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12
.gitattributes
vendored
Normal file
12
.gitattributes
vendored
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
# VCS / CI noise
|
||||||
|
.gitattributes export-ignore
|
||||||
|
.gitignore export-ignore
|
||||||
|
.github/** export-ignore
|
||||||
|
.gitmodules export-ignore
|
||||||
|
|
||||||
|
# Dev tooling/config
|
||||||
|
.vscode/** export-ignore
|
||||||
|
*.code-workspace export-ignore
|
||||||
|
.editorconfig export-ignore
|
||||||
|
.eslintrc* export-ignore
|
||||||
|
.prettier* export-ignore
|
||||||
12
.github/FUNDING.yml
vendored
Normal file
12
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
# These are supported funding model platforms
|
||||||
|
|
||||||
|
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||||
|
patreon: # Replace with a single Patreon username
|
||||||
|
open_collective: # Replace with a single Open Collective username
|
||||||
|
ko_fi: jixelpatterns
|
||||||
|
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||||
|
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||||
|
liberapay: # Replace with a single Liberapay username
|
||||||
|
issuehunt: # Replace with a single IssueHunt username
|
||||||
|
otechie: # Replace with a single Otechie username
|
||||||
|
custom: ['https://jimathy666.tebex.io/']
|
||||||
18
.github/workflows/notify-discord.yml
vendored
Normal file
18
.github/workflows/notify-discord.yml
vendored
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
name: Discord Commit Notifier
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- '*'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
notify:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Send commit payload to Discord Bot
|
||||||
|
env:
|
||||||
|
URL: http://${{ secrets.DISCORDBOT }}:3000/github-commits
|
||||||
|
run: |
|
||||||
|
curl -sS -X POST "$URL" \
|
||||||
|
-H 'Content-Type: application/json' \
|
||||||
|
--data-binary "@$GITHUB_EVENT_PATH"
|
||||||
71
.github/workflows/notify-release.yml
vendored
Normal file
71
.github/workflows/notify-release.yml
vendored
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
name: Discord Release Notifier
|
||||||
|
|
||||||
|
on:
|
||||||
|
# Manual or UI-published releases
|
||||||
|
release:
|
||||||
|
types: [published]
|
||||||
|
|
||||||
|
# Releases created by your tag-driven workflow
|
||||||
|
workflow_run:
|
||||||
|
workflows: ["Package & Release"] # must match the 'name:' in release.yml
|
||||||
|
types: [completed]
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
# 1) Handle manual / UI / non-workflow-created releases
|
||||||
|
notify-from-release:
|
||||||
|
if: github.event_name == 'release' && github.event.action == 'published'
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Send release payload to Discord Bot
|
||||||
|
env:
|
||||||
|
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
|
||||||
|
run: |
|
||||||
|
curl -sS -X POST "$URL" \
|
||||||
|
-H 'Content-Type: application/json' \
|
||||||
|
--data-binary "@$GITHUB_EVENT_PATH"
|
||||||
|
|
||||||
|
# 2) Handle releases created by your 'Package & Release' workflow
|
||||||
|
# (which won’t trigger `on: release` when using GITHUB_TOKEN)
|
||||||
|
notify-from-workflow-run:
|
||||||
|
if: >
|
||||||
|
github.event_name == 'workflow_run' &&
|
||||||
|
github.event.workflow_run.conclusion == 'success'
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Install jq
|
||||||
|
run: sudo apt-get update && sudo apt-get install -y jq
|
||||||
|
|
||||||
|
- name: Fetch release JSON by tag
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
OWNER="${GITHUB_REPOSITORY%/*}"
|
||||||
|
REPO="${GITHUB_REPOSITORY#*/}"
|
||||||
|
TAG="${{ github.event.workflow_run.head_branch }}"
|
||||||
|
# head_branch is the tag name for a tag push workflow_run
|
||||||
|
curl -fsSL -H "Authorization: Bearer $GH_TOKEN" \
|
||||||
|
-H "Accept: application/vnd.github+json" \
|
||||||
|
"https://api.github.com/repos/$OWNER/$REPO/releases/tags/$TAG" \
|
||||||
|
> release.json
|
||||||
|
|
||||||
|
- name: Wrap as 'release' event payload & notify bot
|
||||||
|
env:
|
||||||
|
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
jq -n --slurpfile rel release.json \
|
||||||
|
--arg repo "$GITHUB_REPOSITORY" \
|
||||||
|
--arg repo_url "https://github.com/$GITHUB_REPOSITORY" \
|
||||||
|
--arg action "published" '
|
||||||
|
{ action: $action,
|
||||||
|
repository: { full_name: $repo, html_url: $repo_url },
|
||||||
|
release: $rel[0],
|
||||||
|
sender: { login: "github-actions[bot]" } }' > payload.json
|
||||||
|
|
||||||
|
curl -sS -X POST "$URL" \
|
||||||
|
-H 'Content-Type: application/json' \
|
||||||
|
--data-binary "@payload.json"
|
||||||
88
.github/workflows/release.yml
vendored
Normal file
88
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
name: Package & Release
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- "v*"
|
||||||
|
- "*.*.*"
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
release:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout (full history)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Derive vars
|
||||||
|
id: vars
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
echo "name=${GITHUB_REPOSITORY##*/}" >> $GITHUB_OUTPUT # e.g. jim_bridge
|
||||||
|
echo "version=${GITHUB_REF_NAME#v}" >> $GITHUB_OUTPUT # strip leading v
|
||||||
|
|
||||||
|
- name: Build zip with folder prefix
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
NAME='${{ steps.vars.outputs.name }}'
|
||||||
|
VER='${{ steps.vars.outputs.version }}'
|
||||||
|
git archive --format=zip --prefix="${NAME}/" -o "${NAME}-${VER}.zip" "$GITHUB_REF_NAME"
|
||||||
|
ls -lh "${NAME}-${VER}.zip"
|
||||||
|
|
||||||
|
# --- Patch notes generation (commit titles + links) -------------------
|
||||||
|
- name: Find previous tag (SemVer aware)
|
||||||
|
id: prev
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
CUR="${GITHUB_REF_NAME}"
|
||||||
|
# Sort tags by version desc, drop the current, take the next newest
|
||||||
|
PREV=$(git tag --sort=-v:refname | grep -v -x "$CUR" | head -n 1 || true)
|
||||||
|
echo "prev=$PREV" >> $GITHUB_OUTPUT
|
||||||
|
echo "Previous tag: ${PREV:-<none>}"
|
||||||
|
|
||||||
|
- name: Generate RELEASE_NOTES.md from commits
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
REPO="${{ github.repository }}"
|
||||||
|
CUR="${GITHUB_REF_NAME}"
|
||||||
|
PREV='${{ steps.prev.outputs.prev }}'
|
||||||
|
|
||||||
|
if [ -n "$PREV" ]; then
|
||||||
|
RANGE="$PREV..$CUR"
|
||||||
|
HEADER="## Changes in $CUR"
|
||||||
|
else
|
||||||
|
# First release: include all commits
|
||||||
|
ROOT=$(git rev-list --max-parents=0 HEAD | tail -n 1)
|
||||||
|
RANGE="$ROOT..$CUR"
|
||||||
|
HEADER="## Changes"
|
||||||
|
fi
|
||||||
|
|
||||||
|
{
|
||||||
|
echo "$HEADER"
|
||||||
|
echo
|
||||||
|
# Oldest → newest, subject only, skip merge commits
|
||||||
|
# Escape '[' and ']' so markdown doesn't break on rare titles
|
||||||
|
git log --reverse --no-merges --pretty=format:'- ['%h'] - %s' "$RANGE" \
|
||||||
|
| perl -pe 's/([\[\]])/\\$1/g'
|
||||||
|
} > RELEASE_NOTES.md
|
||||||
|
|
||||||
|
echo "--- RELEASE_NOTES.md ---"
|
||||||
|
cat RELEASE_NOTES.md
|
||||||
|
echo "------------------------"
|
||||||
|
|
||||||
|
- name: Create / Update GitHub Release
|
||||||
|
uses: softprops/action-gh-release@v2
|
||||||
|
with:
|
||||||
|
tag_name: ${{ github.ref_name }}
|
||||||
|
name: ${{ github.ref_name }}
|
||||||
|
files: |
|
||||||
|
*.zip
|
||||||
|
body_path: RELEASE_NOTES.md # attach our generated notes
|
||||||
|
# If you wanted GitHub's auto notes instead, set:
|
||||||
|
# generate_release_notes: true
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
237
README.md
237
README.md
@@ -1,209 +1,28 @@
|
|||||||
# jim-payments
|
# jim-payments
|
||||||
- QBCore based payment system
|
|
||||||
- Enchanced QB-Input payment system from my other scripts now free on its own
|
## FiveM MuliFramework based payment system
|
||||||
|
|
||||||
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
|
- Highly customisable via config.lua
|
||||||
## https://discord.gg/xKgQZ6wZvS
|
- Locations are easily changeable/removable
|
||||||
|
|
||||||
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
|
- Features:
|
||||||
## https://ko-fi.com/jixelpatterns
|
- Payment Tickets for successful payments over a specific amount player can cash in for extra bonus
|
||||||
|
- ATM's become usable, with options to show them on your map when nearby
|
||||||
---
|
- Adds Ped bank targets where players can manage their bank account balances
|
||||||
|
- Supports police charges
|
||||||
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
|
- Supports
|
||||||
- Currently supported are:
|
- QB-Core
|
||||||
- qb-phone
|
- ESX
|
||||||
- gks-phone
|
- QBOX
|
||||||
- qs-smartphone - Leave the setting as "qb"
|
- OX_Core
|
||||||
|
|
||||||
---
|
---
|
||||||
# Installation
|
|
||||||
---
|
# Installation and Usage:
|
||||||
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
|
## [JixelPatterns GitBook Documentation](https://jixelpatterns.gitbook.io/docs)
|
||||||
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
|
|
||||||
- This ensure's it has everything it requires before trying to load
|
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
|
||||||
- Example of my load order:
|
## [JixelPatterns Discord](https://discord.gg/9pCDHmjYwd)
|
||||||
```CSS
|
|
||||||
# QBCore & Extra stuff
|
### If you think I did a good job here, consider donating as it keeps by lights on and my cat round:
|
||||||
ensure qb-core
|
## [JixelPatterns Kofi](https://ko-fi.com/jixelpatterns)
|
||||||
ensure [qb]
|
|
||||||
ensure [standalone]
|
|
||||||
ensure [voice]
|
|
||||||
ensure [defaultmaps]
|
|
||||||
ensure [vehicles]
|
|
||||||
#Extra Jim Stuff
|
|
||||||
ensure [jim]
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
## BZZ Terminal Instructions
|
|
||||||
Free Package https://bzzz.tebex.io/package/5551076
|
|
||||||
|
|
||||||
Stream the prop and add the emote that is provided to rpemotes or dpemotes
|
|
||||||
```lua
|
|
||||||
['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
## Item installation
|
|
||||||
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
|
|
||||||
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
|
|
||||||
```lua
|
|
||||||
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
|
|
||||||
```
|
|
||||||
|
|
||||||
- Add the ticket image to your inventory script:
|
|
||||||
- Naviage to `[qb] > qb-inventory > html > images` and add this line
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
## Phone Setup
|
|
||||||
- There are two modes in the script, one that uses the phone for invoices/bank charges
|
|
||||||
- The script supports many features like pay tickets, commission payments etc.
|
|
||||||
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
|
|
||||||
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
|
|
||||||
|
|
||||||
#### QB-Phone:
|
|
||||||
- Go to `[qb] > qb-phone > client > main.lua`
|
|
||||||
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
|
|
||||||
```lua
|
|
||||||
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
|
|
||||||
```
|
|
||||||
|
|
||||||
- Directly *above* this line add:
|
|
||||||
```lua
|
|
||||||
TriggerServerEvent('jim-payments:Tickets:Give', data)
|
|
||||||
```
|
|
||||||
- The phone should now be integrated with jim-payments
|
|
||||||
|
|
||||||
#### GKS-Phone:
|
|
||||||
- Go to `gks-phone > server > serverapi.lua`
|
|
||||||
- Search for the event: `gksphone:faturapayBill` and search for this line:
|
|
||||||
```lua
|
|
||||||
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
|
|
||||||
```
|
|
||||||
|
|
||||||
- Directly under this line add this event:
|
|
||||||
```lua
|
|
||||||
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
|
|
||||||
```
|
|
||||||
- The phone should now be integrated with jim-payments
|
|
||||||
|
|
||||||
#### Renewed QB-Phone:
|
|
||||||
- Go to `qb-phone > server > invoices.lua`
|
|
||||||
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
|
|
||||||
```lua
|
|
||||||
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
|
|
||||||
```
|
|
||||||
|
|
||||||
- Directly under this line add this event:
|
|
||||||
```lua
|
|
||||||
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
|
|
||||||
```
|
|
||||||
- When invoices are paid, they should now be integrated with jim-payments
|
|
||||||
|
|
||||||
# Setup/Config
|
|
||||||
|
|
||||||
## Custom Locations
|
|
||||||
|
|
||||||
- You can make of this payment system for a job script that wasn't created by me
|
|
||||||
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
|
|
||||||
- For example:
|
|
||||||
```lua
|
|
||||||
CustomCashRegisters = { -- Located in the config.lua
|
|
||||||
["burgershot"] = { -- Player job role restriction
|
|
||||||
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
|
|
||||||
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
|
|
||||||
},
|
|
||||||
},
|
|
||||||
```
|
|
||||||
### This does not need to be done for MY job scripts, they already have built in support
|
|
||||||
---
|
|
||||||
## PayTickets
|
|
||||||

|
|
||||||
- This script has a built in ticket reward system
|
|
||||||
- On successful sale, the employees will be handed a ticket if they are clocked in
|
|
||||||
- This can then be handed in to the bank to receive payment
|
|
||||||
- Works as a reward and incentive for turning up to do work
|
|
||||||
- The values are set per job in `Config.Jobs`
|
|
||||||
- `TicketSystem` Enable this if you want to use the ticket system false
|
|
||||||
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
|
|
||||||
---
|
|
||||||
## Commission System
|
|
||||||
- Support for commission to be paid as a reward for each successful payment
|
|
||||||
- Very customisable with the config.lua
|
|
||||||
- `Commission` Choose wether people get commission from every sale
|
|
||||||
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
|
|
||||||
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
|
|
||||||
- `CommissionLimit` Choose if the worker charging the customer gets double commission
|
|
||||||
|
|
||||||
---
|
|
||||||
## Multiple Job and Gang Role support
|
|
||||||
- The script supports adding job roles to the config so they can get rewards for successful payments
|
|
||||||
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
|
|
||||||
- Examples of adding jobs / gangs to config.lua:
|
|
||||||
```lua
|
|
||||||
Jobs = {
|
|
||||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
|
||||||
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
|
|
||||||
},
|
|
||||||
```
|
|
||||||
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
|
|
||||||
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
|
|
||||||
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
|
|
||||||
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
|
|
||||||
- `gang = true` add this if the added role is a gang role
|
|
||||||
---
|
|
||||||
## /cashgive
|
|
||||||

|
|
||||||
- Alternative to /givecash
|
|
||||||
- A simple command built in to send cash to a `nearby player`
|
|
||||||
- Shows a list of names and id's of people nearby to select from rather
|
|
||||||
- Better experience than trying to figure out their ID and entering it manually
|
|
||||||
---
|
|
||||||
## /cashregister
|
|
||||||

|
|
||||||
- This command is mean't as a portable cash register alternative
|
|
||||||
- For example:
|
|
||||||
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
|
|
||||||
- Doesn't utilize the ticket reward system unfortunately
|
|
||||||
---
|
|
||||||
## /polcharge
|
|
||||||
- This script supports a customisable "police billing"
|
|
||||||
- This is the ability for selected jobroles to charge a nearby player
|
|
||||||
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
|
|
||||||
- This is by default enabled for `police` and `ambulance`
|
|
||||||
- This also supports giving the player a cut of the payment as `commission`
|
|
||||||
- Default Config:
|
|
||||||
```lua
|
|
||||||
FineJobs = {
|
|
||||||
['police'] = { Commission = 0.25, },
|
|
||||||
['ambulance'] = { Commission = 0.25, },
|
|
||||||
},
|
|
||||||
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
|
||||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
|
||||||
```
|
|
||||||
---
|
|
||||||
## Banking
|
|
||||||

|
|
||||||
- This script has simple banking systems built in
|
|
||||||
- Works as a basic replacement for qb-banking and qb-atms
|
|
||||||
- Adjust the options in config.lua:
|
|
||||||
- `useATM` Choose wether to make atm's usable
|
|
||||||
- `useBanks` Choose wether to make bank desks/teller's usable
|
|
||||||
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
|
|
||||||
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
|
|
||||||
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
|
|
||||||
---
|
|
||||||
## Support for other scripts
|
|
||||||
### Renewed-Banking
|
|
||||||
- Support for renewed banking added
|
|
||||||
- Toggle `RenewedBanking` in the config.lua to enable this
|
|
||||||
|
|
||||||
### Renewed's qb-phone
|
|
||||||
- Simply leave the Config.PhoneType as `"qb"`
|
|
||||||
|
|
||||||
### AP-Goverment
|
|
||||||
- Support for AP-Goverment Tax on payments
|
|
||||||
- Toggle `ApGov` in the config.lua to enable this
|
|
||||||
387
client/atms.lua
387
client/atms.lua
@@ -1,246 +1,171 @@
|
|||||||
-- This script is a simple replacement for QB-Banking and QB-ATMs
|
|
||||||
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
|
|
||||||
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
|
|
||||||
|
|
||||||
local Targets = {}
|
local Targets = {}
|
||||||
local Peds = {}
|
|
||||||
|
|
||||||
local BankLoc = Config.VanBankLocations
|
if Config.ATMs.enable then
|
||||||
local ATMLoc = Config.VanATMLocations
|
onPlayerLoaded(function() -- Automatic detection of models and make targets and blips
|
||||||
|
Wait(2000)
|
||||||
|
while true do
|
||||||
|
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||||
|
for _, v in pairs(GetGamePool('CObject')) do
|
||||||
|
for _, model in pairs(Config.ATMs.ATMModels) do
|
||||||
|
if GetEntityModel(v) == model then
|
||||||
|
local name, entCoords = getScript()..":ATMLocation:"..v, GetEntityCoords(v)
|
||||||
|
if #(pedCoords - entCoords) <= 150 then
|
||||||
|
if not Targets[name] then
|
||||||
|
Targets[name] =
|
||||||
|
createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly = debugMode, useZ=true, },},
|
||||||
|
{ { action = function() lookEnt(v) TriggerEvent(getScript()..":Client:ATM") end,
|
||||||
|
icon = "fas fa-money-check-alt", label = locale("target", "atm"),
|
||||||
|
}, }, 1.5)
|
||||||
|
end
|
||||||
|
if Config.ATMs.showBlips then
|
||||||
|
if not DoesBlipExist(GetBlipFromEntity(v)) then
|
||||||
|
makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
removeZoneTarget(name)
|
||||||
|
Targets[name] = nil
|
||||||
|
if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Wait(5000)
|
||||||
|
end
|
||||||
|
end, true)
|
||||||
|
end
|
||||||
|
|
||||||
local bossroles = {}
|
RegisterNetEvent(getScript()..":Client:ATM", function() local setheader = nil
|
||||||
local gangroles = {}
|
|
||||||
CreateThread(function()
|
|
||||||
if Config.useATM then
|
|
||||||
if Config.ATMBlips then
|
|
||||||
for _, v in pairs(Config.WallATMLocations) do
|
|
||||||
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
|
|
||||||
end
|
|
||||||
for _, v in pairs(Config.ATMLocations) do
|
|
||||||
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if Config.useBanks then
|
|
||||||
if Config.BankBlips then
|
|
||||||
for _, v in pairs(Config.BankLocations) do
|
|
||||||
for _, b in pairs(v) do
|
|
||||||
makeBlip({coords = b, sprite = 108, col = 2, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if Config.useATM or Config.useBanks then
|
|
||||||
for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
|
|
||||||
if QBCore.Shared.Jobs[tostring(k)] then
|
|
||||||
for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
|
|
||||||
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
|
|
||||||
if bossroles[tostring(k)] then -- checks if the line exists
|
|
||||||
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
|
|
||||||
else bossroles[tostring(k)] = tonumber(l)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for k in pairs(QBCore.Shared.Gangs) do
|
|
||||||
if QBCore.Shared.Gangs[tostring(k)] then
|
|
||||||
for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
|
|
||||||
if tostring(k) ~= "none" then
|
|
||||||
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
|
|
||||||
if gangroles[tostring(k)] then
|
|
||||||
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
|
|
||||||
else gangroles[tostring(k)] = tonumber(l)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if Config.useATM then
|
|
||||||
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },}, distance = 1.5, })
|
|
||||||
for k,v in pairs(Config.WallATMLocations) do
|
|
||||||
Targets["jimwallatm"..k] =
|
|
||||||
exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
|
|
||||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
|
|
||||||
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
|
|
||||||
}, distance = 1.5 })
|
|
||||||
end
|
|
||||||
for k,v in pairs(Config.ATMLocations) do
|
|
||||||
Targets["jimatm"..k] =
|
|
||||||
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
|
|
||||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
|
|
||||||
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
|
|
||||||
}, distance = 1.5 })
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if Config.useBanks then
|
|
||||||
for k,v in pairs(Config.BankLocations) do
|
|
||||||
for l, b in pairs(v) do
|
|
||||||
Targets["jimbank"..k..l] =
|
|
||||||
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(b.x, b.y, b.z+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
|
|
||||||
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"], id = "bank" },
|
|
||||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer"], id = "transfer" },
|
|
||||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = Loc[Config.Lan].target["saving"], id = "savings" },
|
|
||||||
|
|
||||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["soc_saving"], id = "society", job = bossroles },
|
|
||||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["soc_trans"], id = "societytransfer", job = bossroles },
|
|
||||||
|
|
||||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["gang_acct"], id = "gang", gang = gangroles },
|
|
||||||
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["gang_trans"], id = "gangtransfer", gang = gangroles }, },
|
|
||||||
distance = 2.5 })
|
|
||||||
if Config.Peds then
|
|
||||||
local i = math.random(1, #Config.PedPool)
|
|
||||||
if not Config.Gabz then CreateModelHide(b.xyz, 1.0, `v_corp_bk_chair3`, true) end
|
|
||||||
if not Peds["jimbank"..k..l] then Peds["jimbank"..k..l] = makePed(Config.PedPool[i], b, false, false) end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
|
|
||||||
--this grabs all the info from names to savings account numbers in the databases
|
--this grabs all the info from names to savings account numbers in the databases
|
||||||
local p = promise.new()
|
local info = triggerCallback(getScript()..":GetInfo")
|
||||||
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
|
|
||||||
if Config.Banking == "qb" then
|
|
||||||
local p = promise.new()
|
|
||||||
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
|
|
||||||
local p2 = promise.new()
|
|
||||||
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
|
|
||||||
end
|
|
||||||
local atmbartime = 2500
|
|
||||||
local bartext = ""
|
|
||||||
local setoptions = {}
|
|
||||||
|
|
||||||
if data.id == "atm" then
|
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
|
||||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, }
|
|
||||||
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>"..Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["citizenid"]..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
|
|
||||||
setheader = Loc[Config.Lan].menu["header_atm"]
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
|
||||||
for k, v in pairs(Config.ATMModels) do
|
|
||||||
if IsObjectNearPoint(v, GetEntityCoords(PlayerPedId()), 1.6) then
|
|
||||||
local obj = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.6, v, false, false, false)
|
|
||||||
local atmCoords = GetEntityCoords(obj)
|
|
||||||
lookEnt(obj)
|
|
||||||
bartext = Loc[Config.Lan].menu["acc_atm"]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif data.id == "bank" then
|
if progressBar({ label = locale("menu", "acc_atm"), time = 3000 }) then
|
||||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
local Menu = {}
|
||||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
|
|
||||||
setheader = Loc[Config.Lan].menu["header_bank"]
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
|
||||||
bartext = Loc[Config.Lan].menu["acc_bank"]
|
|
||||||
|
|
||||||
elseif data.id == "transfer" then
|
Menu[#Menu+1] = {
|
||||||
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
|
isMenuHeader = true,
|
||||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
|
header = locale("menu", "welcome")..info.name,
|
||||||
setheader = Loc[Config.Lan].menu["header_trans"]
|
txt = info.cid,
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
}
|
||||||
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
|
Menu[#Menu+1] = {
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
isMenuHeader = true,
|
||||||
|
header = locale("menu", "header_balance"),
|
||||||
|
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("menu", "withdraw"),
|
||||||
|
onSelect = function()
|
||||||
|
atmWithdrawl(info)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
local header = locale("menu", "header_atm")
|
||||||
|
if Config.System.Menu == "qb" then
|
||||||
|
header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||||
|
elseif Config.System.Menu == "ox" then
|
||||||
|
header = ''
|
||||||
|
end
|
||||||
|
openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
|
||||||
|
else
|
||||||
|
triggerNotify(nil, locale("error", "cancel"), "error")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
bartext = Loc[Config.Lan].menu["acc_trans"]
|
function atmWithdrawl(info)
|
||||||
|
local setimage = locale("menu", "header_atm")
|
||||||
|
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||||
|
elseif Config.System.Menu == "ox" then setimage = ''
|
||||||
|
end
|
||||||
|
local dialog = createInput(locale("menu", "header_atm"), {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..
