4 Commits

Author SHA1 Message Date
Jim Shield
ec40bd5cf1 v2.8.3 - Renewed's QB-Phone support 2022-09-20 21:06:56 +01:00
Jim Shield
70f2ed8005 2.8.2 - Fix renewed banking support + debug prints 2022-09-19 09:20:55 +01:00
Jim Shield
f0f5f19af8 v2.8.1 - Support added for Renewed-Banking + lua54 2022-09-18 15:32:10 +01:00
Jim Shield
939026fd68 Revert "Version 1.8.1 - Support added for Renewed Banking"
This reverts commit de4e6ad312.
2022-09-18 15:30:31 +01:00
4 changed files with 40 additions and 23 deletions

View File

@@ -81,9 +81,21 @@ TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.fir
```
- The phone should now be integrated with jim-payments
---
#### Renewed QB-Phone:
- Go to `qb-phone > server > invoices.lua`
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
```lua
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
```
- When invoices are paid, they should now be integrated with jim-payments
# Setup/Config
---
## Custom Locations
- You can make of this payment system for a job script that wasn't created by me
@@ -180,6 +192,9 @@ FineJobList = true, -- "true" to use nearby player list feature in the cash regi
- Support for renewed banking added
- Toggle `RenewedBanking` in the config.lua to enable this
### Renewed's qb-phone
- Simply leave the Config.PhoneType as `"qb"`
### AP-Goverment
- Support for AP-Goverment Tax on payments
- Toggle `ApGov` in the config.lua to enable this

View File

@@ -1,4 +1,4 @@
print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^41 ^7- ^2Payments Script by ^1Jimathy^7")
print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^43 ^7- ^2Payments Script by ^1Jimathy^7")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -15,6 +15,9 @@ Config = {
Manage = true, -- "true" if using qb-management
-- "false" if using qb-bossmenu
RenewedBanking = false, -- Enable if using Renewed-Banking (requires Manage to be true and leaving jim-payments banking part separate)
ApGov = false, -- Toggle support for AP-Goverment Tax
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
@@ -36,7 +39,7 @@ Config = {
`U_F_M_CasinoShop_01`,
},
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use confirmation now
-- This is helpful for phones that don't support invoices well
@@ -89,8 +92,6 @@ Config = {
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
RenewedBanking = false, -- Enable if using renewed banking
ApGov = false, -- Add support for AP-Goverment Tax
---------------------
-- Banking Systems --
---------------------

View File

@@ -1,6 +1,6 @@
name "Jim-Payments"
author "Jimathy"
version "v2.8.1"
version "v2.8.3"
description "Payment Script By Jimathy"
fx_version "cerulean"
game "gta5"
@@ -9,4 +9,4 @@ lua54 'yes'
dependencies { 'qb-input', 'qb-target', }
client_scripts { 'client/*.lua', 'locales/*.lua' }
server_scripts { '@oxmysql/lib/MySQL.lua', 'server/*.lua' }
shared_scripts { 'config.lua', 'shared/*.lua', 'locales/*.lua' }
shared_scripts { 'config.lua', 'shared/*.lua', 'locales/*.lua' }

View File

@@ -24,18 +24,18 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
if gang then
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
if Config.RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
else
exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
end
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3GangMenu^7: ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7'") end
end
elseif not gang then
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name).."^7)") end
else
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
@@ -54,7 +54,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
end
local duty = true
if not biller.PlayerData.job.onduty or gang == nil then duty = false end
if not biller.PlayerData.job.onduty or gang ~= nil then duty = false end
-- If ticket system enabled, do this
if duty and Config.TicketSystem then
@@ -64,21 +64,18 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil or Player ~= billed then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
if gang then
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
else
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
end
@@ -143,7 +140,11 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
if Config.PhoneType == "qb" then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
if id then
TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
end
end)
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
elseif Config.PhoneType == "gks" then
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
@@ -192,7 +193,7 @@ RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
else
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
@@ -221,7 +222,7 @@ RegisterServerEvent("jim-payments:server:PolPopup", function(data)
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Manage then
if RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.RenewedBanking then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
else
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
@@ -243,4 +244,4 @@ QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source,
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
end
cb(onlineList)
end)
end)