diff --git a/jim-payments/atms.lua b/jim-payments/atms.lua deleted file mode 100644 index c80bfd7..0000000 --- a/jim-payments/atms.lua +++ /dev/null @@ -1,343 +0,0 @@ -local QBCore = exports['qb-core']:GetCoreObject() - --- This script is a simple replacement for QB-Banking and QB-ATMs --- It uses QB-Input and server callbacks to retreive info about accounts and cash --- This requires QB-Target and has the location of every ATM, ATM prop and bank window - -local Targets = {} -local Peds = {} - -local BankLoc = Config.VanBankLocations -local ATMLoc = Config.VanATMLocations - -local function cv(amount) - local formatted = amount - while true do - formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') - if (k==0) then - break - end - end - return formatted -end - -local bossroles = {} -local gangroles = {} -CreateThread(function() - if Config.Gabz then BankLoc = Config.GabzBankLocations ATMLoc = Config.GabzATMLocations end - if Config.useATM then - if Config.ATMBlips then - for k, v in pairs(Config.WallATMLocations) do - blip = AddBlipForCoord(v) - SetBlipSprite(blip, 108) - SetBlipDisplay(blip, 4) - SetBlipScale(blip, 0.55) - SetBlipColour(blip, 3) - SetBlipAsShortRange(blip, true) - BeginTextCommandSetBlipName("STRING") - AddTextComponentString("ATM") - EndTextCommandSetBlipName(blip) - end - for k, v in pairs(ATMLoc) do - blip = AddBlipForCoord(v) - SetBlipSprite(blip, 108) - SetBlipDisplay(blip, 4) - SetBlipScale(blip, 0.55) - SetBlipColour(blip, 3) - SetBlipAsShortRange(blip, true) - BeginTextCommandSetBlipName("STRING") - AddTextComponentString("ATM") - EndTextCommandSetBlipName(blip) - end - end - end - if Config.useBanks then - if Config.BankBlips then - for k,v in pairs(BankLoc) do - for l, b in pairs(v) do - blip = AddBlipForCoord(b) - SetBlipSprite(blip, 108) - SetBlipDisplay(blip, 4) - SetBlipScale(blip, 0.55) - SetBlipColour(blip, 2) - SetBlipAsShortRange(blip, true) - BeginTextCommandSetBlipName("STRING") - AddTextComponentString("Bank") - EndTextCommandSetBlipName(blip) - break - end - end - end - end - if Config.useATM or Config.useBanks then - for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs - if QBCore.Shared.Jobs[tostring(k)] then - for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades - if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss - if bossroles[tostring(k)] ~= nil then -- checks if the line exists - if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the - else bossroles[tostring(k)] = tonumber(l) - end - end - end - end - end - for k, v in pairs(QBCore.Shared.Gangs) do - if QBCore.Shared.Gangs[tostring(k)] then - for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do - if tostring(k) ~= "none" then - if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then - if gangroles[tostring(k)] ~= nil then - if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end - else gangroles[tostring(k)] = tonumber(l) - end - end - end - end - end - end - end - if Config.useATM then - exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, }) - for k,v in pairs(Config.WallATMLocations) do - Targets["jimwallatm"..k] = - exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, }, - { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, - --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, - }, distance = 1.5 }) - end - for k,v in pairs(ATMLoc) do - Targets["jimatm"..k] = - exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, }, - { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, - --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, - }, distance = 1.5 }) - end - end - if Config.useBanks then - for k,v in pairs(BankLoc) do - for l, b in pairs(v) do - Targets["jimbank"..k..l] = - exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, }, - { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" }, - - { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Access Society Account", id = "society", job = bossroles }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles }, - - { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, }, - distance = 2.5 }) - if Config.Peds then - local i = math.random(1, #Config.PedPool) - RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end - if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)), b[4], false, false) end - if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end - end - end - end - end -end) - -local function PlayATMAnimation(animation) - if animation == 'enter' then RequestAnimDict('amb@prop_human_atm@male@enter') - while not HasAnimDictLoaded('amb@prop_human_atm@male@enter') do Wait(1) end - if HasAnimDictLoaded('amb@prop_human_atm@male@enter') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) end - end - if animation == 'exit' then RequestAnimDict('amb@prop_human_atm@male@exit') - while not HasAnimDictLoaded('amb@prop_human_atm@male@exit') do Wait(1) end - if HasAnimDictLoaded('amb@prop_human_atm@male@exit') then TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) end - end -end - -local function GrabAccount(type, job) - local p = promise.new() - QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job) - return Citizen.Await(p) -end - -RegisterNetEvent('jim-payments:Client:ATM:use', function(data) - --this grabs all the info from names to savings account numbers in the databases - local p = promise.new() - QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p) - local society local gsociety local cancelled = false - if Config.Manage then - society = GrabAccount("GetAccount", PlayerJob.name) - Wait(200) - gsociety = GrabAccount("GetGangAccount", PlayerGang.name) - else - local p = promise.new() - QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) society = Citizen.Await(p) - local p2 = promise.new() - QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) gsociety = Citizen.Await(p2) - end - local atmbartime = 2500 - local setoptions = {} - - if data.id == "atm" then - setoptions = { { value = "withdraw", text = "Withdrawl" }, } - setview = "

Welcome back, "..info.name.."

- Citizen ID -
"..info.cid.."

- Balances -
🏦Bank - $"..cv(info.bank).."
πŸ’΅Cash - $"..cv(info.cash)..'