|
||||||
|
locale("menu", "cash_balance")..cv(info.cash)..br..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = {
|
||||||
|
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||||
|
} },
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount"),
|
||||||
|
min = 0,
|
||||||
|
max = info.bank,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
if dialog then
|
||||||
|
if dialog[1] then
|
||||||
|
dialog.billtype = dialog[1]
|
||||||
|
dialog.amount = dialog[2] or 1
|
||||||
|
end
|
||||||
|
if not dialog.amount then return end
|
||||||
|
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||||||
|
Wait(1000)
|
||||||
|
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
elseif data.id == "savings" then
|
RegisterNetEvent(getScript()..":client:ATM:give", function()
|
||||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
|
||||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_info"]..info.aid.."<br>"..info.cid..Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
|
|
||||||
setheader = Loc[Config.Lan].menu["header_saving"]
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
|
||||||
bartext = Loc[Config.Lan].menu["acc_saving"]
|
|
||||||
|
|
||||||
elseif data.id == "society" then
|
local newinputs = {} -- Begin qb-input creation here.
|
||||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
local nearbyList = {}
|
||||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
|
if Config.General.List then -- If nearby player list is wanted:
|
||||||
setheader = Loc[Config.Lan].menu["header_soc_bank"]
|
--Retrieve a list of nearby players from server
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
local onlineList = triggerCallback(getScript()..":MakePlayerList")
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
--Convert list of players nearby into one qb-input understands + add distance info
|
||||||
bartext = Loc[Config.Lan].menu["acc_boss"]
|
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||||
|
|
||||||
|
|
||||||
elseif data.id == "societytransfer" then
|
|
||||||
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
|
|
||||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["header_option"]
|
|
||||||
setheader = Loc[Config.Lan].menu["header_trans"]
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
|
||||||
bartext = Loc[Config.Lan].menu["acc_boss_trans"]
|
|
||||||
|
|
||||||
|
|
||||||
elseif data.id == "gang" then
|
|
||||||
setheader = Loc[Config.Lan].menu["header_soc_bank"]
|
|
||||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
|
|
||||||
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
|
||||||
bartext = Loc[Config.Lan].menu["acc_gang"]
|
|
||||||
|
|
||||||
|
|
||||||
elseif data.id == "gangtransfer" then
|
|
||||||
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
|
|
||||||
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["header_option"]
|
|
||||||
setheader = Loc[Config.Lan].menu["header_trans"]
|
|
||||||
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
|
|
||||||
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
|
|
||||||
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
|
|
||||||
bartext = Loc[Config.Lan].menu["acc_gang_trans"]
|
|
||||||
|
|
||||||
|
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
|
||||||
|
local ped = GetPlayerPed(v)
|
||||||
|
local dist = #(GetEntityCoords(ped) - playerCoords)
|
||||||
|
for i = 1, #onlineList do
|
||||||
|
if onlineList[i].value == GetPlayerServerId(v) then
|
||||||
|
if v ~= PlayerId() or debugMode then
|
||||||
|
nearbyList[#nearbyList+1] = {
|
||||||
|
value = onlineList[i].value,
|
||||||
|
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
|
||||||
|
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--If list is empty(no one nearby) show error and stop
|
||||||
|
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
|
||||||
|
else -- If Config.List is false, create input text box for ID's
|
||||||
|
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
|
||||||
end
|
end
|
||||||
|
|
||||||
loadAnimDict('amb@prop_human_atm@male@enter')
|
if Config.General.List then
|
||||||
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true)
|
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
|
||||||
unloadAnimDict('amb@prop_human_atm@male@enter')
|
else
|
||||||
QBCore.Functions.Progressbar("accessing_atm", bartext, atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function()
|
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
|
||||||
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = Loc[Config.Lan].menu["transfer"], inputs = setinputs })
|
end
|
||||||
if dialog then
|
newinputs[#newinputs+1] = {
|
||||||
if not dialog.amount then return end
|
type = 'select',
|
||||||
loadAnimDict('amb@prop_human_atm@male@exit')
|
name = 'billtype',
|
||||||
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
|
text = locale("menu" ,"type"),
|
||||||
unloadAnimDict('amb@prop_human_atm@male@enter')
|
default = billPrev,
|
||||||
Wait(1000)
|
options = {
|
||||||
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
|
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
|
||||||
end
|
}
|
||||||
end, function() triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
|
}
|
||||||
end, data.icon)
|
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:client:ATM:give', function()
|
local dialog = createInput(locale("menu", "give_cash"), newinputs)
|
||||||
local onlineList = {}
|
|
||||||
local nearbyList = {}
|
|
||||||
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
|
|
||||||
for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
|
||||||
local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
|
|
||||||
for i = 1, #onlineList do
|
|
||||||
if onlineList[i].value == GetPlayerServerId(id) then
|
|
||||||
if id ~= PlayerId() or Config.Debug then
|
|
||||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
dist = nil
|
|
||||||
end
|
|
||||||
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
|
|
||||||
local dialog = exports['qb-input']:ShowInput({ header = Loc[Config.Lan].menu["give_cash"], submitText = Loc[Config.Lan].menu["give"],
|
|
||||||
inputs = {
|
|
||||||
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
|
||||||
{ type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_pay"] }, }
|
|
||||||
})
|
|
||||||
if dialog then
|
|
||||||
if not dialog.citizen or not dialog.price then return end
|
|
||||||
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
if dialog then
|
||||||
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
|
if dialog[1] then
|
||||||
for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
|
dialog.citizen = dialog[1]
|
||||||
end)
|
dialog.billtype = dialog[2]
|
||||||
|
dialog.price = dialog[3]
|
||||||
|
end
|
||||||
|
billPrev = dialog.billtype
|
||||||
|
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
|
||||||
|
end
|
||||||
|
end)
|
||||||
372
client/banks.lua
Normal file
372
client/banks.lua
Normal file
@@ -0,0 +1,372 @@
|
|||||||
|
Peds = {}
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
|
||||||
|
|
||||||
|
if Config.Banks.enable then
|
||||||
|
onPlayerLoaded(function()
|
||||||
|
for k, v in pairs(BankLocations) do
|
||||||
|
for i = 1, #v do
|
||||||
|
local name = getScript()..":BankLocation:"..k..i
|
||||||
|
if Config.General.Peds then
|
||||||
|
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
|
||||||
|
if not Peds[name] then
|
||||||
|
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
|
||||||
|
if isStarted("jim-talktonpc") then
|
||||||
|
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local jobroles = {} local gangroles = {}
|
||||||
|
for k, v in pairs(Config.Receipts.Jobs) do
|
||||||
|
if v.gang then
|
||||||
|
gangroles[k] = 0
|
||||||
|
else
|
||||||
|
jobroles[k] = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local options = {
|
||||||
|
{ action = function()
|
||||||
|
if Config.General.Peds and isStarted("jim-talktonpc") then
|
||||||
|
exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
|
||||||
|
end
|
||||||
|
TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] })
|
||||||
|
end,
|
||||||
|
icon = "fas fa-piggy-bank", label = locale("target", "bank")
|
||||||
|
},
|
||||||
|
}
|
||||||
|
if Config.Receipts.CashInAnywhere then
|
||||||
|
options[#options+1] =
|
||||||
|
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
|
||||||
|
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
|
||||||
|
}
|
||||||
|
options[#options+1] =
|
||||||
|
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
|
||||||
|
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
createCircleTarget(
|
||||||
|
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, options, 2.5)
|
||||||
|
if Config.Banks.showBlips then
|
||||||
|
makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = nil
|
||||||
|
--this grabs all the info from names to savings account numbers in the databases
|
||||||
|
local bankinfo = triggerCallback(getScript()..":GetInfo")
|
||||||
|
local info = getPlayer()
|
||||||
|
info.ped = data.ped or nil
|
||||||
|
|
||||||
|
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
|
||||||
|
|
||||||
|
if progressBar({ label = locale("menu", "acc_bank"), time = 3000 }) then
|
||||||
|
local Menu = {}
|
||||||
|
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
isMenuHeader = true,
|
||||||
|
header = locale("menu", "welcome")..info.name,
|
||||||
|
txt = locale("menu", "header_acc").." "..info.account..br..locale("menu", "citizenid").." "..info.citizenId,
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
isMenuHeader = true,
|
||||||
|
header = locale("menu", "header_acc")..locale("menu", "header_balance"),
|
||||||
|
txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("menu", "deposit").."/"..locale("menu", "withdraw"),
|
||||||
|
icon = "fas fa-piggy-bank",
|
||||||
|
onSelect = function()
|
||||||
|
info.id = "bank"
|
||||||
|
bankTransaction(info, bankinfo)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("target", "transfer"),
|
||||||
|
icon = "fas fa-arrow-right-arrow-left",
|
||||||
|
onSelect = function()
|
||||||
|
info.id = "transfer"
|
||||||
|
bankTransaction(info, bankinfo)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("target", "saving"),
|
||||||
|
icon = "fas fa-money-check-dollar",
|
||||||
|
onSelect = function()
|
||||||
|
info.id = "savings"
|
||||||
|
bankTransaction(info, bankinfo)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
if info.jobBoss then
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("target", "soc_saving"),
|
||||||
|
txt = Jobs[info.job].label..br.." 🏦 $"..bankinfo.society or "Error",
|
||||||
|
icon = "fas fa-building",
|
||||||
|
onSelect = function()
|
||||||
|
info.id = "society"
|
||||||
|
bankTransaction(info, bankinfo)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("target", "soc_trans"),
|
||||||
|
txt = Jobs[info.job].label or "Error",
|
||||||
|
icon = "fas fa-arrow-right-arrow-left",
|
||||||
|
onSelect = function()
|
||||||
|
info.id = "societytransfer"
|
||||||
|
bankTransaction(info, bankinfo)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if info.gangBoss then
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("target", "gang_acct"),
|
||||||
|
txt = Gangs[info.gang].label or "Error",
|
||||||
|
icon = "fas fa-building",
|
||||||
|
onSelect = function()
|
||||||
|
info.id = "gang"
|
||||||
|
bankTransaction(info, bankinfo)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
if isStarted(QBExport) then
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
header = locale("target", "gang_trans"),
|
||||||
|
txt = Gangs[info.gang].label or "Error",
|
||||||
|
icon = "fas fa-arrow-right-arrow-left",
|
||||||
|
onSelect = function()
|
||||||
|
info.id = "gangtransfer"
|
||||||
|
bankTransaction(info, bankinfo)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local header = locale("menu", "header_atm")
|
||||||
|
if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||||
|
elseif Config.System.Menu == "ox" then header = ''
|
||||||
|
end
|
||||||
|
openMenu(Menu, { header = header, canClose = true, onExit = function()
|
||||||
|
if Config.General.Peds and isStarted("jim-talktonpc") then
|
||||||
|
exports["jim-talktonpc"]:stopCam()
|
||||||
|
end
|
||||||
|
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||||||
|
end, })
|
||||||
|
else
|
||||||
|
triggerNotify(nil, locale("error", "cancel"), "error")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function bankTransaction(info, bankinfo)
|
||||||
|
local setimage = locale("menu", "header_atm")
|
||||||
|
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||||
|
elseif Config.System.Menu == "ox" then setimage = ''
|
||||||
|
end
|
||||||
|
|
||||||
|
playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1)
|
||||||
|
if isStarted("jim-talktonpc") then exports["jim-talktonpc"]:injectEmotion("thanks", info.ped) end
|
||||||
|
local setinputs, setheader = {}, ""
|
||||||
|
|
||||||
|
if info.id == "bank" then
|
||||||
|
setheader = locale("menu", "header_bank")
|
||||||
|
setinputs = {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..
|
||||||
|
locale("menu", "cash_balance")..cv(info.cash)..br..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = {
|
||||||
|
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||||
|
{ value = "deposit", text = locale("menu", "deposit") }
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount")
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
elseif info.id == "transfer" then
|
||||||
|
setheader = locale("menu", "header_trans")
|
||||||
|
setinputs = {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = {
|
||||||
|
{ value = "transfer", text = locale("menu", "transfer") }
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{ type = 'text',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'account',
|
||||||
|
text = locale("menu", "header_account_no")
|
||||||
|
},
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount"),
|
||||||
|
min = 0,
|
||||||
|
max = info.bank,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
elseif info.id == "savings" then
|
||||||
|
setheader = locale("menu", "header_saving")
|
||||||
|
setinputs = {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and locale("menu", "saving_balance")..cv(bankinfo.savbal)..locale("menu", "bank_balance")..cv(info.bank)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
locale("menu", "saving_balance")..cv(bankinfo.savbal)..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = {
|
||||||
|
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||||
|
{ value = "deposit", text = locale("menu", "deposit") }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount")
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
elseif info.id == "society" then
|
||||||
|
setheader = Jobs[info.job].label.." - "..locale("menu", "header_soc_bank")
|
||||||
|
setinputs = {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = {
|
||||||
|
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||||
|
{ value = "deposit", text = locale("menu", "deposit") }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount")
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
elseif info.id == "societytransfer" then
|
||||||
|
setheader =Jobs[info.job].label.." - "..locale("menu", "header_trans")
|
||||||
|
setinputs = {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = { { value = "transfer", text = locale("menu", "transfer") } }
|
||||||
|
},
|
||||||
|
{ type = 'text',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'account',
|
||||||
|
text = locale("menu", "header_account_no")
|
||||||
|
},
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount")
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
elseif info.id == "gang" then
|
||||||
|
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
|
||||||
|
setinputs = {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = {
|
||||||
|
{ value = "withdraw", text = locale("menu", "withdraw") },
|
||||||
|
{ value = "deposit", text = locale("menu", "deposit") }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount")
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
elseif info.id == "gangtransfer" then
|
||||||
|
setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
|
||||||
|
setinputs = {
|
||||||
|
{ type = 'radio',
|
||||||
|
name = 'billtype',
|
||||||
|
text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
|
||||||
|
or
|
||||||
|
setimage..
|
||||||
|
locale("menu", "header_balance")..br..
|
||||||
|
Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
|
||||||
|
locale("menu", "bank_balance")..cv(info.bank)..br..br..
|
||||||
|
locale("menu", "header_option"),
|
||||||
|
options = {
|
||||||
|
{ value = "transfer", text = locale("menu", "transfer") }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ type = 'text',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'account',
|
||||||
|
text = locale("menu", "header_account_no")
|
||||||
|
},
|
||||||
|
{ type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'amount',
|
||||||
|
text = locale("menu", "header_trans_amount")
|
||||||
|
},
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local dialog = createInput(setheader, setinputs)
|
||||||
|
if dialog then
|
||||||
|
if dialog[1] then
|
||||||
|
dialog.billtype = dialog[1]
|
||||||
|
dialog.amount = dialog[2] or 1
|
||||||
|
end
|
||||||
|
if not dialog.amount then
|
||||||
|
TriggerEvent(getScript()..":Client:Bank", { ped = info.ped })
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if Config.General.Peds and isStarted("jim-talktonpc") then
|
||||||
|
exports["jim-talktonpc"]:stopCam()
|
||||||
|
end
|
||||||
|
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||||||
|
Wait(1000)
|
||||||
|
TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, info.id, bankinfo.society, bankinfo.gsociety)
|
||||||
|
end
|
||||||
|
end
|
||||||
315
client/charge.lua
Normal file
315
client/charge.lua
Normal file
@@ -0,0 +1,315 @@
|
|||||||
|
local BankPed = nil
|
||||||
|
local Till = {}
|
||||||
|
|
||||||
|
function spawnCustomRegisters()
|
||||||
|
Wait(1000)
|
||||||
|
for k, v in pairs(Config.CustomCashRegisters) do
|
||||||
|
for i = 1, #v do
|
||||||
|
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
|
||||||
|
local img = v.img or v[i].img
|
||||||
|
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, {name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly = debugMode, minZ = v[i].coords.z-0.1, maxZ = v[i].coords.z+0.4}}, {
|
||||||
|
{
|
||||||
|
action = function() TriggerEvent(getScript()..":client:Charge", {job = job, gang = gang, img = img}) end,
|
||||||
|
icon = "fas fa-credit-card",
|
||||||
|
label = locale("target","charge"),
|
||||||
|
job = job,
|
||||||
|
gang = gang
|
||||||
|
}
|
||||||
|
}, 2.0)
|
||||||
|
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords+vec4(0,0,1.0, 0.0)}, 1, false) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
onPlayerLoaded(function() spawnCustomRegisters() end, true)
|
||||||
|
|
||||||
|
RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
|
||||||
|
local billPrev = "cash"
|
||||||
|
--if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
|
||||||
|
local newinputs = {} -- Begin qb-input creation here.
