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https://github.com/jimathy/jim-payments.git
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6 Commits
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d05d8626c4 | ||
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35c95f500d | ||
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0da4cfb191 | ||
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f723d6f444 | ||
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26cf5f4cc9 | ||
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f90161b82d |
@@ -3,23 +3,22 @@ local Till = {}
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function spawnCustomRegisters()
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function spawnCustomRegisters()
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Wait(1000)
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Wait(1000)
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for k, v in pairs(Config.CustomCashRegisters) do
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for k, v in pairs(Config.CustomCashRegisters) do
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for i = 1, #v do
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for i = 1, #v do
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local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
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local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
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createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
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local img = v.img or v[i].img
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{
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createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, {name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly = debugMode, minZ = v[i].coords.z-0.1, maxZ = v[i].coords.z+0.4}}, {
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action = function()
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{
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TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""})
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action = function() TriggerEvent(getScript()..":client:Charge", {job = job, gang = gang, img = img}) end,
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end,
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icon = "fas fa-credit-card",
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icon = "fas fa-credit-card",
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label = locale("target", "charge"),
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label = locale("target","charge"),
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job = job,
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job = job,
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gang = gang
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gang = gang
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}
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}
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}, 2.0)
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}, 2.0)
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if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords + vec4(0,0,1.0, 0.0)}, 1, false) end
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if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords+vec4(0,0,1.0, 0.0)}, 1, false) end
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end
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end
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end
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end
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end
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end
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onPlayerLoaded(function() spawnCustomRegisters() end, true)
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onPlayerLoaded(function() spawnCustomRegisters() end, true)
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@@ -311,4 +310,6 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
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})
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})
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end,
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end,
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})
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})
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end)
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end)
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38
config.lua
38
config.lua
@@ -12,13 +12,13 @@ Config = {
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Notify = "gta", -- "qb", "ox", "gta", "esx"
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Notify = "gta", -- "qb", "ox", "gta", "esx"
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ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
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ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
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DontUseTarget = false, -- uses drawtext targets instead of alt targets
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DontUseTarget = false, -- uses drawtext targets instead of alt targets
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},
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},
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Crafting = {
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Crafting = {
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craftCam = true,
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MultiCraft = true,
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MultiCraft = true,
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MultiCraftAmounts = { [1], [5], [10] },
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showItemBox = true,
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showItemBox = true,
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},
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},
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@@ -84,6 +84,7 @@ Config = {
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CustomCashRegisters = {
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CustomCashRegisters = {
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-- ["jobname"] = { -- Player job role restriction
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-- ["jobname"] = { -- Player job role restriction
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-- img = "https://i.ibb.co/HfVy87fW/image.png", -- url to image file
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-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
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-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
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-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
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-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
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-- },
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-- },
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@@ -158,12 +159,35 @@ Config = {
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PlayerGang, PlayerJob, onDuty = {}, {}, nil
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PlayerGang, PlayerJob, onDuty = {}, {}, nil
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-- Test function for locales
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-- Function for locales
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-- Don't touch unless you know what you're doing
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-- This needs to be here because it loads before everything else
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function locale(section, string)
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function locale(section, string)
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if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
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if not Config.Lan or Config.Lan == "" then
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print("^1Error^7: ^3Config^7.^3Lan ^1not set^7, ^2falling back to Config.Lan = 'en'")
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Config = Config or {}
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Config.Lan = "en"
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end
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local localTable = Loc[Config.Lan]
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local localTable = Loc[Config.Lan]
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if not localTable then return "Locale Table Not Found" end
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-- If Loc[..] doesn't exist, warn user
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if not localTable[section] then return "["..section.."] Invalid" end
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if not localTable then
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if not localTable[section][string] then return "["..string.."] Invalid" end
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print("Locale Table '"..Config.Lan.."' Not Found")
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return "Locale Table '"..Config.Lan.."' Not Found"
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end
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-- If Loc[..].section doesn't exist, warn user
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if not localTable[section] then
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print("^1Error^7: Locale Section: ['"..section.."'] Invalid")
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return "Locale Section: ['"..section.."'] Invalid"
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end
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-- If Loc[..].section.string doesn't exist, warn user
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if not localTable[section][string] then
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print("^1Error^7: Locale String: ['"..section.."']['"..string.."'] Invalid")
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return "Locale String: ['"..string.."'] Invalid"
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end
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-- If no issues, return the string
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return localTable[section][string]
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return localTable[section][string]
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end
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end
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