort(a)
local i = 0
local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
return iter
end
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
function cv(amount)
local formatted = amount
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then break end
end
return formatted
end

1
version.txt Normal file
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@@ -0,0 +1 @@
3.0.01