|
||||||
|
local nearbyList = {}
|
||||||
|
if Config.General.List then -- If nearby player list is wanted:
|
||||||
|
--Retrieve a list of nearby players from server
|
||||||
|
local onlineList = triggerCallback(getScript()..":MakePlayerList")
|
||||||
|
--Convert list of players nearby into one qb-input understands + add distance info
|
||||||
|
|
||||||
|
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||||
|
|
||||||
|
if onlineList == nil or #onlineList == 0 then
|
||||||
|
goto failed
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
|
||||||
|
local ped = GetPlayerPed(v)
|
||||||
|
local dist = #(GetEntityCoords(ped) - playerCoords)
|
||||||
|
for i = 1, #onlineList do
|
||||||
|
if onlineList[i].value == GetPlayerServerId(v) then
|
||||||
|
if v ~= PlayerId() or debugMode then
|
||||||
|
nearbyList[#nearbyList+1] = {
|
||||||
|
value = onlineList[i].value,
|
||||||
|
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
|
||||||
|
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
::failed::
|
||||||
|
|
||||||
|
--If list is empty(no one nearby) show error and stop
|
||||||
|
if not nearbyList[1] then
|
||||||
|
triggerNotify(nil, locale("error" ,"no_one"), "error")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
newinputs[#newinputs+1] = {
|
||||||
|
type = "select",
|
||||||
|
text = locale("menu", "cus_id"),
|
||||||
|
name = "citizen",
|
||||||
|
label = locale("menu", "cus_id"),
|
||||||
|
default = 1,
|
||||||
|
options = nearbyList
|
||||||
|
}
|
||||||
|
elseif Config.General.lookAtCharge then
|
||||||
|
local selectedPed = nil
|
||||||
|
local highlightedPed = nil
|
||||||
|
local running = true
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while running do
|
||||||
|
Wait(0)
|
||||||
|
|
||||||
|
-- Raycast to get entity being looked at
|
||||||
|
local camCoord = GetGameplayCamCoord()
|
||||||
|
local direction = RotationToDirection(GetGameplayCamRot(2))
|
||||||
|
local targetCoord = camCoord + direction * 6.0
|
||||||
|
|
||||||
|
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
|
||||||
|
if hit then
|
||||||
|
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 255, 255, 255, 0.5)
|
||||||
|
end
|
||||||
|
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
|
||||||
|
if highlightedPed ~= entityHit then
|
||||||
|
if highlightedPed and DoesEntityExist(highlightedPed) then
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
end
|
||||||
|
highlightedPed = entityHit
|
||||||
|
SetEntityAlpha(highlightedPed, 200, false)
|
||||||
|
end
|
||||||
|
elseif highlightedPed then
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
highlightedPed = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local loc = vec2(0.89+0.037, 0.9)
|
||||||
|
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
|
||||||
|
SetTextScale(0.80, 0.80)
|
||||||
|
SetTextWrap(0.75, 0.985)
|
||||||
|
SetTextJustification(2)
|
||||||
|
SetTextFont(4)
|
||||||
|
SetTextColour(255, 255, 255, 255)
|
||||||
|
BeginTextCommandDisplayText("STRING")
|
||||||
|
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~g~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
|
||||||
|
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
|
||||||
|
|
||||||
|
-- Show instructional UI
|
||||||
|
local buttons = {
|
||||||
|
{ keys = { 194 }, text = "Cancel" }
|
||||||
|
}
|
||||||
|
if highlightedPed then
|
||||||
|
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
|
||||||
|
end
|
||||||
|
makeInstructionalButtons(buttons)
|
||||||
|
|
||||||
|
-- Handle controls
|
||||||
|
if IsControlJustPressed(0, 194) then -- Backspace
|
||||||
|
if highlightedPed then
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
end
|
||||||
|
running = false
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
|
||||||
|
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
|
||||||
|
if serverId then
|
||||||
|
running = false
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
|
||||||
|
|
||||||
|
--Grab Player Job name or Gang Name if needed
|
||||||
|
local getInfo = getPlayer()
|
||||||
|
--Check if image was given when opening the regsiter
|
||||||
|
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
|
||||||
|
|
||||||
|
local newinputs = {
|
||||||
|
{
|
||||||
|
type = 'select',
|
||||||
|
name = 'billtype',
|
||||||
|
text = locale("menu", "type"),
|
||||||
|
default = billPrev,
|
||||||
|
options = {
|
||||||
|
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
|
||||||
|
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'price',
|
||||||
|
text = locale("menu", "amount_charge")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
local dialog = createInput(img, newinputs)
|
||||||
|
|
||||||
|
if dialog then
|
||||||
|
-- If ox_menu style input, fix indexes
|
||||||
|
if dialog[1] then
|
||||||
|
dialog.billtype = dialog[1]
|
||||||
|
dialog.price = dialog[2]
|
||||||
|
end
|
||||||
|
|
||||||
|
billPrev = dialog.billtype
|
||||||
|
|
||||||
|
TriggerServerEvent(getScript()..":server:Charge", serverId, dialog.price, dialog.billtype, data.img, outside, gang)
|
||||||
|
|
||||||
|
if Config.General.Usebzzz then
|
||||||
|
destroyProp(prop)
|
||||||
|
stopAnim('cellphone@', 'cellphone_text_read_base')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
return -- Skip continuing function until selection is made
|
||||||
|
|
||||||
|
else -- If Config.List is false, create input text box for ID's
|
||||||
|
newinputs[#newinputs+1] = {
|
||||||
|
type = 'text',
|
||||||
|
isRequired = true,
|
||||||
|
required = true,
|
||||||
|
name = 'citizen',
|
||||||
|
label = locale("menu", "cus_id"),
|
||||||
|
text = locale("menu", "cus_id")
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local prop = nil
|
||||||
|
if Config.General.Usebzzz then
|
||||||
|
local Ped = PlayerPedId()
|
||||||
|
prop = makeProp({ prop = 'bzzz_prop_payment_terminal', coords = vec4(0,0,0,0)}, false, true)
|
||||||
|
AttachEntityToEntity(prop, Ped, GetPedBoneIndex(Ped, 57005), 0.17, 0.04, 0.01, 340.0, 200.0, 50.0, true, true, false, false, 1, true)
|
||||||
|
playAnim('cellphone@', 'cellphone_text_read_base', -1, 49)
|
||||||
|
end
|
||||||
|
|
||||||
|
--Grab Player Job name or Gang Name if needed
|
||||||
|
local getInfo = getPlayer()
|
||||||
|
--Check if image was given when opening the regsiter
|
||||||
|
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
|
||||||
|
|
||||||
|
newinputs[#newinputs+1] = {
|
||||||
|
type = 'select',
|
||||||
|
name = 'billtype',
|
||||||
|
text = locale("menu" ,"type"),
|
||||||
|
default = billPrev,
|
||||||
|
options = {
|
||||||
|
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
|
||||||
|
{ value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
|
||||||
|
|
||||||
|
local dialog = createInput(img, newinputs)
|
||||||
|
|
||||||
|
if dialog then
|
||||||
|
if dialog[1] then -- if ox menu, auto adjust values
|
||||||
|
if dialog[1] == "" then
|
||||||
|
TriggerEvent(getScript()..":client:Charge", data, outside)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
dialog.citizen = dialog[1]
|
||||||
|
dialog.billtype = dialog[2]
|
||||||
|
dialog.price = dialog[3]
|
||||||
|
end
|
||||||
|
billPrev = dialog.billtype
|
||||||
|
TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
|
||||||
|
end
|
||||||
|
if Config.General.Usebzzz then
|
||||||
|
destroyProp(prop)
|
||||||
|
stopAnim('cellphone@', 'cellphone_text_read_base')
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
|
||||||
|
local setimage = ""
|
||||||
|
|
||||||
|
if not img then
|
||||||
|
setimage = billerjob
|
||||||
|
else
|
||||||
|
if Config.System.Menu == "qb" then
|
||||||
|
setimage = "<center><img src="..(img and img or "").." width=200px></center>"
|
||||||
|
elseif Config.System.Menu == "ox" then
|
||||||
|
setimage = '..')'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local Menu = {}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
isMenuHeader = true,
|
||||||
|
header = "🧾 "..locale("menu" ,"payment"),
|
||||||
|
txt = locale("menu" ,"accept_payment")
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
isMenuHeader = true,
|
||||||
|
header = "",
|
||||||
|
txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
icon = "fas fa-circle-check",
|
||||||
|
header = locale("menu" ,"yes"),
|
||||||
|
txt = "",
|
||||||
|
onSelect = function()
|
||||||
|
TriggerServerEvent(getScript()..":server:PayPopup", {
|
||||||
|
accept = true,
|
||||||
|
amount = amount,
|
||||||
|
biller = biller,
|
||||||
|
billtype = billtype,
|
||||||
|
outside = outside
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
icon = "fas fa-circle-xmark",
|
||||||
|
header = locale("menu" ,"no"),
|
||||||
|
onSelect = function()
|
||||||
|
TriggerServerEvent(getScript()..":server:PayPopup", {
|
||||||
|
accept = false,
|
||||||
|
amount = amount,
|
||||||
|
biller = biller,
|
||||||
|
billtype = billtype,
|
||||||
|
outside = outside
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
openMenu(Menu, {
|
||||||
|
header = setimage,
|
||||||
|
onExit = function()
|
||||||
|
TriggerServerEvent(getScript()..":server:PayPopup", {
|
||||||
|
accept = false,
|
||||||
|
amount = amount,
|
||||||
|
biller = biller,
|
||||||
|
billtype = billtype,
|
||||||
|
outside = outside
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
end)
|
||||||
|
|
||||||
@@ -1,194 +0,0 @@
|
|||||||
PlayerJob = {}
|
|
||||||
PlayerGang = {}
|
|
||||||
|
|
||||||
local onDuty = false
|
|
||||||
local BankPed = nil
|
|
||||||
local Targets = {}
|
|
||||||
local Till = {}
|
|
||||||
|
|
||||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
|
|
||||||
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
|
|
||||||
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
|
|
||||||
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
|
|
||||||
|
|
||||||
--Keeps track of duty on script restarts
|
|
||||||
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
|
|
||||||
QBCore.Functions.GetPlayerData(function(PlayerData)
|
|
||||||
PlayerJob = PlayerData.job
|
|
||||||
PlayerGang = PlayerData.gang
|
|
||||||
onDuty = PlayerJob.onduty
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
CreateThread(function()
|
|
||||||
local jobroles = {} local gangroles = {}
|
|
||||||
--Build Job/Gang Checks for cashin location
|
|
||||||
for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
|
|
||||||
--Create Target at location
|
|
||||||
Targets["JimBank"] =
|
|
||||||
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
|
|
||||||
{ options = {
|
|
||||||
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, },
|
|
||||||
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } },
|
|
||||||
distance = 2.0 })
|
|
||||||
--Crete Ped at the location
|
|
||||||
if Config.Peds then
|
|
||||||
if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end
|
|
||||||
BankPed = makePed(Config.PedPool[math.random(1, #Config.PedPool)], Config.CashInLocation, false, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
--Spawn Custom Cash Register Targets
|
|
||||||
for k, v in pairs(Config.CustomCashRegisters) do
|
|
||||||
for i = 1, #v do
|
|
||||||
local job = k
|
|
||||||
local gang = nil
|
|
||||||
if v[i].gang then job = nil gang = k end
|
|
||||||
Targets["CustomRegister: "..k..i] =
|
|
||||||
exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 },
|
|
||||||
{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, },
|
|
||||||
distance = 2.0 })
|
|
||||||
if v[i].prop then
|
|
||||||
Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
|
|
||||||
--Check if player is using /cashregister command
|
|
||||||
if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end
|
|
||||||
local newinputs = {} -- Begin qb-input creation here.
|
|
||||||
if Config.Usebzzz then
|
|
||||||
TriggerEvent('animations:client:EmoteCommandStart', {'terminal'})
|
|
||||||
end
|
|
||||||
if Config.List then -- If nearby player list is wanted:
|
|
||||||
--Retrieve a list of nearby players from server
|
|
||||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
|
|
||||||
local onlineList = Citizen.Await(p)
|
|
||||||
local nearbyList = {}
|
|
||||||
--Convert list of players nearby into one qb-input understands + add distance info
|
|
||||||
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
|
||||||
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
|
||||||
for i = 1, #onlineList do
|
|
||||||
if onlineList[i].value == GetPlayerServerId(v) then
|
|
||||||
if v ~= PlayerId() or Config.Debug then
|
|
||||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--If list is empty(no one nearby) show error and stop
|
|
||||||
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
|
|
||||||
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
|
|
||||||
else -- If Config.List is false, create input text box for ID's
|
|
||||||
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
|
|
||||||
end
|
|
||||||
--Check if image was given when opening the regsiter
|
|
||||||
local img = data.img or ""
|
|
||||||
if not string.find(img, "<") then img = "<center><p><img src="..img.." width=100px></p>" end
|
|
||||||
--Continue adding payment options to qb-input
|
|
||||||
newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"] } } }
|
|
||||||
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
|
|
||||||
--Grab Player Job name or Gang Name if needed
|
|
||||||
local label = PlayerJob.label
|
|
||||||
local gang = false
|
|
||||||
if data.gang then label = PlayerGang.label gang = true end
|
|
||||||
local dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
|
|
||||||
if dialog then
|
|
||||||
if not dialog.citizen or not dialog.price then return end
|
|
||||||
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
|
|
||||||
end
|
|
||||||
if config.Usebzzz then
|
|
||||||
ExecuteCommand("e c")
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:client:PolCharge', function()
|
|
||||||
--Check if player is allowed to use /cashregister command
|
|
||||||
local allowed = false
|
|
||||||
for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
|
|
||||||
if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end
|
|
||||||
|
|
||||||
local newinputs = {} -- Begin qb-input creation here.
|
|
||||||
if Config.FineJobList then -- If nearby player list is wanted:
|
|
||||||
--Retrieve a list of nearby players from server
|
|
||||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
|
|
||||||
local onlineList = Citizen.Await(p)
|
|
||||||
local nearbyList = {}
|
|
||||||
--Convert list of players nearby into one qb-input understands + add distance info
|
|
||||||
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
|
|
||||||
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
|
||||||
for i = 1, #onlineList do
|
|
||||||
if onlineList[i].value == GetPlayerServerId(v) then
|
|
||||||
if v ~= PlayerId() or Config.Debug then
|
|
||||||
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--If list is empty(no one nearby) show error and stop
|
|
||||||
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
|
|
||||||
newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
|
|
||||||
else -- If Config.List is false, create input text box for ID's
|
|
||||||
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["person_id"] }
|
|
||||||
end
|
|
||||||
--Continue adding payment options to qb-input
|
|
||||||
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
|
|
||||||
--Grab Player Job name or Gang Name if needed
|
|
||||||
local label = PlayerJob.label
|
|
||||||
local gang = false
|
|
||||||
local dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
|
|
||||||
if dialog then
|
|
||||||
if not dialog.citizen or not dialog.price then return end
|
|
||||||
TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
|
|
||||||
--Get ticket info
|
|
||||||
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
|
|
||||||
local amount = Citizen.Await(p)
|
|
||||||
if not amount then triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end
|
|
||||||
local sellable = false
|
|
||||||
local name = "" local label = ""
|
|
||||||
--Check/adjust for job/gang names
|
|
||||||
for k, v in pairs(Config.Jobs) do
|
|
||||||
if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end
|
|
||||||
else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end
|
|
||||||
end
|
|
||||||
if sellable then -- if info is found then:
|
|
||||||
exports['qb-menu']:openMenu({
|
|
||||||
{ isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] },
|
|
||||||
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) },
|
|
||||||
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
|
|
||||||
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } },
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
|
|
||||||
local img = img or ""
|
|
||||||
exports['qb-menu']:openMenu({
|
|
||||||
{ isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] },
|
|
||||||
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount },
|
|
||||||
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } },
|
|
||||||
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, })
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
|
|
||||||
exports['qb-menu']:openMenu({
|
|
||||||
{ isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] },
|
|
||||||
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount },
|
|
||||||
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } },
|
|
||||||
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, })
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
|
|
||||||
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
|
|
||||||
|
|
||||||
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
|
||||||
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
|
|
||||||
for i = 1, #Till do DeleteEntity(Till[i]) end
|
|
||||||
unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed)
|
|
||||||
end)
|
|
||||||
228
client/polcharge.lua
Normal file
228
client/polcharge.lua
Normal file
@@ -0,0 +1,228 @@
|
|||||||
|
RegisterNetEvent(getScript()..":client:PolCharge", function()
|
||||||
|
local Playerinfo = getPlayer()
|
||||||
|
--Check if player is allowed to use /cashregister command
|
||||||
|
local allowed = false
|
||||||
|
for k in pairs(Config.PolCharge.FineJobs) do
|
||||||
|
if k == Playerinfo.job then
|
||||||
|
allowed = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not allowed then
|
||||||
|
triggerNotify(nil, locale("error", "no_job"), "error")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local newinputs = {} -- Begin qb-input creation here.
|
||||||
|
local nearbyList = {}
|
||||||
|
if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
|
||||||
|
-- Retrieve a list of nearby players from server
|
||||||
|
local onlineList = triggerCallback(getScript()..":MakePlayerList")
|
||||||
|
-- Convert list of players nearby into one an input script understands + add distance info
|
||||||
|
for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
|
||||||
|
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
|
||||||
|
for i = 1, #onlineList do
|
||||||
|
if onlineList[i].value == GetPlayerServerId(v) then
|
||||||
|
if v ~= PlayerId() or debugMode then
|
||||||
|
nearbyList[#nearbyList+1] = {
|
||||||
|
value = onlineList[i].value,
|
||||||
|
label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)',
|
||||||
|
text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)'
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--If list is empty(no one nearby) show error and stop
|
||||||
|
if not nearbyList[1] then
|
||||||
|
triggerNotify(nil, locale("error" ,"no_one"), "error")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
newinputs[#newinputs+1] = {
|
||||||
|
type = "select",
|
||||||
|
text = locale("menu" ,"cus_id"),
|
||||||
|
name = "citizen",
|
||||||
|
label = locale("menu" ,"cus_id"),
|
||||||
|
default = 1,
|
||||||
|
options = nearbyList
|
||||||
|
}
|
||||||
|
|
||||||
|
elseif Config.General.lookAtCharge then
|
||||||
|
local selectedPed = nil
|
||||||
|
local highlightedPed = nil
|
||||||
|
local running = true
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
while running do
|
||||||
|
Wait(0)
|
||||||
|
|
||||||
|
-- Raycast to get entity being looked at
|
||||||
|
local camCoord = GetGameplayCamCoord()
|
||||||
|
local direction = RotationToDirection(GetGameplayCamRot(2))
|
||||||
|
local targetCoord = camCoord + direction * 6.0
|
||||||
|
|
||||||
|
local hit, _ , hitCoords, _, entityHit = PerformRaycast(camCoord, targetCoord, PlayerPedId(), 4)
|
||||||
|
if hit then
|
||||||
|
DrawSphere(hitCoords.x, hitCoords.y, hitCoords.z, 0.05, 0, 0, 255, 0.5)
|
||||||
|
end
|
||||||
|
if entityHit and IsEntityAPed(entityHit) and entityHit ~= PlayerPedId() then
|
||||||
|
if highlightedPed ~= entityHit then
|
||||||
|
if highlightedPed and DoesEntityExist(highlightedPed) then
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
end
|
||||||
|
highlightedPed = entityHit
|
||||||
|
SetEntityAlpha(highlightedPed, 200, false)
|
||||||
|
end
|
||||||
|
elseif highlightedPed then
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
highlightedPed = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local loc = vec2(0.89+0.037, 0.9)
|
||||||
|
DrawSprite("timerbars", "all_black_bg", loc.x, loc.y, 0.12, 0.05, 0.0, 255, 255, 255, 255)
|
||||||
|
SetTextScale(0.80, 0.80)
|
||||||
|
SetTextWrap(0.75, 0.985)
|
||||||
|
SetTextJustification(2)
|
||||||
|
SetTextFont(4)
|
||||||
|
SetTextColour(255, 255, 255, 255)
|
||||||
|
BeginTextCommandDisplayText("STRING")
|
||||||
|
AddTextComponentSubstringKeyboardDisplay(highlightedPed and "~s~Selected ID: ~b~"..GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed)) or "~s~No Selection")
|
||||||
|
EndTextCommandDisplayText(loc.x+0.06, loc.y - 0.026)
|
||||||
|
|
||||||
|
-- Show instructional UI
|
||||||
|
local buttons = {
|
||||||
|
{ keys = { 194 }, text = "Cancel" }
|
||||||
|
}
|
||||||
|
if highlightedPed then
|
||||||
|
table.insert(buttons, { keys = { 86, 191 }, text = "Confirm" })
|
||||||
|
end
|
||||||
|
makeInstructionalButtons(buttons)
|
||||||
|
|
||||||
|
-- Handle controls
|
||||||
|
if IsControlJustPressed(0, 194) then -- Backspace
|
||||||
|
if highlightedPed then
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
end
|
||||||
|
running = false
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if highlightedPed and (IsControlJustPressed(0, 191) or IsControlJustPressed(0, 86)) then
|
||||||
|
local serverId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(highlightedPed))
|
||||||
|
if serverId then
|
||||||
|
running = false
|
||||||
|
SetEntityAlpha(highlightedPed, 255, false)
|
||||||
|
ResetEntityAlpha(highlightedPed)
|
||||||
|
|
||||||
|
local newinputs = {
|
||||||
|
{
|
||||||
|
type = 'select',
|
||||||
|
name = 'billtype',
|
||||||
|
text = locale("menu", "type"),
|
||||||
|
default = billPrev,
|
||||||
|
options = {
|
||||||
|
{ value = "cash", text = locale("menu", "cash"), label = locale("menu", "cash") },
|
||||||
|
{ value = "bank", text = locale("menu", "card"), label = locale("menu", "card") }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'price',
|
||||||
|
text = locale("menu", "amount_charge")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
local dialog = createInput(Jobs[getPlayer().job].label, newinputs)
|
||||||
|
|
||||||
|
if dialog then
|
||||||
|
-- If ox_menu style input, fix indexes
|
||||||
|
if dialog[1] then
|
||||||
|
dialog.billtype = dialog[1]
|
||||||
|
dialog.price = dialog[2]
|
||||||
|
end
|
||||||
|
|
||||||
|
billPrev = dialog.billtype
|
||||||
|
|
||||||
|
TriggerServerEvent(getScript()..":server:PolCharge", serverId, dialog.price)
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
return -- Skip continuing function until selection is made
|
||||||
|
|
||||||
|
else
|
||||||
|
newinputs[#newinputs+1] = {
|
||||||
|
type = 'text',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'citizen',
|
||||||
|
text = locale("menu" ,"cus_id")
|
||||||
|
}
|
||||||
|
end
|
||||||
|
newinputs[#newinputs+1] = {
|
||||||
|
type = 'number',
|
||||||
|
isRequired = true,
|
||||||
|
name = 'price',
|
||||||
|
text = locale("menu" ,"amount_charge")
|
||||||
|
}
|
||||||
|
|
||||||
|
local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
|
||||||
|
if dialog then
|
||||||
|
jsonPrint(dialog)
|
||||||
|
if dialog[1] then
|
||||||
|
dialog.citizen = dialog[1]
|
||||||
|
dialog.price = dialog[2]
|
||||||
|
end
|
||||||
|
TriggerServerEvent(getScript()..":server:PolCharge", dialog.citizen, dialog.price)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob, commPercent)
|
||||||
|
local Menu = {}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
isMenuHeader = true,
|
||||||
|
header = "",
|
||||||
|
txt = locale("menu" ,"bank_charge")..amount
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
icon = "fas fa-circle-check",
|
||||||
|
header = locale("menu" ,"yes"),
|
||||||
|
txt = "",
|
||||||
|
onSelect = function()
|
||||||
|
TriggerServerEvent(getScript()..":server:PolPopup", {
|
||||||
|
accept = true,
|
||||||
|
amount = amount,
|
||||||
|
biller = biller,
|
||||||
|
commPercent = commPercent,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
icon = "fas fa-circle-xmark",
|
||||||
|
header = locale("menu" ,"no"),
|
||||||
|
onSelect = function()
|
||||||
|
TriggerServerEvent(getScript()..":server:PolPopup", {
|
||||||
|
accept = false,
|
||||||
|
amount = amount,
|
||||||
|
biller = biller,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
openMenu(Menu, {
|
||||||
|
header = "🧾 "..billerjob..locale("menu" ,"payment"),
|
||||||
|
headertxt = locale("menu" ,"accept_payment"),
|
||||||
|
onExit = function()
|
||||||
|
TriggerServerEvent(getScript()..":server:PolPopup", {
|
||||||
|
accept = false,
|
||||||
|
amount = amount,
|
||||||
|
biller = biller,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end)
|
||||||
70
client/tickets.lua
Normal file
70
client/tickets.lua
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
if not Config.Banks.enable or not Config.Receipts.CashInAnywhere then
|
||||||
|
onPlayerLoaded(function()
|
||||||
|
local locations = BankLocations
|
||||||
|
if not Config.Receipts.CashInAnywhere then
|
||||||
|
locations = {
|
||||||
|
["receipts"] = Config.Receipts.CashInLocations
|
||||||
|
}
|
||||||
|
end
|
||||||
|
for k, v in pairs(locations) do
|
||||||
|
for i = 1, #v do
|
||||||
|
local name = getScript()..":BankLocation:"..k..i
|
||||||
|
if Config.General.Peds then
|
||||||
|
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
|
||||||
|
if not Peds[name] then
|
||||||
|
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
|
||||||
|
if isStarted("jim-talktonpc") then
|
||||||
|
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local jobroles = {}
|
||||||
|
local gangroles = {}
|
||||||
|
for k, v in pairs(Config.Receipts.Jobs) do
|
||||||
|
if v.gang then
|
||||||
|
gangroles[k] = 0
|
||||||
|
else
|
||||||
|
jobroles[k] = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
createCircleTarget(
|
||||||
|
{ name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, {
|
||||||
|
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
|
||||||
|
icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
|
||||||
|
},
|
||||||
|
{ action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
|
||||||
|
icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
|
||||||
|
},
|
||||||
|
}, 2.5)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
|
||||||
|
local PlayerInfo = getPlayer()
|
||||||
|
local hasItem, hasTable = hasItem("payticket", 1)
|
||||||
|
if not hasItem then
|
||||||
|
triggerNotify(nil, locale("error" ,"no_ticket"), "error")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local amount, sellable, name, label = hasTable["payticket"].count, false, "", ""
|
||||||
|
for k, v in pairs(Config.Receipts.Jobs) do
|
||||||
|
sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job)
|
||||||
|
if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end
|
||||||
|
end
|
||||||
|
if sellable then local Menu = {}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
isMenuHeader = true,
|
||||||
|
txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount)
|
||||||
|
}
|
||||||
|
Menu[#Menu+1] = {
|
||||||
|
icon = "fas fa-circle-check", header = locale("menu" ,"yes"),
|
||||||
|
onSelect = function()
|
||||||
|
TriggerServerEvent(getScript()..":Tickets:Sell")
|
||||||
|
playAnim("pickup_object", "putdown_low", 2000, 1)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, })
|
||||||
|
end
|
||||||
|
end)
|
||||||
451
config.lua
451
config.lua
@@ -1,258 +1,193 @@
|
|||||||
print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^45 ^7- ^2Payments Script by ^1Jimathy^7")
|
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||||
|
|
||||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
-- https://discord.gg/9pCDHmjYwd
|
||||||
|
|
||||||
-- https://discord.gg/xKgQZ6wZvS
|
Config = {
|
||||||
|
Lan = "en",
|
||||||
Config = {
|
System = {
|
||||||
Lan = "en",
|
Debug = false,
|
||||||
Debug = false,
|
EventDebug = false,
|
||||||
Notify = "qb",
|
|
||||||
|
Menu = "qb", -- "qb", "ox", "gta"
|
||||||
---------------------------------
|
Notify = "gta", -- "qb", "ox", "gta", "esx"
|
||||||
-- Default Job Payment Systems --
|
ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
|
||||||
---------------------------------
|
|
||||||
|
|
||||||
Banking = "qb", -- qb, renewed, and fd currently default supported
|
|
||||||
|
DontUseTarget = false, -- uses drawtext targets instead of alt targets
|
||||||
ApGov = false, -- Toggle support for AP-Goverment Tax
|
},
|
||||||
|
|
||||||
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
Crafting = {
|
||||||
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
|
MultiCraft = true,
|
||||||
|
showItemBox = true,
|
||||||
Peds = true, -- "true" to enable peds spawning in banks
|
},
|
||||||
PedPool = {
|
|
||||||
`IG_Bankman`,
|
General = {
|
||||||
`U_M_M_BankMan`,
|
ApGov = false, -- Toggle support for AP-Goverment Tax
|
||||||
`S_F_M_Shop_HIGH`,
|
|
||||||
`S_M_M_HighSec_02`,
|
lookAtCharge = false, -- "true" to use the "look at charge" feature
|
||||||
`S_M_M_HighSec_03`,
|
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||||
`S_M_M_HighSec_04`,
|
|
||||||
`A_F_Y_Business_01`,
|
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
|
||||||
`A_F_Y_Business_02`,
|
|
||||||
`A_F_Y_Business_03`,
|
Usebzzz = false, -- enable if you're using the prop from bzzz
|
||||||
`A_F_Y_Business_04`,
|
|
||||||
`A_M_M_Business_01`,
|
Enablecommand = true, -- Enables the /cashregister command
|
||||||
`A_M_Y_Business_02`,
|
|
||||||
`A_M_Y_Business_03`,
|
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
||||||
`U_F_M_CasinoShop_01`,
|
-- This doesn't affect Cash payments as they by default use a confirmation window
|
||||||
},
|
-- This is helpful for phones that don't support invoices well
|
||||||
|
|
||||||
usebzzz = false, -- enable if you're using the prop from bzzz
|
Peds = true, -- "true" to enable peds spawning in banks
|
||||||
Enablecommand = true, -- Enables the cashregister command
|
PedPool = { -- If Peds is true, use this pool of ped models to pick from
|
||||||
|
"IG_Bankman",
|
||||||
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
"U_M_M_BankMan",
|
||||||
-- This doesn't affect Cash payments as they by default use confirmation now
|
"S_F_M_Shop_HIGH",
|
||||||
-- This is helpful for phones that don't support invoices well
|
"S_M_M_HighSec_02",
|
||||||
|
"S_M_M_HighSec_03",
|
||||||
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
|
"S_M_M_HighSec_04",
|
||||||
-- "qb" for qb-phone
|
"A_F_Y_Business_01",
|
||||||
-- "gks"" for GKSPhone
|
"A_F_Y_Business_02",
|
||||||
|
"A_F_Y_Business_03",
|
||||||
CashInLocation = vector4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
|
"A_F_Y_Business_04",
|
||||||
|
"A_M_M_Business_01",
|
||||||
TicketSystem = true, -- Enable this if you want to use the ticket system false
|
"A_M_Y_Business_02",
|
||||||
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
|
"A_M_Y_Business_03",
|
||||||
|
"U_F_M_CasinoShop_01",
|
||||||
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
|
},
|
||||||
CommissionAll = false, -- Set this to true to give commission to workers clocked in
|
|
||||||
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
|
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
|
||||||
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
|
-- "qb" for qb-phone
|
||||||
-- If false, Commission will be given for any amount
|
-- "gks" for GKSPhone
|
||||||
|
|
||||||
-- MinAmountforTicket should be your cheapest item
|
|
||||||
-- PayPerTicket should never be higher than MinAmountforTicket
|
Gabz = false, -- "true" to enable Gabz Bank locations
|
||||||
-- Commission is a percentage eg "0.10" becomes 10%
|
-- this corrects the ATM/Bank Cashier + Ticket Cash in locations
|
||||||
Jobs = {
|
|
||||||
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
|
||||||
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
|
||||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
|
},
|
||||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
|
||||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
ATMs = {
|
||||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
enable = true, -- Enable this if wanting to use jim-payments atm systems
|
||||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
showBlips = true,
|
||||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
|
||||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
|
||||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
|
||||||
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, -- Example of a gang being supported
|
},
|
||||||
},
|
|
||||||
|
Banks = {
|
||||||
------------------------------
|
enable = true, -- Enable this if wanting to use jim-payments banking systems
|
||||||
-- Custom Job Cash Register --
|
showBlips = true,
|
||||||
------------------------------
|
|
||||||
-- This adds the ability to add multiple locations for each job
|
},
|
||||||
-- Basically adding ready made locations, all you need to a vector4 and to confrim if you need a new prop in that location
|
|
||||||
CustomCashRegisters = {
|
CustomCashRegisters = {
|
||||||
|
-- ["jobname"] = { -- Player job role restriction
|
||||||
},
|
-- img = "https://i.ibb.co/HfVy87fW/image.png", -- url to image file
|
||||||
|
-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
|
||||||
-- The /polcharge command requires specific jobs to be set
|
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
|
||||||
-- No tickets for these, it's just commission (0.25 = 25%)
|
-- },
|
||||||
FineJobs = {
|
},
|
||||||
['police'] = { Commission = 0.25, },
|
|
||||||
['ambulance'] = { Commission = 0.25, },
|
Receipts = {
|
||||||
},
|
TicketSystem = true, -- Enable this if you want to use the ticket system false
|
||||||
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
|
||||||
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
|
||||||
|
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
|
||||||
---------------------
|
CommissionAll = false, -- Set this to true to give commission to workers clocked in
|
||||||
-- Banking Systems --
|
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
|
||||||
---------------------
|
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
|
||||||
useATM = false, -- Enable this to use the scripts ATM's and controls
|
-- If false, Commission will be given for any amount
|
||||||
useBanks = false, -- Enable this to use my banking stuff
|
|
||||||
BankBlips = false, -- Enable this if you disabled qb-banking and need bank locations
|
CashInLocations = {
|
||||||
ATMBlips = false, -- Enable this if you are a pyscho and need every ATM to be on the map too
|
vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
|
||||||
|
},
|
||||||
Gabz = false, -- "true" to enable Gabz Bank locations
|
|
||||||
-- this corrects the ATM/Bank Cashier + Ticket Cash in location
|
CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
|
||||||
|
|
||||||
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm` },
|
-- MinAmountforTicket should be your cheapest item
|
||||||
ATMLocations = {
|
-- PayPerTicket should never be higher than MinAmountforTicket
|
||||||
--PACIFIC BANK 10 ATMS
|
-- Commission is a percentage eg "0.10" becomes 10%
|
||||||
vector3(265.9, 213.86, 106.28),
|
Jobs = {
|
||||||
vector3(265.56, 212.98, 106.28),
|
-- Jim Businesses | https://jimathy666.tebex.io/
|
||||||
vector3(265.19, 211.91, 106.28),
|
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(264.86, 211.03, 106.28),
|
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(264.52, 210.06, 106.28),
|
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
|
||||||
vector3(236.64, 219.72, 106.29),
|
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(237.04, 218.72, 106.29),
|
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(237.5, 217.87, 106.29),
|
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(237.93, 216.94, 106.29),
|
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(238.36, 216.03, 106.29),
|
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
},
|
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
|
['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
WallATMLocations = {
|
['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(-386.54, 6046.29, 31.5),
|
|
||||||
vector3(-282.82, 6226.24, 31.49),
|
-- JixelTay Businesses | https://jixeltay.tebex.io/
|
||||||
vector3(-132.74, 6366.79, 31.48),
|
['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(-95.76, 6457.41, 31.46),
|
['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(-97.52, 6455.65, 31.47),
|
['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(155.95, 6642.99, 31.6),
|
['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(173.92, 6638.16, 31.57),
|
['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(2558.65, 350.92, 108.62),
|
['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(1077.78, -776.64, 58.35),
|
['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
vector3(1138.14, -468.88, 66.73),
|
|
||||||
vector3(1166.93, -455.96, 66.81),
|
-- Jim Mechanic | https://jimathy666.tebex.io/
|
||||||
vector3(285.37, 143.07, 104.17),
|
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||||
vector3(-165.43, 234.81, 94.92),
|
['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||||
vector3(-165.4, 232.73, 94.92),
|
['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||||
vector3(-1410.41, -98.76, 52.43),
|
['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||||
vector3(-1409.85, -100.51, 52.38),
|
['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||||
vector3(-1206.0, -324.94, 37.86),
|
|
||||||
vector3(-1205.23, -326.55, 37.86),
|
-- Gangs | Example of a gang being supported
|
||||||
vector3(-2072.28, -317.27, 13.32),
|
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
|
||||||
vector3(-2974.7, 380.15, 15.0),
|
},
|
||||||
vector3(-2959.01, 487.45, 15.46),
|
|
||||||
vector3(-2956.87, 487.36, 15.46),
|
},
|
||||||
vector3(-3043.98, 594.32, 7.74),
|
PolCharge = {
|
||||||
vector3(-3241.35, 997.74, 12.55),
|
-- The /polcharge command requires specific jobs to be set
|
||||||
vector3(-1305.59, -706.64, 25.32),
|
-- No tickets for these, it's just commission (0.25 = 25%)
|
||||||
vector3(-537.85, -854.69, 29.28),
|
FineJobs = {
|
||||||
vector3(-709.98, -818.71, 23.73),
|
['police'] = { Commission = 0.25, },
|
||||||
vector3(-712.87, -818.71, 23.73),
|
['ambulance'] = { Commission = 0.25, },
|
||||||
vector3(-526.71, -1223.18, 18.45),
|
},
|
||||||
vector3(-256.47, -715.94, 33.55),
|
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
|
||||||
vector3(-259.13, -723.29, 33.54),
|
FineJobList = false, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
|
||||||
vector3(-203.82, -861.3, 30.27),
|
lookAtCharge = true, -- "true" to use the "look at charge" feature
|
||||||
vector3(111.38, -774.96, 31.44),
|
},
|
||||||
vector3(114.56, -776.13, 31.42),
|
}
|
||||||
vector3(112.46, -819.65, 31.34),
|
|
||||||
vector3(118.93, -883.68, 31.12),
|
PlayerGang, PlayerJob, onDuty = {}, {}, nil
|
||||||
vector3(-846.97, -340.29, 38.68),
|
|
||||||
vector3(-846.41, -341.41, 38.68),
|
-- Function for locales
|
||||||
vector3(-262.21, -2012.17, 30.15),
|
-- Don't touch unless you know what you're doing
|
||||||
vector3(-273.23, -2024.32, 30.15),
|
-- This needs to be here because it loads before everything else
|
||||||
vector3(24.46, -945.94, 29.36),
|
function locale(section, string)
|
||||||
vector3(-254.48, -692.74, 33.61),
|
if not Config.Lan or Config.Lan == "" then
|
||||||
vector3(-1569.95, -546.94, 34.96),
|
print("^1Error^7: ^3Config^7.^3Lan ^1not set^7, ^2falling back to Config.Lan = 'en'")
|
||||||
vector3(-1570.91, -547.63, 34.96),
|
Config = Config or {}
|
||||||
vector3(289.14, -1282.29, 29.6),
|
Config.Lan = "en"
|
||||||
vector3(289.18, -1256.84, 29.44),
|
end
|
||||||
vector3(296.04, -896.22, 29.24),
|
|
||||||
vector3(296.74, -894.26, 29.24),
|
local localTable = Loc[Config.Lan]
|
||||||
vector3(-301.63, -829.73, 32.43),
|
-- If Loc[..] doesn't exist, warn user
|
||||||
vector3(-303.23, -829.44, 32.43),
|
if not localTable then
|
||||||
vector3(5.27, -919.87, 29.56),
|
print("Locale Table '"..Config.Lan.."' Not Found")
|
||||||
vector3(-1200.61, -885.62, 13.26),
|
return "Locale Table '"..Config.Lan.."' Not Found"
|
||||||
},
|
end
|
||||||
|
|
||||||
BankLocations = {
|
-- If Loc[..].section doesn't exist, warn user
|
||||||
["legion"] = {
|
if not localTable[section] then
|
||||||
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
print("^1Error^7: Locale Section: ['"..section.."'] Invalid")
|
||||||
},
|
return "Locale Section: ['"..section.."'] Invalid"
|
||||||
["hawick"] = {
|
end
|
||||||
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
|
||||||
},
|
-- If Loc[..].section.string doesn't exist, warn user
|
||||||
["vinewood"] = {
|
if not localTable[section][string] then
|
||||||
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
print("^1Error^7: Locale String: ['"..section.."']['"..string.."'] Invalid")
|
||||||
},
|
return "Locale String: ['"..string.."'] Invalid"
|
||||||
["delperro"] = {
|
end
|
||||||
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
|
||||||
},
|
-- If no issues, return the string
|
||||||
["route1"] = {
|
return localTable[section][string]
|
||||||
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
end
|
||||||
},
|
|
||||||
["route68"] = {
|
|
||||||
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
|
||||||
},
|
|
||||||
["paleto"] = {
|
|
||||||
vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
|
|
||||||
},
|
|
||||||
["pacific"] = {
|
|
||||||
vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
|
|
||||||
vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
|
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
|
||||||
-- If Gabz banks enabled, load these locations instead
|
|
||||||
if Config.Gabz then
|
|
||||||
Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0)
|
|
||||||
Config.BankLocations = {
|
|
||||||
["legion"] = {
|
|
||||||
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
|
||||||
},
|
|
||||||
["hawick"] = {
|
|
||||||
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
|
||||||
},
|
|
||||||
["vinewood"] = {
|
|
||||||
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
|
||||||
},
|
|
||||||
["delperro"] = {
|
|
||||||
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
|
||||||
},
|
|
||||||
["route1"] = {
|
|
||||||
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
|
||||||
},
|
|
||||||
["route68"] = {
|
|
||||||
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
|
||||||
},
|
|
||||||
["paleto"] = {
|
|
||||||
vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
|
|
||||||
vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
|
|
||||||
},
|
|
||||||
["pacific"] = {
|
|
||||||
vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
|
|
||||||
vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
|
|
||||||
vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
|
|
||||||
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
|
|
||||||
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
|
|
||||||
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
|
|
||||||
},
|
|
||||||
}
|
|
||||||
Config.ATMLocations = {
|
|
||||||
vector3(239.02, 212.37, 106.28),
|
|
||||||
vector3(239.46, 213.6, 106.28),
|
|
||||||
vector3(239.9, 214.82, 106.28),
|
|
||||||
vector3(240.35, 216.03, 106.28),
|
|
||||||
vector3(241.42, 218.96, 106.28),
|
|
||||||
vector3(241.86, 220.16, 106.28),
|
|
||||||
vector3(242.3, 221.41, 106.28),
|
|
||||||
vector3(242.76, 222.63, 106.28),
|
|
||||||
vector3(263.46, 203.86, 106.28),
|
|
||||||
vector3(263.96, 205.03, 106.28),
|
|
||||||
vector3(264.37, 206.28, 106.28),
|
|
||||||
vector3(264.77, 207.51, 106.28),
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
Loc = {}
|
|
||||||
@@ -1,11 +1,26 @@
|
|||||||
name "Jim-Payments"
|
name "Jim-Payments"
|
||||||
author "Jimathy"
|
author "Jimathy"
|
||||||
version "v2.8.6"
|
version "3.0.05"
|
||||||
description "Payment Script By Jimathy"
|
description "Payment Script"
|
||||||
fx_version "cerulean"
|
fx_version "cerulean"
|
||||||
game "gta5"
|
game "gta5"
|
||||||
lua54 'yes'
|
lua54 'yes'
|
||||||
|
|
||||||
shared_scripts { 'config.lua', 'shared/*.lua', 'locales/*.lua' }
|
server_script '@oxmysql/lib/MySQL.lua'
|
||||||
client_scripts { 'client/*.lua', }
|
|
||||||
server_scripts { '@oxmysql/lib/MySQL.lua', 'server/*.lua' }
|
shared_scripts {
|
||||||
|
'locales/*.lua',
|
||||||
|
'config.lua',
|
||||||
|
|
||||||
|
--Jim Bridge - https://github.com/jimathy/jim_bridge
|
||||||
|
'@jim_bridge/starter.lua',
|
||||||
|
|
||||||
|
'shared/*.lua',
|
||||||
|
}
|
||||||
|
client_scripts {
|
||||||
|
'client/*.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
server_script 'server/*.lua'
|
||||||
|
|
||||||
|
dependency 'jim_bridge'
|
||||||
BIN
images/terminal.png
Normal file
BIN
images/terminal.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
136
locales/da.lua
Normal file
136
locales/da.lua
Normal file
@@ -0,0 +1,136 @@
|
|||||||
|
-- Provided by iplayer1337fivem on Github
|
||||||
|
Loc = Loc or {}
|
||||||
|
|
||||||
|
Loc["da"] = {
|
||||||
|
error = {
|
||||||
|
["cancel"] = "Afbestilt",
|
||||||
|
["no_one"] = "Ingen i nærheden at opkræve",
|
||||||
|
["not_onduty"] = "Ikke logget ind!",
|
||||||
|
["no_job"] = "Du har ikke det påkrævede job",
|
||||||
|
["no_ticket"] = "Du har ingen billetter at handle med",
|
||||||
|
["bank_low"] = "Bankbalance for lav",
|
||||||
|
["no_cash"] = "Ikke nok kontanter",
|
||||||
|
["saving_low"] = "Savings balance for lav",
|
||||||
|
["soc_low"] = "Society balance for lav",
|
||||||
|
["nomoney_bank"] = "Ikke nok penge på din bankkonto",
|
||||||
|
["error_start"] = "Fejl: Konto '",
|
||||||
|
["error_end"] = "' ikke fundet",
|
||||||
|
["not_enough"] = "Du har ikke nok kontanter til at give",
|
||||||
|
["zero"] = "Du kan ikke give DKK0",
|
||||||
|
["charge_zero"] = "Du kan ikke opkræve 0 DKK",
|
||||||
|
["no_ticket_to"] = "Ingen billetter at handle med",
|
||||||
|
["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
|
||||||
|
["you_nocash"] = "Du har ikke nok kontanter til at betale",
|
||||||
|
["decline_pay"] = " afslog DKK",
|
||||||
|
["declined_payment"] = "Du afslog betalingen",
|
||||||
|
},
|
||||||
|
success = {
|
||||||
|
["draw"] = "Hævet DKK",
|
||||||
|
["from_bank"] = " fra banken",
|
||||||
|
["deposited"] = "Indsat DKK",
|
||||||
|
["into_bank"] = " på bankkontoen",
|
||||||
|
["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
|
||||||
|
["depos_save"] = " Indsat fra bankkontoen til opsparingen",
|
||||||
|
["fromthe"] = " fra ",
|
||||||
|
["into"] = " til ",
|
||||||
|
["account"] = " konto",
|
||||||
|
["sent"] = "Sendt DKK",
|
||||||
|
["recieved"] = "Modtaget DKK",
|
||||||
|
["to"] = " til ",
|
||||||
|
["from"] = " fra ",
|
||||||
|
["you_gave"] = "Du gav ",
|
||||||
|
["you_got"] = "Du fik DKK",
|
||||||
|
["invoice_start"] = " Betalte deres DKK",
|
||||||
|
["invoice_end"] = " faktura",
|
||||||
|
["rec_rec"] = "Kvittering modtaget",
|
||||||
|
["commission"] = " i provision",
|
||||||
|
["trade_ticket_start"] = "Billetter handlet: ",
|
||||||
|
["trade_ticket_end"] = " I alt: DKK",
|
||||||
|
["inv_succ"] = "Faktura sendt med succes",
|
||||||
|
["inv_recieved"] = "Ny faktura modtaget",
|
||||||
|
["declined"] = "Du afslog betalingen",
|
||||||
|
["accepted_pay"] = " accepterede DKK",
|
||||||
|
["payment"] = " betaling",
|
||||||
|
["charged"] = " blev opkrævet for DKK",
|
||||||
|
["you_charged"] = "Du blev opkrævet for DKK",
|
||||||
|
["charge_end"] = " opkrævning",
|
||||||
|
},
|
||||||
|
blip = {
|
||||||
|
["blip_atm"] = "Hæveautomat",
|
||||||
|
["blip_bank"] = "Bank",
|
||||||
|
},
|
||||||
|
command = {
|
||||||
|
["pay_user"] = "Betal en bruger i nærheden",
|
||||||
|
["cash_reg"] = "Brug mobil kontantregister",
|
||||||
|
["charge"] = "Opkræv en anden person",
|
||||||
|
},
|
||||||
|
target = {
|
||||||
|
["atm"] = "Brug hæveautomat",
|
||||||
|
["bank"] = "Brug bank",
|
||||||
|
["transfer"] = "Overfør penge",
|
||||||
|
["saving"] = "Adgang til opsparing",
|
||||||
|
["soc_saving"] = "Adgang til society-konto",
|
||||||
|
["soc_trans"] = "Society pengetransfer",
|
||||||
|
["gang_acct"] = "Gang Society-konto",
|
||||||
|
["gang_trans"] = "Gang pengetransfer",
|
||||||
|
["charge"] = "Opkræv kunde",
|
||||||
|
["cashin_boss"] = "Indbetal jobkvitteringer",
|
||||||
|
["cashin_gang"] = "Indbetal gangkvitteringer",
|
||||||
|
},
|
||||||
|
menu = {
|
||||||
|
["close"] = "Luk",
|
||||||
|
["withdraw"] = "Hæv",
|
||||||
|
["deposit"] = "Indsæt",
|
||||||
|
["transfer"] = "Overfør",
|
||||||
|
["transfer_money"] = "Overfør penge",
|
||||||
|
["header_atm"] = "💵 Hæveautomat Bank 💵",
|
||||||
|
["header_trans_amount"] = "💵 Beløb at overføre",
|
||||||
|
["header_bank"] = "🏦 Bankvæsen 🏦",
|
||||||
|
["header_trans"] = "🔀 Overførselsservice 🔀",
|
||||||
|
["header_account_no"] = "🏦 Kontonr.",
|
||||||
|
["header_saving"] = "💰 Opsparing 💰",
|
||||||
|
["acc_atm"] = "Adgang til hæveautomat",
|
||||||
|
["acc_bank"] = "Adgang til bank",
|
||||||
|
["acc_trans"] = "Adgang til overførsler",
|
||||||
|
["acc_saving"] = "Adgang til opsparing",
|
||||||
|
["acc_boss"] = "Adgang til society-konto",
|
||||||
|
["acc_boss_trans"] = "Adgang til society-overførsler",
|
||||||
|
["acc_gang"] = "Adgang til gang-society-konto",
|
||||||
|
["acc_gang_trans"] = "Adgang til gangoverførsler",
|
||||||
|
["header_soc"] = "- Society-konto -",
|
||||||
|
["header_soc_bank"] = "🏢 Society Bank 🏢",
|
||||||
|
["amount_pay"] = "💵 Beløb at betale",
|
||||||
|
["give_cash"] = "Giv nogen kontanter",
|
||||||
|
["give"] = "Giv",
|
||||||
|
["welcome"] = "Velkommen tilbage, ",
|
||||||
|
["citizenid"] = "- Borger-ID -",
|
||||||
|
["header_acc"] = "- Konto -",
|
||||||
|
["header_info"] = "- Kontoinformation -Opsparings-ID: ",
|
||||||
|
["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
|
||||||
|
["header_option"] = "- Valg -",
|
||||||
|
["cash_balance"] = "💵Kontanter - DKK",
|
||||||
|
["bank_balance"] = "🏦Bank - DKK",
|
||||||
|
["saving_balance"] = "- Balancer -💰Opsparing - DKK",
|
||||||
|
["cus_id"] = "# Kundens ID #",
|
||||||
|
["type"] = "Betalingstype",
|
||||||
|
["amount_charge"] = "💵 Beløb at opkræve",
|
||||||
|
["cash_reg"] = "Kontantregister",
|
||||||
|
["person_id"] = "# Personens ID #",
|
||||||
|
["charge"] = "Opkræv",
|
||||||
|
["send"] = "Send",
|
||||||
|
["receipt"] = "Kvitteringer 🧾",
|
||||||
|
["payment"] = " Betaling 🧾",
|
||||||
|
["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
|
||||||
|
["accept_payment"] = "Vil du acceptere betalingen?",
|
||||||
|
["accept_charge"] = "Vil du acceptere opkrævningen?",
|
||||||
|
["ticket_amount"] = "Antal billetter: ",
|
||||||
|
["total_pay"] = "Total betaling: DKK",
|
||||||
|
["confirm"] = "Ja",
|
||||||
|
["yes"] = "Ja",
|
||||||
|
["no"] = "Nej",
|
||||||
|
["cash"] = "Kontanter",
|
||||||
|
["card"] = "Kort",
|
||||||
|
["payment_amount"] = " Betaling: DKK",
|
||||||
|
["bank_charge"] = "Bankgebyr: DKK",
|
||||||
|
},
|
||||||
|
}
|
||||||
268
locales/de.lua
268
locales/de.lua
@@ -1,133 +1,135 @@
|
|||||||
Loc["de"] = {
|
Loc = Loc or {}
|
||||||
error = {
|
|
||||||
["cancel"] = "Abgebrochen",
|
Loc["de"] = {
|
||||||
["no_one"] = "Keiner in der Nähe zum Aufladen",
|
error = {
|
||||||
["not_onduty"] = "Nicht eingestempelt!",
|
["cancel"] = "Abgebrochen",
|
||||||
["no_job"] = "Sie haben nicht den gewünschten Beruf",
|
["no_one"] = "Keiner in der Nähe zum Aufladen",
|
||||||
["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
|
["not_onduty"] = "Nicht eingestempelt!",
|
||||||
["bank_low"] = "Kontostand zu niedrig",
|
["no_job"] = "Sie haben nicht den gewünschten Beruf",
|
||||||
["no_cash"] = "Nicht genug Bargeld",
|
["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
|
||||||
["saving_low"] = "Sparguthaben zu niedrig",
|
["bank_low"] = "Kontostand zu niedrig",
|
||||||
["soc_low"] = "Firmenkontoguthaben zu niedrig",
|
["no_cash"] = "Nicht genug Bargeld",
|
||||||
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
|
["saving_low"] = "Sparguthaben zu niedrig",
|
||||||
["error_start"] = "Fehler: Konto '",
|
["soc_low"] = "Firmenkontoguthaben zu niedrig",
|
||||||
["error_end"] = "' nicht gefunden",
|
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
|
||||||
["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
|
["error_start"] = "Fehler: Konto '",
|
||||||
["zero"] = "Sie können nicht 0$ geben",
|
["error_end"] = "' nicht gefunden",
|
||||||
["charge_zero"] = "Sie können keine $0 berechnen",
|
["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
|
||||||
["no_ticket_to"] = "Keine Tickets zum Tauschen",
|
["zero"] = "Sie können nicht 0$ geben",
|
||||||
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
|
["charge_zero"] = "Sie können keine $0 berechnen",
|
||||||
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
|
["no_ticket_to"] = "Keine Tickets zum Tauschen",
|
||||||
["decline_pay"] = " lehnte die $ ab",
|
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
|
||||||
["declined_payment"] = "Sie haben die Zahlung abgelehnt",
|
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
|
||||||
},
|
["decline_pay"] = " lehnte die $ ab",
|
||||||
success = {
|
["declined_payment"] = "Sie haben die Zahlung abgelehnt",
|
||||||
["draw"] = "Abgehoben $",
|
},
|
||||||
["from_bank"] = " von der Bank",
|
success = {
|
||||||
["deposited"] = "Eingezahlt $",
|
["draw"] = "Abgehoben $",
|
||||||
["into_bank"] = " in die Bank",
|
["from_bank"] = " von der Bank",
|
||||||
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
|
["deposited"] = "Eingezahlt $",
|
||||||
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
|
["into_bank"] = " in die Bank",
|
||||||
["fromthe"] = " von der ",
|
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
|
||||||
["into"] = " in die ",
|
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
|
||||||
["account"] = " Konto",
|
["fromthe"] = " von der ",
|
||||||
["sent"] = "Gesendet $",
|
["into"] = " in die ",
|
||||||
["recieved"] = "Empfangen $",
|
["account"] = " Konto",
|
||||||
["to"] = " zu ",
|
["sent"] = "Gesendet $",
|
||||||
["from"] = " von ",
|
["recieved"] = "Empfangen $",
|
||||||
["you_gave"] = "Sie gaben ",
|
["to"] = " zu ",
|
||||||
["you_got"] = "Sie haben $",
|
["from"] = " von ",
|
||||||
["invoice_start"] = " Bezahlten ihre $",
|
["you_gave"] = "Sie gaben ",
|
||||||
["invoice_end"] = " Rechnung",
|
["you_got"] = "Sie haben $",
|
||||||
["rec_rec"] = "Erhaltene Quittung",
|
["invoice_start"] = " Bezahlten ihre $",
|
||||||
["commission"] = " in der Kommission",
|
["invoice_end"] = " Rechnung",
|
||||||
["trade_ticket_start"] = "Gehandelte Tickets: ",
|
["rec_rec"] = "Erhaltene Quittung",
|
||||||
["trade_ticket_end"] = " Total: $",
|
["commission"] = " in der Kommission",
|
||||||
["inv_succ"] = "Rechnung erfolgreich gesendet",
|
["trade_ticket_start"] = "Gehandelte Tickets: ",
|
||||||
["inv_recieved"] = "Neue Rechnung erhalten",
|
["trade_ticket_end"] = " Total: $",
|
||||||
["declined"] = "Sie haben die Zahlung abgelehnt",
|
["inv_succ"] = "Rechnung erfolgreich gesendet",
|
||||||
["accepted_pay"] = " akzeptierte die $",
|
["inv_recieved"] = "Neue Rechnung erhalten",
|
||||||
["payment"] = " Zahlung",
|
["declined"] = "Sie haben die Zahlung abgelehnt",
|
||||||
["charged"] = " wurde berechnet für $",
|
["accepted_pay"] = " akzeptierte die $",
|
||||||
["you_charged"] = "Sie wurden berechnet für $",
|
["payment"] = " Zahlung",
|
||||||
["charge_end"] = " Gebühr",
|
["charged"] = " wurde berechnet für $",
|
||||||
},
|
["you_charged"] = "Sie wurden berechnet für $",
|
||||||
blip = {
|
["charge_end"] = " Gebühr",
|
||||||
["blip_atm"] = "ATM",
|
},
|
||||||
["blip_bank"] = "Bank",
|
blip = {
|
||||||
},
|
["blip_atm"] = "ATM",
|
||||||
command = {
|
["blip_bank"] = "Bank",
|
||||||
["pay_user"] = "Einen Bürger in der Nähe bezahlen",
|
},
|
||||||
["cash_reg"] = "Mobile Registrierkasse verwenden",
|
command = {
|
||||||
["charge"] = "Eine andere Person belasten",
|
["pay_user"] = "Einen Bürger in der Nähe bezahlen",
|
||||||
},
|
["cash_reg"] = "Mobile Registrierkasse verwenden",
|
||||||
target = {
|
["charge"] = "Eine andere Person belasten",
|
||||||
["atm"] = "ATM benutzen",
|
},
|
||||||
["bank"] = "Bank benutzen",
|
target = {
|
||||||
["transfer"] = "Geld überweisen",
|
["atm"] = "ATM benutzen",
|
||||||
["saving"] = "Zugang Ersparnisse",
|
["bank"] = "Bank benutzen",
|
||||||
["soc_saving"] = "Zugang Firmenkonto",
|
["transfer"] = "Geld überweisen",
|
||||||
["soc_trans"] = "Firmenkonto Geldüberweisung",
|
["saving"] = "Zugang Ersparnisse",
|
||||||
["gang_acct"] = "Gang Konto",
|
["soc_saving"] = "Zugang Firmenkonto",
|
||||||
["gang_trans"] = "Gang Geldtransfer",
|
["soc_trans"] = "Firmenkonto Geldüberweisung",
|
||||||
["charge"] = "Gebühr für den Kunden",
|
["gang_acct"] = "Gang Konto",
|
||||||
["cashin_boss"] = "Bargeld in Job-Einnahmen",
|
["gang_trans"] = "Gang Geldtransfer",
|
||||||
["cashin_gang"] = "Bargeld in Bandeneinnahmen",
|
["charge"] = "Gebühr für den Kunden",
|
||||||
},
|
["cashin_boss"] = "Bargeld in Job-Einnahmen",
|
||||||
menu = {
|
["cashin_gang"] = "Bargeld in Bandeneinnahmen",
|
||||||
["close"] = "Schließen",
|
},
|
||||||
["withdraw"] = "Abheben",
|
menu = {
|
||||||
["deposit"] = "Einzahlen",
|
["close"] = "Schließen",
|
||||||
["transfer"] = "Überweißen",
|
["withdraw"] = "Abheben",
|
||||||
["transfer_money"] = "Geld überweisen",
|
["deposit"] = "Einzahlen",
|
||||||
["header_atm"] = "💵 ATM Banking 💵",
|
["transfer"] = "Überweißen",
|
||||||
["header_trans_amount"] = "💵 Überweisungsbetrag",
|
["transfer_money"] = "Geld überweisen",
|
||||||
["header_bank"] = "🏦 Banking 🏦",
|
["header_atm"] = "💵 ATM Banking 💵",
|
||||||
["header_trans"] = "🔀 Transferdienste 🔀",
|
["header_trans_amount"] = "💵 Überweisungsbetrag",
|
||||||
["header_account_no"] = "🏦 Kontonummer.",
|
["header_bank"] = "🏦 Banking 🏦",
|
||||||
["header_saving"] = "💰 Ersparnisse 💰",
|
["header_trans"] = "🔀 Transferdienste 🔀",
|
||||||
["acc_atm"] = "Zugang zu ATM",
|
["header_account_no"] = "🏦 Kontonummer.",
|
||||||
["acc_bank"] = "Zugang Bank",
|
["header_saving"] = "💰 Ersparnisse 💰",
|
||||||
["acc_trans"] = "Zugriff auf Überweisungen",
|
["acc_atm"] = "Zugang zu ATM",
|
||||||
["acc_saving"] = "Zugang zu Ersparnissen",
|
["acc_bank"] = "Zugang Bank",
|
||||||
["acc_boss"] = "Zugriff auf das Firmenkonto",
|
["acc_trans"] = "Zugriff auf Überweisungen",
|
||||||
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
|
["acc_saving"] = "Zugang zu Ersparnissen",
|
||||||
["acc_gang"] = "Zugriff auf das Gangkonto",
|
["acc_boss"] = "Zugriff auf das Firmenkonto",
|
||||||
["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
|
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
|
||||||
["header_soc"] = "<br><br>- Firmenkonto -<br>",
|
["acc_gang"] = "Zugriff auf das Gangkonto",
|
||||||
["header_balance"] = "<br><br>- Kontostand -<br>🏢",
|
["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
|
||||||
["header_soc_bank"] = "🏢 Firmen Banking 🏢",
|
["header_soc"] = "- Firmenkonto -",
|
||||||
["amount_pay"] = "💵 Zu zahlender Betrag'",
|
["header_soc_bank"] = "🏢 Firmen Banking 🏢",
|
||||||
["give_cash"] = "Jemandem Bargeld geben",
|
["amount_pay"] = "💵 Zu zahlender Betrag'",
|
||||||
["give"] = "Geben",
|
["give_cash"] = "Jemandem Bargeld geben",
|
||||||
["welcome"] = "Willkommen zurück, ",
|
["give"] = "Geben",
|
||||||
["citizenid"] = "<br><br>- Ausweisnummer -<br>",
|
["welcome"] = "Willkommen zurück, ",
|
||||||
["header_acc"] = "<br><br>- Konto -<br>",
|
["citizenid"] = "- Ausweisnummer -",
|
||||||
["header_info"] = "<br><br>- Konto Info -<br>Ersparnis-ID: ",
|
["header_acc"] = "- Konto -",
|
||||||
["header_balance_bank"] = "<br><br>- Kontostand -<br>🏦Bank - $",
|
["header_info"] = "- Konto Info -Ersparnis-ID: ",
|
||||||
["header_option"] = "<br><br>- Optionen -",
|
["header_balance_bank"] = "- Kontostand -🏦Bank - $",
|
||||||
["cash_balance"] = "<br>💵Bargeld - $",
|
["header_option"] = "- Optionen -",
|
||||||
["bank_balance"] = "<br>🏦Bank - $",
|
["cash_balance"] = "💵Bargeld - $",
|
||||||
["saving_balance"] = "<br><br>- Kontostand -<br>💰Ersparnisses - $",
|
["bank_balance"] = "🏦Bank - $",
|
||||||
["cus_id"] = "# Kunden ID #",
|
["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
|
||||||
["type"] = "Zahlungsart",
|
["cus_id"] = "# Kunden ID #",
|
||||||
["amount_charge"] = "💵 Zu berechnender Betrag",
|
["type"] = "Zahlungsart",
|
||||||
["cash_reg"] = " Registrierkasse",
|
["amount_charge"] = "💵 Zu berechnender Betrag",
|
||||||
["person_id"] = "# Bürger ID #",
|
["cash_reg"] = " Registrierkasse",
|
||||||
["charge"] = " Laden Sie",
|
["person_id"] = "# Bürger ID #",
|
||||||
["send"] = "Send",
|
["charge"] = " Laden Sie",
|
||||||
["receipt"] = " Quittungen 🧾",
|
["send"] = "Send",
|
||||||
["payment"] = " Zahlung 🧾",
|
["receipt"] = " Quittungen 🧾",
|
||||||
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
|
["payment"] = " Zahlung 🧾",
|
||||||
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
|
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
|
||||||
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
|
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
|
||||||
["ticket_amount"] = "Anzahl der Tickets: ",
|
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
|
||||||
["total_pay"] = "<br>Gesamte Zahlung: $",
|
["ticket_amount"] = "Anzahl der Tickets: ",
|
||||||
["yes"] = "Ja",
|
["total_pay"] = "Gesamte Zahlung: $",
|
||||||
["no"] = "Nein",
|
["confirm"] = "Ja",
|
||||||
["cash"] = "Bargeld",
|
["yes"] = "Ja",
|
||||||
["card"] = "Karte",
|
["no"] = "Nein",
|
||||||
["payment_amount"] = " Zahlung: $",
|
["cash"] = "Bargeld",
|
||||||
["bank_charge"] = "Bankgebühr: $",
|
["card"] = "Karte",
|
||||||
},
|
["payment_amount"] = " Zahlung: $",
|
||||||
}
|
["bank_charge"] = "Bankgebühr: $",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|||||||
268
locales/en.lua
268
locales/en.lua
@@ -1,133 +1,135 @@
|
|||||||
Loc["en"] = {
|
Loc = Loc or {}
|
||||||
error = {
|
|
||||||
["cancel"] = "Cancelled",
|
Loc["en"] = {
|
||||||
["no_one"] = "No one near by to charge",
|
error = {
|
||||||
["not_onduty"] = "Not Clocked in!",
|
["cancel"] = "Cancelled",
|
||||||
["no_job"] = "You don't have the required job",
|
["no_one"] = "No one near by to charge",
|
||||||
["no_ticket"] = "You don't have any tickets to trade",
|
["not_onduty"] = "Not Clocked in!",
|
||||||
["bank_low"] = "Bank Balance too low",
|
["no_job"] = "You don't have the required job",
|
||||||
["no_cash"] = "Not enough cash",
|
["no_ticket"] = "You don't have any tickets to trade",
|
||||||
["saving_low"] = "Savings Balance too low",
|
["bank_low"] = "Bank Balance too low",
|
||||||
["soc_low"] = "Society balance too low",
|
["no_cash"] = "Not enough cash",
|
||||||
["nomoney_bank"] = "Not enough money in your bank",
|
["saving_low"] = "Savings Balance too low",
|
||||||
["error_start"] = "Error: Account '",
|
["soc_low"] = "Society balance too low",
|
||||||
["error_end"] = "' not found",
|
["nomoney_bank"] = "Not enough money in your bank",
|
||||||
["not_enough"] = "You don't have enough cash to give",
|
["error_start"] = "Error: Account '",
|
||||||
["zero"] = "You can't give $0",
|
["error_end"] = "' not found",
|
||||||
["charge_zero"] = "You can't charge $0",
|
["not_enough"] = "You don't have enough cash to give",
|
||||||
["no_ticket_to"] = "No tickets to trade",
|
["zero"] = "You can't give $0",
|
||||||
["customer_nocash"] = "Customer doesn't have enough cash to pay",
|
["charge_zero"] = "You can't charge $0",
|
||||||
["you_nocash"] = "You don't have enough cash to pay",
|
["no_ticket_to"] = "No tickets to trade",
|
||||||
["decline_pay"] = " declined the $",
|
["customer_nocash"] = "Customer doesn't have enough cash to pay",
|
||||||
["declined_payment"] = "You declined the payment",
|
["you_nocash"] = "You don't have enough cash to pay",
|
||||||
},
|
["decline_pay"] = " declined the $",
|
||||||
success = {
|
["declined_payment"] = "You declined the payment",
|
||||||
["draw"] = "Withdrew $",
|
},
|
||||||
["from_bank"] = " from the bank",
|
success = {
|
||||||
["deposited"] = "Deposited $",
|
["draw"] = "Withdrew $",
|
||||||
["into_bank"] = " into the Bank",
|
["from_bank"] = " from the bank",
|
||||||
["draw_save"] = " Withdrawn from savings into bank account",
|
["deposited"] = "Deposited $",
|
||||||
["depos_save"] = " Deposited from bank account into savings",
|
["into_bank"] = " into the Bank",
|
||||||
["fromthe"] = " from the ",
|
["draw_save"] = " Withdrawn from savings into bank account",
|
||||||
["into"] = " into the ",
|
["depos_save"] = " Deposited from bank account into savings",
|
||||||
["account"] = " account",
|
["fromthe"] = " from the ",
|
||||||
["sent"] = "Sent $",
|
["into"] = " into the ",
|
||||||
["recieved"] = "Recieved $",
|
["account"] = " account",
|
||||||
["to"] = " to ",
|
["sent"] = "Sent $",
|
||||||
["from"] = " from ",
|
["recieved"] = "Recieved $",
|
||||||
["you_gave"] = "You gave ",
|
["to"] = " to ",
|
||||||
["you_got"] = "You got $",
|
["from"] = " from ",
|
||||||
["invoice_start"] = " Paid their $",
|
["you_gave"] = "You gave ",
|
||||||
["invoice_end"] = " invoice",
|
["you_got"] = "You got $",
|
||||||
["rec_rec"] = "Receipt received",
|
["invoice_start"] = " Paid their $",
|
||||||
["commission"] = " in Commission",
|
["invoice_end"] = " invoice",
|
||||||
["trade_ticket_start"] = "Tickets traded: ",
|
["rec_rec"] = "Receipt received",
|
||||||
["trade_ticket_end"] = " Total: $",
|
["commission"] = " in Commission",
|
||||||
["inv_succ"] = "Invoice Successfully Sent",
|
["trade_ticket_start"] = "Tickets traded: ",
|
||||||
["inv_recieved"] = "New Invoice Received",
|
["trade_ticket_end"] = " Total: $",
|
||||||
["declined"] = "You declined the payment",
|
["inv_succ"] = "Invoice Successfully Sent",
|
||||||
["accepted_pay"] = " accepted the $",
|
["inv_recieved"] = "New Invoice Received",
|
||||||
["payment"] = " payment",
|
["declined"] = "You declined the payment",
|
||||||
["charged"] = " was charged for $",
|
["accepted_pay"] = " accepted the $",
|
||||||
["you_charged"] = "You were charged for $",
|
["payment"] = " payment",
|
||||||
["charge_end"] = " charge",
|
["charged"] = " was charged for $",
|
||||||
},
|
["you_charged"] = "You were charged for $",
|
||||||
blip = {
|
["charge_end"] = " charge",
|
||||||
["blip_atm"] = "ATM",
|
},
|
||||||
["blip_bank"] = "Bank",
|
blip = {
|
||||||
},
|
["blip_atm"] = "ATM",
|
||||||
command = {
|
["blip_bank"] = "Bank",
|
||||||
["pay_user"] = "Pay a user nearby",
|
},
|
||||||
["cash_reg"] = "Use mobile cash register",
|
command = {
|
||||||
["charge"] = "Charge another person",
|
["pay_user"] = "Pay a user nearby",
|
||||||
},
|
["cash_reg"] = "Use mobile cash register",
|
||||||
target = {
|
["charge"] = "Charge another person",
|
||||||
["atm"] = "Use ATM",
|
},
|
||||||
["bank"] = "Use Bank",
|
target = {
|
||||||
["transfer"] = "Transfer Money",
|
["atm"] = "Use ATM",
|
||||||
["saving"] = "Access Savings",
|
["bank"] = "Use Bank",
|
||||||
["soc_saving"] = "Access Society Account",
|
["transfer"] = "Transfer Money",
|
||||||
["soc_trans"] = "Society Money Transfer",
|
["saving"] = "Access Savings",
|
||||||
["gang_acct"] = "Gang Society Account",
|
["soc_saving"] = "Access Society Account",
|
||||||
["gang_trans"] = "Gang Money Transfer",
|
["soc_trans"] = "Society Money Transfer",
|
||||||
["charge"] = "Charge Customer",
|
["gang_acct"] = "Gang Society Account",
|
||||||
["cashin_boss"] = "Cash in Job Receipts",
|
["gang_trans"] = "Gang Money Transfer",
|
||||||
["cashin_gang"] = "Cash in Gang Receipts",
|
["charge"] = "Charge Customer",
|
||||||
},
|
["cashin_boss"] = "Cash in Job Receipts",
|
||||||
menu = {
|
["cashin_gang"] = "Cash in Gang Receipts",
|
||||||
["close"] = "Close",
|
},
|
||||||
["withdraw"] = "Withdrawl",
|
menu = {
|
||||||
["deposit"] = "Deposit",
|
["close"] = "Close",
|
||||||
["transfer"] = "Transfer",
|
["withdraw"] = "Withdrawal",
|
||||||
["transfer_money"] = "Transfer Money",
|
["deposit"] = "Deposit",
|
||||||
["header_atm"] = "💵 ATM Banking 💵",
|
["transfer"] = "Transfer",
|
||||||
["header_trans_amount"] = "💵 Amount to transfer",
|
["transfer_money"] = "Transfer Money",
|
||||||
["header_bank"] = "🏦 Banking 🏦",
|
["header_atm"] = "💵 ATM Banking 💵",
|
||||||
["header_trans"] = "🔀 Transfer Services 🔀",
|
["header_trans_amount"] = "💵 Amount to transfer",
|
||||||
["header_account_no"] = "🏦 Account no.",
|
["header_bank"] = "🏦 Banking 🏦",
|
||||||
["header_saving"] = "💰 Savings 💰",
|
["header_trans"] = "🔀 Transfer Services 🔀",
|
||||||
["acc_atm"] = "Accessing ATM",
|
["header_account_no"] = "🏦 Account no.",
|
||||||
["acc_bank"] = "Accessing Bank",
|
["header_saving"] = "💰 Savings 💰",
|
||||||
["acc_trans"] = "Accessing Transfers",
|
["acc_atm"] = "Accessing ATM",
|
||||||
["acc_saving"] = "Accessing Savings",
|
["acc_bank"] = "Accessing Bank",
|
||||||
["acc_boss"] = "Accessing Society Account",
|
["acc_trans"] = "Accessing Transfers",
|
||||||
["acc_boss_trans"] = "Accessing Society Transfers",
|
["acc_saving"] = "Accessing Savings",
|
||||||
["acc_gang"] = "Accessing Gang Society Account",
|
["acc_boss"] = "Accessing Society Account",
|
||||||
["acc_gang_trans"] = "Accessing Gang Transfers",
|
["acc_boss_trans"] = "Accessing Society Transfers",
|
||||||
["header_soc"] = "<br><br>- Society Account -<br>",
|
["acc_gang"] = "Accessing Gang Society Account",
|
||||||
["header_balance"] = "<br><br>- Balances -<br>🏢",
|
["acc_gang_trans"] = "Accessing Gang Transfers",
|
||||||
["header_soc_bank"] = "🏢 Society Banking 🏢",
|
["header_soc"] = "Society Account -",
|
||||||
["amount_pay"] = "💵 Amount to Pay'",
|
["header_soc_bank"] = "Society Banking",
|
||||||
["give_cash"] = "Give someone cash",
|
["amount_pay"] = "💵 Amount to Pay'",
|
||||||
["give"] = "Give",
|
["give_cash"] = "Give someone cash",
|
||||||
["welcome"] = "Welcome back, ",
|
["give"] = "Give",
|
||||||
["citizenid"] = "<br><br>- Citizen ID -<br>",
|
["welcome"] = "Welcome back, ",
|
||||||
["header_acc"] = "<br><br>- Account -<br>",
|
["citizenid"] = "Citizen ID -",
|
||||||
["header_info"] = "<br><br>- Account Info -<br>Savings ID: ",
|
["header_acc"] = "Account -",
|
||||||
["header_balance_bank"] = "<br><br>- Balances -<br>🏦Bank - $",
|
["header_info"] = "Account Info - Savings ID: ",
|
||||||
["header_option"] = "<br><br>- Options -",
|
["header_balance"] = "Balances -",
|
||||||
["cash_balance"] = "<br>💵Cash - $",
|
["header_option"] = "Options -",
|
||||||
["bank_balance"] = "<br>🏦Bank - $",
|
["cash_balance"] = "💵Cash - $",
|
||||||
["saving_balance"] = "<br><br>- Balances -<br>💰Savings - $",
|
["bank_balance"] = "🏦Bank - $",
|
||||||
["cus_id"] = "# Customer ID #",
|
["saving_balance"] = "💰Savings - $",
|
||||||
["type"] = "Payment Type",
|
["cus_id"] = "# Customer ID #",
|
||||||
["amount_charge"] = "💵 Amount to Charge",
|
["type"] = "Payment Type",
|
||||||
["cash_reg"] = " Cash Register",
|
["amount_charge"] = "💵 Amount to Charge",
|
||||||
["person_id"] = "# Person's ID #",
|
["cash_reg"] = " Cash Register",
|
||||||
["charge"] = " Charge",
|
["person_id"] = "# Person's ID #",
|
||||||
["send"] = "Send",
|
["charge"] = " Charge",
|
||||||
["receipt"] = " Receipts 🧾",
|
["send"] = "Send",
|
||||||
["payment"] = " Payment 🧾",
|
["receipt"] = " Receipts 🧾",
|
||||||
["trade_confirm"] = "Do you want trade your receipts for payment?",
|
["payment"] = " Payment 🧾",
|
||||||
["accept_payment"] = "Do you want accept the payment?",
|
["trade_confirm"] = "Do you want trade your receipts for payment?",
|
||||||
["accept_charge"] = "Do you want accept the charge?",
|
["accept_payment"] = "Do you want accept the payment?",
|
||||||
["ticket_amount"] = "Amount of Tickets: ",
|
["accept_charge"] = "Do you want accept the charge?",
|
||||||
["total_pay"] = "<br>Total Payment: $",
|
["ticket_amount"] = "Amount of Tickets: ",
|
||||||
["yes"] = "Yes",
|
["total_pay"] = "<br>Total Payment: $",
|
||||||
["no"] = "No",
|
["confirm"] = "Confirm",
|
||||||
["cash"] = "Cash",
|
["yes"] = "Yes",
|
||||||
["card"] = "Card",
|
["no"] = "No",
|
||||||
["payment_amount"] = " Payment: $",
|
["cash"] = "Cash",
|
||||||
["bank_charge"] = "Bank Charge: $",
|
["card"] = "Card",
|
||||||
},
|
["payment_amount"] = " Payment: $",
|
||||||
}
|
["bank_charge"] = "Bank Charge: $",
|
||||||
|
},
|
||||||
|
}
|
||||||
@@ -1,94 +1,124 @@
|
|||||||
local function cv(amount)
|
onResourceStart(function()
|
||||||
local formatted = amount
|
registerCommand("cashgive", {
|
||||||
while true do
|
locale("command" , "pay_user"), {}, false,
|
||||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
function(source)
|
||||||
if (k==0) then
|
TriggerClientEvent(getScript()..":client:ATM:give", source)
|
||||||
break
|
end
|
||||||
end
|
})
|
||||||
end
|
|
||||||
return formatted
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
|
createCallback(getScript()..":GetInfo", function(source)
|
||||||
|
local Player = getPlayer(source)
|
||||||
|
local society, gsociety = 0, 0
|
||||||
|
|
||||||
|
society = getSocietyAccount(Player.job)
|
||||||
|
if Player.gang ~= "none" then
|
||||||
|
gsociety = getSocietyAccount(Player.gang)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Savings account is only QBCore for now
|
||||||
|
if isStarted(QBExport) and not isStarted(QBXExport) then
|
||||||
|
-- Grab Savings account info
|
||||||
|
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
|
||||||
|
if result[1] then
|
||||||
|
accountID = result[1].citizenid
|
||||||
|
savingBalance = result[1].account_balance
|
||||||
|
else
|
||||||
|
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
|
||||||
|
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
|
||||||
|
accountID = result[1].citizenid
|
||||||
|
savingBalance = result[1].account_balance
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local retTable = {
|
||||||
|
name = Player.firstname..' '..Player.lastname,
|
||||||
|
cash = Player.cash,
|
||||||
|
bank = Player.bank,
|
||||||
|
account = Player.account,
|
||||||
|
cid = Player.citizenId.." ["..source.."]",
|
||||||
|
savbal = savingBalance,
|
||||||
|
aid = accountID,
|
||||||
|
society = society,
|
||||||
|
gsociety = gsociety
|
||||||
|
}
|
||||||
|
|
||||||
|
return retTable
|
||||||
|
end)
|
||||||
|
end, true)
|
||||||
|
|
||||||
|
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
|
||||||
local src = source
|
local src = source
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
local Player = getPlayer(src)
|
||||||
local cashB = Player.Functions.GetMoney("cash")
|
|
||||||
local bankB = Player.Functions.GetMoney("bank")
|
|
||||||
local amount = tonumber(amount)
|
local amount = tonumber(amount)
|
||||||
|
local bankScript, newAmount = "", 0
|
||||||
|
|
||||||
--Simple transfers from bank to wallet --
|
--Simple transfers from bank to wallet --
|
||||||
if account == "bank" or account == "atm" then
|
if account == "bank" or account == "atm" then
|
||||||
if billtype == "withdraw" then
|
if billtype == "withdraw" then
|
||||||
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
|
if Player.bank < amount then
|
||||||
elseif bankB >= tonumber(amount) then
|
triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn
|
elseif Player.bank >= tonumber(amount) then
|
||||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
|
||||||
Player.Functions.AddMoney('cash', amount)
|
chargePlayer(amount, "bank", src) Wait(1500)
|
||||||
|
fundPlayer(amount, "cash", src)
|
||||||
end
|
end
|
||||||
elseif billtype == "deposit" then
|
elseif billtype == "deposit" then
|
||||||
if cashB < amount then triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src)
|
if Player.cash < amount then
|
||||||
elseif cashB >= amount then
|
triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
|
||||||
Player.Functions.RemoveMoney('cash', amount) Wait(1500)
|
elseif Player.cash >= amount then
|
||||||
Player.Functions.AddMoney('bank', amount)
|
chargePlayer(amount, "cash", src) Wait(1500)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src)
|
fundPlayer(amount, "bank", src)
|
||||||
|
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Transfers from bank to savings account --
|
-- Transfers from bank to savings account --
|
||||||
elseif account == "savings" then
|
elseif account == "savings" then
|
||||||
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
|
||||||
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end
|
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end
|
||||||
|
|
||||||
if billtype == "withdraw" then
|
if billtype == "withdraw" then
|
||||||
if savbal >= amount then
|
if savbal >= amount then
|
||||||
savbal -= amount
|
savbal -= amount
|
||||||
Player.Functions.AddMoney('bank', amount)
|
fundPlayer(amount, "cash", src)
|
||||||
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
|
triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
|
||||||
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
|
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
|
||||||
if success then return true else return false end
|
if success then return true else return false end
|
||||||
end)
|
end)
|
||||||
elseif savbal < amount then
|
elseif savbal < amount then
|
||||||
triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error")
|
triggerNotify(nil, locale("error" ,"saving_low"), "error")
|
||||||
end
|
end
|
||||||
elseif billtype == "deposit" then
|
elseif billtype == "deposit" then
|
||||||
if amount < bankB then
|
if amount < Player.bank then
|
||||||
savbal += amount
|
savbal += amount
|
||||||
Player.Functions.RemoveMoney('bank', amount)
|
chargePlayer(amount, "bank", src)
|
||||||
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
|
triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
|
||||||
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
|
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
|
||||||
if success then return true else return false end
|
if success then return true else return false end
|
||||||
end)
|
end)
|
||||||
else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
|
else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--Simple transfers from society account to bank --
|
--Simple transfers from society account to bank --
|
||||||
elseif account == "society" then
|
elseif account == "society" then
|
||||||
if billtype == "withdraw" then
|
if billtype == "withdraw" then
|
||||||
if tonumber(society) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
|
if tonumber(society) < amount then
|
||||||
|
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
|
||||||
elseif tonumber(society) >= amount then
|
elseif tonumber(society) >= amount then
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
|
|
||||||
Player.Functions.AddMoney('bank', amount)
|
chargeSociety(Player.job, amount)
|
||||||
if Config.Banking == "renewed" then
|
fundPlayer(amount, "bank", src)
|
||||||
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
|
||||||
elseif Config.Banking == "qb" then
|
triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
|
||||||
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
|
||||||
elseif Config.Banking == "fd" then
|
|
||||||
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
|
||||||
end
|
end
|
||||||
elseif billtype == "deposit" then
|
elseif billtype == "deposit" then
|
||||||
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
|
if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
|
||||||
elseif bankB >= amount then
|
elseif Player.bank >= amount then
|
||||||
if Config.Banking == "qb" then
|
fundSociety(Player.job, amount)
|
||||||
exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
chargePlayer(amount, "bank", src) Wait(1500)
|
||||||
elseif Config.Banking == "qb" then
|
triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
|
||||||
exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
|
|
||||||
elseif Config.Banking == "fd" then
|
|
||||||
exports.fd_banking:AddMoney(tostring(Player.PlayerData.job.name), amount)
|
|
||||||
end
|
|
||||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Transfer from boss account to players --
|
-- Transfer from boss account to players --
|
||||||
|
--[[ disabled until i work out a system for other frameworks
|
||||||
elseif account == "societytransfer" then
|
elseif account == "societytransfer" then
|
||||||
local bannedCharacters = {'%','$',';'}
|
local bannedCharacters = {'%','$',';'}
|
||||||
local newAmount = tostring(amount)
|
local newAmount = tostring(amount)
|
||||||
@@ -100,51 +130,53 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
|
|||||||
baccount = newiban
|
baccount = newiban
|
||||||
amount = tonumber(newAmount)
|
amount = tonumber(newAmount)
|
||||||
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
local Player = Core.Functions.GetPlayer(src)
|
||||||
if (society - amount) >= 0 then
|
if (society - amount) >= 0 then
|
||||||
local query = '%"account":"' .. baccount .. '"%'
|
local query = '%"account":"' .. baccount .. '"%'
|
||||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||||
if result[1] then
|
if result[1] then
|
||||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||||
if Config.Banking == "renewed" then
|
if Config.Banking == "renewed" then
|
||||||
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
|
||||||
elseif Config.Banking == "qb" then
|
elseif Config.Banking == "qb-management" then
|
||||||
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end
|
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||||
|
elseif Config.Banking == "qb-banking" then
|
||||||
|
exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||||
elseif Config.Banking == "fd" then
|
elseif Config.Banking == "fd" then
|
||||||
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
||||||
end
|
end
|
||||||
if Reciever then
|
if Reciever then
|
||||||
Reciever.Functions.AddMoney('bank', amount)
|
Reciever.Functions.AddMoney('bank', amount)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
|
triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
|
||||||
else
|
else
|
||||||
local RecieverMoney = json.decode(result[1].money)
|
local RecieverMoney = json.decode(result[1].money)
|
||||||
RecieverMoney.bank += amount
|
RecieverMoney.bank += amount
|
||||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||||
end
|
end
|
||||||
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
|
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
|
||||||
end
|
end
|
||||||
end
|
end]]
|
||||||
|
|
||||||
--Simple transfers from gang society account to bank --
|
--Simple transfers from gang society account to bank --
|
||||||
elseif account == "gang" then
|
elseif account == "gang" then
|
||||||
if billtype == "withdraw" then
|
if billtype == "withdraw" then
|
||||||
if tonumber(gsociety) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
|
if tonumber(gsociety) < amount then
|
||||||
|
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
|
||||||
elseif tonumber(gsociety) >= amount then
|
elseif tonumber(gsociety) >= amount then
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src)
|
chargeSociety(Player.gang, amount)
|
||||||
Player.Functions.AddMoney('bank', amount)
|
|
||||||
if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney( tostring(Player.PlayerData.gang.name), amount)
|
|
||||||
elseif Config.Banking == "qb" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
|
||||||
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
fundPlayer(amount, "bank", src)
|
||||||
|
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
|
||||||
|
|
||||||
elseif billtype == "deposit" then
|
elseif billtype == "deposit" then
|
||||||
if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
|
if Player.bank < amount then
|
||||||
elseif bankB >= amount then
|
triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
|
||||||
if Config.Banking == "rewnewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.gang.name), amount)
|
elseif Player.bank >= amount then
|
||||||
elseif Config.Banking == "qb" then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
fundSociety(Player.gang, amount)
|
||||||
elseif Config.Banking == "fd" then exports.fd_banking:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) end
|
chargePlayer(amount, "bank", Player.source) Wait(1500)
|
||||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Transfer from gang account to players --
|
-- Transfer from gang account to players --
|
||||||
@@ -159,29 +191,23 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
|
|||||||
baccount = newiban
|
baccount = newiban
|
||||||
amount = tonumber(newAmount)
|
amount = tonumber(newAmount)
|
||||||
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
local Player = Core.Functions.GetPlayer(src)
|
||||||
if (gsociety - amount) >= 0 then
|
if (gsociety - amount) >= 0 then
|
||||||
local query = '%"account":"' .. baccount .. '"%'
|
local query = '%"account":"' .. baccount .. '"%'
|
||||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||||
if result[1] then
|
if result[1] then
|
||||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||||
if Config.Banking == "renewed" then
|
chargeSociety(Player.PlayerData.gang.nameg, amount)
|
||||||
exports['Renewed-Banking']:removeAccountMoney( tostring(Player.PlayerData.gang.name), amount)
|
|
||||||
elseif Config.Banking == "qb" then
|
|
||||||
exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
|
||||||
elseif Config.Banking == "fd" then
|
|
||||||
exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
|
||||||
end
|
|
||||||
if not Reciever then
|
if not Reciever then
|
||||||
Reciever.Functions.AddMoney('bank', amount)
|
Reciever.Functions.AddMoney('bank', amount)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||||
triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
|
triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
|
||||||
else
|
else
|
||||||
local RecieverMoney = json.decode(result[1].money)
|
local RecieverMoney = json.decode(result[1].money)
|
||||||
RecieverMoney.bank += amount
|
RecieverMoney.bank += amount
|
||||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||||
end
|
end
|
||||||
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
|
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -197,92 +223,44 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
|
|||||||
baccount = newiban
|
baccount = newiban
|
||||||
amount = tonumber(newAmount)
|
amount = tonumber(newAmount)
|
||||||
|
|
||||||
local Player = QBCore.Functions.GetPlayer(src)
|
local Player = Core.Functions.GetPlayer(src)
|
||||||
if (Player.PlayerData.money.bank - amount) >= 0 then
|
if (Player.PlayerData.money.bank - amount) >= 0 then
|
||||||
local query = '%"account":"' .. baccount .. '"%'
|
local query = '%"account":"' .. baccount .. '"%'
|
||||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
||||||
if result[1] then
|
if result[1] then
|
||||||
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
||||||
Player.Functions.RemoveMoney('bank', amount)
|
Player.Functions.RemoveMoney('bank', amount)
|
||||||
if Reciever then
|
if Reciever then
|
||||||
Reciever.Functions.AddMoney('bank', amount)
|
Reciever.Functions.AddMoney('bank', amount)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
|
triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
|
||||||
else
|
else
|
||||||
local RecieverMoney = json.decode(result[1].money)
|
local RecieverMoney = json.decode(result[1].money)
|
||||||
RecieverMoney.bank += amount
|
RecieverMoney.bank += amount
|
||||||
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
|
||||||
end
|
end
|
||||||
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
|
elseif not result[1] then
|
||||||
|
triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
|
RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
|
||||||
local Player = QBCore.Functions.GetPlayer(source)
|
local Player = getPlayer(source)
|
||||||
local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname
|
local Reciever = getPlayer(tonumber(citizen))
|
||||||
local cid = Player.PlayerData.citizenid.." ["..source.."]"
|
|
||||||
local cash = Player.Functions.GetMoney("cash")
|
|
||||||
local bank = Player.Functions.GetMoney("bank")
|
|
||||||
local account = Player.PlayerData.charinfo.account
|
|
||||||
local society = 0
|
|
||||||
local gsociety = 0
|
|
||||||
|
|
||||||
-- If qb-management, grab info directly from database
|
|
||||||
if not Config.Banking == "renewed" then
|
|
||||||
local result = MySQL.Sync.fetchAll('SELECT * FROM management_funds')
|
|
||||||
for _, v in pairs(result) do
|
|
||||||
if Player.PlayerData.job.name == v.job_name then society = v.amount end
|
|
||||||
end
|
|
||||||
if Player.PlayerData.gang.name ~= "none" then
|
|
||||||
for _, v in pairs(result) do
|
|
||||||
if Player.PlayerData.gang.name == v.job_name then gsociety = v.amount end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
|
|
||||||
end
|
|
||||||
-- Grab Savings account info
|
|
||||||
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
|
||||||
if result[1] then
|
|
||||||
accountID = result[1].record_id
|
|
||||||
savingBalance = result[1].amount
|
|
||||||
else
|
|
||||||
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true
|
|
||||||
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
|
|
||||||
aid = result[1].record_id
|
|
||||||
savingBalance = result[1].amount
|
|
||||||
end
|
|
||||||
cb({name = name,
|
|
||||||
cash = cash,
|
|
||||||
bank = bank,
|
|
||||||
account = account,
|
|
||||||
cid = cid,
|
|
||||||
savbal = savingBalance,
|
|
||||||
aid = accountID,
|
|
||||||
society = society,
|
|
||||||
gsociety = gsociety})
|
|
||||||
end)
|
|
||||||
|
|
||||||
QBCore.Commands.Add("cashgive", Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)
|
|
||||||
|
|
||||||
RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
|
|
||||||
local Player = QBCore.Functions.GetPlayer(source)
|
|
||||||
local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
|
|
||||||
local amount = tonumber(price)
|
local amount = tonumber(price)
|
||||||
local balance = Player.Functions.GetMoney("cash")
|
local balance = Player.cash
|
||||||
|
|
||||||
if amount and amount > 0 then
|
if amount and amount > 0 then
|
||||||
if balance >= amount then
|
if balance >= amount then
|
||||||
Player.Functions.RemoveMoney('cash', amount)
|
chargePlayer(amount, "cash", source)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
|
triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
|
||||||
Reciever.Functions.AddMoney('cash', amount)
|
fundPlayer(amount, "cash", Reciever.source)
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
|
triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
|
||||||
elseif balance < amount then
|
elseif balance < amount then
|
||||||
triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source)
|
triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
|
||||||
end
|
end
|
||||||
else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end
|
else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
99
server/chargerserver.lua
Normal file
99
server/chargerserver.lua
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
onResourceStart(function()
|
||||||
|
for k in pairs(Config.Receipts.Jobs) do
|
||||||
|
while not Jobs do Wait(10) end
|
||||||
|
if not Jobs[k] and not Gangs[k] then
|
||||||
|
debugPrint("^1Error^7: ^5Config^7.^5Receipts^7.^5Jobs ^2searched for job/gang ^7'^3"..k.."^7' ^2and couldn't find it in the Shared^7")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if Items and not Items["payticket"] then
|
||||||
|
debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7")
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, v in pairs({"cashregister", "terminal"}) do
|
||||||
|
registerCommand(v, {
|
||||||
|
locale("command", "cash_reg"), {}, false,
|
||||||
|
function(source)
|
||||||
|
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if Items["terminal"] then
|
||||||
|
createUseableItem("terminal", function(source, item)
|
||||||
|
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
createCallback(getScript()..":MakePlayerList", function(source)
|
||||||
|
local onlineList = {}
|
||||||
|
for _, v in pairs(GetPlayers()) do
|
||||||
|
if v ~= nil or type(v) ~= "number" then
|
||||||
|
local Player = getPlayer(v)
|
||||||
|
if Player.name then
|
||||||
|
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
|
||||||
|
end
|
||||||
|
Wait(10)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return onlineList
|
||||||
|
end)
|
||||||
|
|
||||||
|
end, true)
|
||||||
|
|
||||||
|
RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang)
|
||||||
|
local src = source
|
||||||
|
local biller = getPlayer(src)
|
||||||
|
local billed = getPlayer(tonumber(citizen))
|
||||||
|
local amount = tonumber(price)
|
||||||
|
local balance = billed[billtype]
|
||||||
|
if amount and amount > 0 then
|
||||||
|
if balance < amount then
|
||||||
|
triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
|
||||||
|
triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
|
||||||
|
if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
|
||||||
|
TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
|
||||||
|
else
|
||||||
|
if sendPhoneInvoice({
|
||||||
|
src = billed.source,
|
||||||
|
amount = amount,
|
||||||
|
billedCitizenid = billed.citizenId,
|
||||||
|
job = biller.job,
|
||||||
|
name = biller.firstname,
|
||||||
|
billerCitizenid = biller.citizenId,
|
||||||
|
label = label,
|
||||||
|
|
||||||
|
}) then
|
||||||
|
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
|
||||||
|
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
|
||||||
|
else
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent(getScript()..":server:PayPopup", function(data)
|
||||||
|
local src = source
|
||||||
|
local billed = getPlayer(src)
|
||||||
|
local biller = getPlayer(tonumber(data.biller))
|
||||||
|
local newdata = {
|
||||||
|
senderCitizenId = biller.citizenid,
|
||||||
|
society = data.gang and biller.gang or biller.job,
|
||||||
|
amount = data.amount
|
||||||
|
}
|
||||||
|
if data.accept then
|
||||||
|
chargePlayer(data.amount, data.billtype, src)
|
||||||
|
if Config.General.ApGov then
|
||||||
|
exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
|
||||||
|
end
|
||||||
|
TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
|
||||||
|
triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
|
||||||
|
elseif not data.accept then
|
||||||
|
triggerNotify(nil, locale("success", "declined"), "error", src)
|
||||||
|
triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
|
||||||
|
end
|
||||||
|
end)
|
||||||
100
server/polchargeserver.lua
Normal file
100
server/polchargeserver.lua
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
onResourceStart(function()
|
||||||
|
registerCommand("polcharge", {
|
||||||
|
locale("command", "charge"), {}, false,
|
||||||
|
function(source)
|
||||||
|
TriggerClientEvent(getScript()..":client:PolCharge", source)
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end, true)
|
||||||
|
|
||||||
|
RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
|
||||||
|
local src = source
|
||||||
|
local biller = getPlayer(src)
|
||||||
|
local billed = getPlayer(tonumber(citizen))
|
||||||
|
local price = math.floor(tonumber(price))
|
||||||
|
|
||||||
|
local commPercent = Config.PolCharge.FineJobs[biller.job] and Config.PolCharge.FineJobs[biller.job].Commission or 0.25
|
||||||
|
|
||||||
|
local commission = math.floor(price * commPercent)
|
||||||
|
|
||||||
|
if price > 0 then
|
||||||
|
if not Config.PolCharge.FineJobConfirmation then
|
||||||
|
polCharge({
|
||||||
|
biller = biller,
|
||||||
|
billed = billed,
|
||||||
|
price = price,
|
||||||
|
commission = commission,
|
||||||
|
billerJob = tostring(biller.job),
|
||||||
|
amountChange = (price - commission)
|
||||||
|
})
|
||||||
|
|
||||||
|
triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
|
||||||
|
triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
|
||||||
|
else
|
||||||
|
TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
|
||||||
|
end
|
||||||
|
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent(getScript()..":server:PolPopup", function(data)
|
||||||
|
local src = source
|
||||||
|
local billed = getPlayer(src)
|
||||||
|
local biller = getPlayer(tonumber(data.biller))
|
||||||
|
local price = math.floor(data.amount)
|
||||||
|
local commission = math.floor(tonumber(data.amount) * data.commPercent)
|
||||||
|
if data.accept then
|
||||||
|
polCharge({
|
||||||
|
biller = biller,
|
||||||
|
billed = billed,
|
||||||
|
price = price,
|
||||||
|
commission = commission,
|
||||||
|
billerJob = tostring(biller.job),
|
||||||
|
amountChange = (price - commission)
|
||||||
|
})
|
||||||
|
elseif not data.accept then
|
||||||
|
triggerNotify(nil, locale("error", "declined_payment"), nil, src)
|
||||||
|
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function polCharge(data)
|
||||||
|
local billedSource, billerSource, newAmount = data.billed.source, data.biller.source, 0
|
||||||
|
local bankScript = nil
|
||||||
|
|
||||||
|
chargePlayer(data.price, "bank", billedSource)
|
||||||
|
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7")
|
||||||
|
|
||||||
|
if Config.ApGov then
|
||||||
|
exports['ap-government']:chargeCityTax(billedSource, "Item", data.price)
|
||||||
|
end
|
||||||
|
|
||||||
|
fundPlayer(data.commission, "bank", billerSource)
|
||||||
|
debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)")
|
||||||
|
|
||||||
|
if isStarted("Renewed-Banking") then
|
||||||
|
bankScript = "Renewed-Banking"
|
||||||
|
exports["Renewed-Banking"]:addAccountMoney(data.billerJob, data.amountChange)
|
||||||
|
newAmount = exports["Renewed-Banking"]:getAccountMoney(data.billerJob)
|
||||||
|
|
||||||
|
elseif isStarted("qb-banking") then
|
||||||
|
bankScript = "qb-banking"
|
||||||
|
exports["qb-banking"]:AddMoney(data.billerJob, data.amountChange, "Cash Register Payment")
|
||||||
|
newAmount = exports["qb-banking"]:GetAccountBalance(data.billerJob)
|
||||||
|
|
||||||
|
elseif isStarted("fd_banking") then
|
||||||
|
bankScript = "fd_banking"
|
||||||
|
if gang then
|
||||||
|
exports["fd_banking"]:AddGangMoney(data.billerJob, data.amountChange)
|
||||||
|
newAmount = exports["fd_banking"]:GetGangAccount(data.billerJob)
|
||||||
|
else
|
||||||
|
exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange)
|
||||||
|
newAmount = exports["fd_banking"]:GetAccount(data.billerJob)
|
||||||
|
end
|
||||||
|
elseif isStarted("okokBanking") then
|
||||||
|
bankScript = "okokBanking"
|
||||||
|
exports['okokBanking']:AddMoney(data.billerJob, data.amountChange)
|
||||||
|
newAmount = exports['okokBanking']:GetAccount(data.billerJob)
|
||||||
|
end
|
||||||
|
|
||||||
|
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")")
|
||||||
|
end
|
||||||
@@ -1,264 +0,0 @@
|
|||||||
|
|
||||||
local function cv(amount)
|
|
||||||
local formatted = amount
|
|
||||||
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
|
|
||||||
return formatted
|
|
||||||
end
|
|
||||||
|
|
||||||
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
|
|
||||||
for k in pairs(Config.Jobs) do
|
|
||||||
if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
|
|
||||||
print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
CreateThread(function()
|
|
||||||
if Config.Enablecommand then
|
|
||||||
QBCore.Commands.Add("cashregister", Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
QBCore.Commands.Add("polcharge", Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
|
|
||||||
|
|
||||||
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
|
|
||||||
local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
|
|
||||||
local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
|
|
||||||
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
|
|
||||||
if gang then
|
|
||||||
if Config.Banking == "renewed" then
|
|
||||||
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
|
|
||||||
if Config.Debug then
|
|
||||||
print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
|
|
||||||
elseif Config.Banking == "qb" then
|
|
||||||
exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
|
|
||||||
elseif Config.Banking == "fd" then
|
|
||||||
exports.fd_banking:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports.fd_banking:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
|
|
||||||
end
|
|
||||||
elseif not gang then
|
|
||||||
if Config.Banking == "renewed"
|
|
||||||
then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..tostring(exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name)).."^7)") end
|
|
||||||
elseif Config.Banking == "qb" then
|
|
||||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
|
||||||
elseif Config.Banking == "fd" then
|
|
||||||
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif not biller then --Find the biller from their citizenid
|
|
||||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
|
||||||
local Player = QBCore.Functions.GetPlayer(v)
|
|
||||||
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
|
|
||||||
end
|
|
||||||
triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- If ticket system enabled, do this
|
|
||||||
if (biller.PlayerData.job.onduty or gang) and Config.TicketSystem then
|
|
||||||
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
|
|
||||||
if Config.TicketSystemAll then
|
|
||||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
|
||||||
local Player = QBCore.Functions.GetPlayer(v)
|
|
||||||
if Player ~= nil or Player ~= billed then
|
|
||||||
if gang then
|
|
||||||
if Player.PlayerData.gang.name == data.society then
|
|
||||||
if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
|
||||||
if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Commission section, does each config option separately
|
|
||||||
local comm = tonumber(Config.Jobs[data.society].Commission)
|
|
||||||
if Config.Commission and comm ~= 0 then
|
|
||||||
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
|
|
||||||
if Config.CommissionDouble then
|
|
||||||
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
|
|
||||||
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
|
|
||||||
end
|
|
||||||
if Config.CommissionAll then
|
|
||||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
|
||||||
local Player = QBCore.Functions.GetPlayer(v)
|
|
||||||
if Player and Player ~= biller then
|
|
||||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
|
||||||
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterServerEvent('jim-payments:Tickets:Sell', function()
|
|
||||||
local Player = QBCore.Functions.GetPlayer(source)
|
|
||||||
if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return
|
|
||||||
else
|
|
||||||
tickets = Player.Functions.GetItemByName("payticket").amount
|
|
||||||
Player.Functions.RemoveItem('payticket', tickets)
|
|
||||||
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
|
|
||||||
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
|
|
||||||
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
|
|
||||||
cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket'))
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
|
|
||||||
local src = source
|
|
||||||
local biller = QBCore.Functions.GetPlayer(src)
|
|
||||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
|
||||||
local amount = tonumber(price)
|
|
||||||
local balance = billed.Functions.GetMoney(billtype)
|
|
||||||
if amount and amount > 0 then
|
|
||||||
if balance < amount then
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local label = biller.PlayerData.job.label
|
|
||||||
if gang == true then label = biller.PlayerData.gang.label end
|
|
||||||
if Config.PhoneBank == false or gang == true or billtype == "cash" then
|
|
||||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
|
|
||||||
else
|
|
||||||
if Config.PhoneType == "qb" then
|
|
||||||
MySQL.Async.insert(
|
|
||||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
|
||||||
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
|
|
||||||
if id then
|
|
||||||
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
|
|
||||||
elseif Config.PhoneType == "gks" then
|
|
||||||
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
|
|
||||||
['@citizenid'] = billed.PlayerData.citizenid,
|
|
||||||
['@amount'] = amount,
|
|
||||||
['@society'] = biller.PlayerData.job.name,
|
|
||||||
['@sender'] = biller.PlayerData.charinfo.firstname,
|
|
||||||
['@sendercitizenid'] = biller.PlayerData.citizenid,
|
|
||||||
['@label'] = biller.PlayerData.job.label,
|
|
||||||
})
|
|
||||||
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
|
|
||||||
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
|
|
||||||
end
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source)
|
|
||||||
end
|
|
||||||
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
|
|
||||||
local src = source
|
|
||||||
local billed = QBCore.Functions.GetPlayer(src)
|
|
||||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
|
||||||
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
|
|
||||||
if data.gang == true then newdata.society = biller.PlayerData.gang.name end
|
|
||||||
if data.accept == true then
|
|
||||||
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
|
|
||||||
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
|
|
||||||
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
|
|
||||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
|
|
||||||
elseif data.accept == false then
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["declined"], nil, src)
|
|
||||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
|
|
||||||
local src = source
|
|
||||||
local biller = QBCore.Functions.GetPlayer(src)
|
|
||||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
|
||||||
local price = math.floor(tonumber(price))
|
|
||||||
local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission)
|
|
||||||
if price > 0 then
|
|
||||||
if not Config.FineJobConfirmation then
|
|
||||||
if billed.Functions.RemoveMoney("bank", price) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7") end end
|
|
||||||
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
|
|
||||||
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
|
||||||
|
|
||||||
if Config.Banking == "renewed" then
|
|
||||||
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
|
|
||||||
elseif Config.Banking == "qb" then
|
|
||||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
|
||||||
elseif Config.Banking == "fd" then
|
|
||||||
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
|
|
||||||
end
|
|
||||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
|
|
||||||
else
|
|
||||||
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
|
|
||||||
end
|
|
||||||
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
|
|
||||||
local src = source
|
|
||||||
local billed = QBCore.Functions.GetPlayer(src)
|
|
||||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
|
||||||
data.amount = math.floor(data.amount)
|
|
||||||
local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
|
|
||||||
if data.accept == true then
|
|
||||||
if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
|
|
||||||
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
|
|
||||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
|
|
||||||
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
|
||||||
|
|
||||||
if Config.Banking == "renewed" then
|
|
||||||
exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
|
|
||||||
elseif Config.Banking == "qb" then
|
|
||||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
|
||||||
elseif Config.Banking == "fd" then
|
|
||||||
exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
|
|
||||||
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
|
|
||||||
local onlineList = {}
|
|
||||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
|
||||||
local P = QBCore.Functions.GetPlayer(v)
|
|
||||||
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
|
|
||||||
end
|
|
||||||
cb(onlineList)
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
CreateThread(function()
|
|
||||||
if Config.Usebzzz then
|
|
||||||
QBCore.Functions.CreateUseableItem('terminal', function(source, item)
|
|
||||||
TriggerClientEvent("jim-payments:client:Charge", source, {}, true)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
121
server/ticketserver.lua
Normal file
121
server/ticketserver.lua
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
|
||||||
|
local src = source
|
||||||
|
local activePlayers = GetPlayers()
|
||||||
|
local commPercent = 0
|
||||||
|
jsonPrint(data)
|
||||||
|
|
||||||
|
local commPercent = Config.PolCharge.FineJobs[data.society] and Config.PolCharge.FineJobs[data.society].Commission or 0.25
|
||||||
|
|
||||||
|
local takecomm = math.floor(data.amount * commPercent)
|
||||||
|
|
||||||
|
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
|
||||||
|
local amountChange, newAmount = (data.amount - takecomm), 0
|
||||||
|
local society = gang and tostring(biller.gang) or tostring(biller.job)
|
||||||
|
local bankScript = nil
|
||||||
|
if isStarted("Renewed-Banking") then
|
||||||
|
bankScript = "Renewed-Banking"
|
||||||
|
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
|
||||||
|
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
|
||||||
|
|
||||||
|
elseif isStarted("qb-banking") then
|
||||||
|
bankScript = "qb-banking"
|
||||||
|
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
|
||||||
|
newAmount = exports["qb-banking"]:GetAccountBalance(society)
|
||||||
|
|
||||||
|
elseif isStarted("fd_banking") then
|
||||||
|
bankScript = "fd_banking"
|
||||||
|
if gang then
|
||||||
|
exports["fd_banking"]:AddGangMoney(society, amountChange)
|
||||||
|
newAmount = exports["fd_banking"]:GetGangAccount(society)
|
||||||
|
else
|
||||||
|
exports["fd_banking"]:AddMoney(society, amountChange)
|
||||||
|
newAmount = exports["fd_banking"]:GetAccount(society)
|
||||||
|
end
|
||||||
|
elseif isStarted("okokBanking") then
|
||||||
|
bankScript = "okokBanking"
|
||||||
|
exports['okokBanking']:AddMoney(society, amountChange)
|
||||||
|
newAmount = exports['okokBanking']:GetAccount(society)
|
||||||
|
end
|
||||||
|
|
||||||
|
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
|
||||||
|
elseif not biller then --Find the biller from their citizenid
|
||||||
|
for _, v in pairs(activePlayers) do
|
||||||
|
local Player = getPlayer(v)
|
||||||
|
if Player.citizenid == data.senderCitizenId then
|
||||||
|
biller = Player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If ticket system enabled, do this
|
||||||
|
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
|
||||||
|
if not Config.Receipts.Jobs[data.society] then
|
||||||
|
print("^1Error^7: Failed to find job "..data.society.." in ^2Config.Receipts.Jobs^7")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
|
||||||
|
if Config.Receipts.TicketSystemAll then
|
||||||
|
for _, v in pairs(activePlayers) do
|
||||||
|
local Player = getPlayer(v)
|
||||||
|
if v ~= src then
|
||||||
|
if gang then
|
||||||
|
if Player.gang == data.society then
|
||||||
|
addItem("payticket", 1, nil, Player.source)
|
||||||
|
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if Player.job == data.society and Player.onDuty then
|
||||||
|
print("player on duty, giving tickets")
|
||||||
|
addItem("payticket", 1, nil, Player.source)
|
||||||
|
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
addItem("payticket", 1, nil, biller.source)
|
||||||
|
triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Commission section, does each config option separately
|
||||||
|
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
|
||||||
|
if Config.Receipts.Commission and comm ~= 0 then
|
||||||
|
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
|
||||||
|
if Config.Receipts.CommissionDouble then
|
||||||
|
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
|
||||||
|
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
|
||||||
|
else
|
||||||
|
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
|
||||||
|
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
|
||||||
|
end
|
||||||
|
if Config.Receipts.CommissionAll then
|
||||||
|
for _, v in pairs(activePlayers) do
|
||||||
|
local Player = getPlayer(v)
|
||||||
|
if v ~= biller.source then
|
||||||
|
if Player.job == data.society and Player.onDuty then
|
||||||
|
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
|
||||||
|
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
|
||||||
|
local Player = getPlayer(src)
|
||||||
|
local hasItem, hasTable = hasItem("payticket", 1, src)
|
||||||
|
if not hasItem then
|
||||||
|
triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
|
||||||
|
return
|
||||||
|
else
|
||||||
|
local tickets = hasTable["payticket"].count
|
||||||
|
removeItem("payticket", tickets, src)
|
||||||
|
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
|
||||||
|
fundPlayer(pay, "bank", src)
|
||||||
|
triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
|
||||||
|
end
|
||||||
|
end)
|
||||||
65
shared/banklocs.lua
Normal file
65
shared/banklocs.lua
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
BankLocations = {
|
||||||
|
["legion"] = {
|
||||||
|
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
||||||
|
},
|
||||||
|
["hawick"] = {
|
||||||
|
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
||||||
|
},
|
||||||
|
["vinewood"] = {
|
||||||
|
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
||||||
|
},
|
||||||
|
["delperro"] = {
|
||||||
|
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
||||||
|
},
|
||||||
|
["route1"] = {
|
||||||
|
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
||||||
|
},
|
||||||
|
["route68"] = {
|
||||||
|
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
||||||
|
},
|
||||||
|
["paleto"] = {
|
||||||
|
vec4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
|
||||||
|
},
|
||||||
|
["pacific"] = {
|
||||||
|
vec4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
|
||||||
|
vec4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
if Config.General.Gabz then
|
||||||
|
Config.Receipts.CashInLocations = {
|
||||||
|
vec4(269.28, 217.24, 106.28, 69.0)
|
||||||
|
}
|
||||||
|
BankLocations = {
|
||||||
|
["legion"] = {
|
||||||
|
vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
|
||||||
|
},
|
||||||
|
["hawick"] = {
|
||||||
|
vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
|
||||||
|
},
|
||||||
|
["vinewood"] = {
|
||||||
|
vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
|
||||||
|
},
|
||||||
|
["delperro"] = {
|
||||||
|
vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
|
||||||
|
},
|
||||||
|
["route1"] = {
|
||||||
|
vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
|
||||||
|
},
|
||||||
|
["route68"] = {
|
||||||
|
vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
|
||||||
|
},
|
||||||
|
["paleto"] = {
|
||||||
|
vec4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
|
||||||
|
vec4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
|
||||||
|
},
|
||||||
|
["pacific"] = {
|
||||||
|
vec4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
|
||||||
|
vec4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
|
||||||
|
vec4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
|
||||||
|
vec4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
|
||||||
|
vec4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
|
||||||
|
vec4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
|
||||||
|
},
|
||||||
|
}
|
||||||
|
end
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
QBCore = exports['qb-core']:GetCoreObject()
|
|
||||||
|
|
||||||
local time = 1000
|
|
||||||
function loadModel(model) if not HasModelLoaded(model) then
|
|
||||||
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
|
||||||
while not HasModelLoaded(model) do
|
|
||||||
if time > 0 then time -= 1 RequestModel(model)
|
|
||||||
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
|
|
||||||
end
|
|
||||||
Wait(10)
|
|
||||||
end
|
|
||||||
end end
|
|
||||||
function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
|
|
||||||
function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
|
|
||||||
function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
|
|
||||||
function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
|
|
||||||
function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
|
|
||||||
|
|
||||||
function lookEnt(entity)
|
|
||||||
if type(entity) == "vector3" then
|
|
||||||
if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then
|
|
||||||
TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
|
|
||||||
Wait(1500)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if DoesEntityExist(entity) then
|
|
||||||
if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then
|
|
||||||
TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
|
|
||||||
Wait(1500)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function destroyProp(entity)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
|
|
||||||
SetEntityAsMissionEntity(entity) Wait(5)
|
|
||||||
DetachEntity(entity, true, true) Wait(5)
|
|
||||||
DeleteObject(entity)
|
|
||||||
end
|
|
||||||
|
|
||||||
function makeProp(data, freeze, synced)
|
|
||||||
loadModel(data.prop)
|
|
||||||
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z, synced or false, synced or false, 0)
|
|
||||||
SetEntityHeading(prop, data.coords.w+180.0)
|
|
||||||
FreezeEntityPosition(prop, freeze or 0)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
|
|
||||||
return prop
|
|
||||||
end
|
|
||||||
|
|
||||||
function makePed(model, coords, freeze, collision, scenario, anim)
|
|
||||||
loadModel(model)
|
|
||||||
local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false)
|
|
||||||
SetEntityInvincible(ped, true)
|
|
||||||
SetBlockingOfNonTemporaryEvents(ped, true)
|
|
||||||
FreezeEntityPosition(ped, freeze or true)
|
|
||||||
if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
|
|
||||||
if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
|
|
||||||
if anim then
|
|
||||||
loadAnimDict(anim[1])
|
|
||||||
TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0)
|
|
||||||
end
|
|
||||||
if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end
|
|
||||||
return ped
|
|
||||||
end
|
|
||||||
|
|
||||||
function makeBlip(data)
|
|
||||||
local blip = AddBlipForCoord(data.coords)
|
|
||||||
SetBlipAsShortRange(blip, true)
|
|
||||||
SetBlipSprite(blip, data.sprite or 1)
|
|
||||||
SetBlipColour(blip, data.col or 0)
|
|
||||||
SetBlipScale(blip, data.scale or 0.7)
|
|
||||||
SetBlipDisplay(blip, (data.disp or 6))
|
|
||||||
BeginTextCommandSetBlipName('STRING')
|
|
||||||
AddTextComponentString(tostring(data.name))
|
|
||||||
EndTextCommandSetBlipName(blip)
|
|
||||||
if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
|
|
||||||
return blip
|
|
||||||
end
|
|
||||||
|
|
||||||
function triggerNotify(title, message, type, src)
|
|
||||||
if Config.Notify == "okok" then
|
|
||||||
if not src then exports['okokNotify']:Alert(title, message, 6000, type or 'info')
|
|
||||||
else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type or 'info') end
|
|
||||||
elseif Config.Notify == "qb" then
|
|
||||||
if not src then TriggerEvent("QBCore:Notify", message, "primary")
|
|
||||||
else TriggerClientEvent("QBCore:Notify", src, message, "primary") end
|
|
||||||
elseif Config.Notify == "t" then
|
|
||||||
if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
|
|
||||||
else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
|
|
||||||
elseif Config.Notify == "infinity" then
|
|
||||||
if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
|
|
||||||
else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
|
|
||||||
elseif Config.Notify == "rr" then
|
|
||||||
if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
|
|
||||||
else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function pairsByKeys(t)
|
|
||||||
local a = {}
|
|
||||||
for n in pairs(t) do a[#a+1] = n end
|
|
||||||
table.sort(a)
|
|
||||||
local i = 0
|
|
||||||
local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
|
|
||||||
return iter
|
|
||||||
end
|
|
||||||
|
|
||||||
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
|
|
||||||
|
|
||||||
function cv(amount)
|
|
||||||
local formatted = amount
|
|
||||||
while true do
|
|
||||||
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
|
|
||||||
if (k==0) then break end
|
|
||||||
end
|
|
||||||
return formatted
|
|
||||||
end
|
|
||||||
6
version.txt
Normal file
6
version.txt
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
3.0.05
|
||||||
|
|
||||||
|
- Add extra check for if playerData exists when getting player list
|
||||||
|
- Add new lookAtCharge option to allow players to target who to charge
|
||||||
|
|
||||||
|
https://github.com/jimathy/jim-payments
|
||||||
Reference in New Issue
Block a user