- Options -' - setheader = "πŸ’΅ ATM Banking πŸ’΅" - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } - for k, v in pairs(Config.ATMModels) do - local playerPed = PlayerPedId() - local playerCoords = GetEntityCoords(playerPed, true) - local hash = GetHashKey(v) - local atm = IsObjectNearPoint(hash, playerCoords.x, playerCoords.y, playerCoords.z, 1.6) - if atm then - local obj = GetClosestObjectOfType(playerCoords.x, playerCoords.y, playerCoords.z, 1.6, v, false, false, false) - local atmCoords = GetEntityCoords(obj, false) - TaskTurnPedToFaceEntity(playerPed, obj, 1000) - Wait(1000) - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing ATM", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - end - end - - elseif data.id == "bank" then - setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } - setview = "Welcome back, "..info.name.."

- Account -
"..info.account.."
"..info.cid.."

- Balances -
🏦Bank - $"..cv(info.bank).."
πŸ’΅Cash - $"..cv(info.cash).."

- Options -" - setheader = "🏦 Banking 🏦" - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - - elseif data.id == "transfer" then - setoptions = { { value = "transfer", text = "Transfer" } } - setview = "Welcome back, "..info.name.."

- Account -
"..info.account.."
"..info.cid.."

- Balances -
🏦Bank - $"..cv(info.bank).."

- Options -" - setheader = "πŸ”€ Transfer Services πŸ”€" - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - - elseif data.id == "savings" then - setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } - setview = "Welcome back, "..info.name.."

- Account Info -
Savings ID: "..info.aid.."
"..info.cid.."

- Balances -
πŸ’°Savings - $"..cv(info.savbal).."
🏦Bank - $"..cv(info.bank).."

- Options -" - setheader = "πŸ’° Savings πŸ’°" - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - - elseif data.id == "society" then - setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } - setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerJob.label.."

- Balances -
🏒"..PlayerJob.label.." - $"..cv(society).."
🏦Bank - $"..cv(info.bank).."

- Options -" - setheader = "🏒 Society Banking 🏒" - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - - elseif data.id == "societytransfer" then - setoptions = { { value = "transfer", text = "Transfer" } } - setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerJob.label.."

- Balances -
🏒"..PlayerJob.label.." - $"..cv(society).."

- Options -" - setheader = "πŸ”€ Transfer Services πŸ”€" - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - - elseif data.id == "gang" then - setheader = "🏒 Society Banking 🏒" - setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerGang.label.."

- Balances -
🏒"..PlayerGang.label.." - $"..cv(gsociety).."
🏦Bank - $"..cv(info.bank).."

- Options -" - setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } } - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’΅ Amount to transfer' }, } - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - - elseif data.id == "gangtransfer" then - setoptions = { { value = "transfer", text = "Transfer" } } - setview = "Welcome back, "..info.name.."

- Society Account -
"..PlayerGang.label.."

- Balances -
🏒"..PlayerGang.label.." - $"..cv(gsociety).."

- Options -" - setheader = "πŸ”€ Transfer Services πŸ”€" - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' }, - { type = 'number', isRequired = true, name = 'amount', text = 'πŸ’Έ Amount to transfer' }, } - PlayATMAnimation('enter') - QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done - - end, function() - TriggerEvent("QBCore:Notify", "Cancelled!", "error") - cancelled = true - end, data.icon) - end - - Wait(atmbartime+500) - if not cancelled then - cancelled = false - local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = "Transfer", inputs = setinputs }) - if dialog then - if not dialog.amount then return end - PlayATMAnimation('exit') Citizen.Wait(1000) - TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety) - end - end -end) - - -RegisterNetEvent('jim-payments:client:ATM:give', function() - local onlineList = {} - local nearbyList = {} - QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end - for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(v) then - if v ~= PlayerId() then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - dist = nil - end - if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end - local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give", - inputs = { - { text = " ", name = "citizen", type = "select", options = nearbyList }, - { type = 'number', isRequired = true, name = 'price', text = 'πŸ’΅ Amount to Pay' }, } - }) - if dialog then - if not dialog.citizen or not dialog.price then return end - TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price) - end - end) -end) - -AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end - for k, v in pairs(Targets) do exports['qb-target']:RemoveZone(k) end - for k, v in pairs(Peds) do DeletePed(Peds[k]) end -end) \ No newline at end of file diff --git a/jim-payments/atmserver.lua b/jim-payments/atmserver.lua deleted file mode 100644 index 3d66f93..0000000 --- a/jim-payments/atmserver.lua +++ /dev/null @@ -1,260 +0,0 @@ -local QBCore = exports['qb-core']:GetCoreObject() - -local function cv(amount) - local formatted = amount - while true do - formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') - if (k==0) then - break - end - end - return formatted -end - ----- BANK STUFF -QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account) - local result = nil - if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end - if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end - cb(result) -end) - -RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety) - local src = source - local Player = QBCore.Functions.GetPlayer(src) - local cashB = Player.Functions.GetMoney("cash") - local bankB = Player.Functions.GetMoney("bank") - local amount = tonumber(amount) - - --Simple transfers from bank to wallet -- - if account == "bank" or account == "atm" then - if billtype == "withdraw" then - if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") - elseif bankB >= tonumber(amount) then - TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn - Player.Functions.RemoveMoney('bank', amount) Wait(1500) - Player.Functions.AddMoney('cash', amount) - end - elseif billtype == "deposit" then - if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error") - elseif cashB >= amount then - Player.Functions.RemoveMoney('cash', amount) Wait(1500) - Player.Functions.AddMoney('bank', amount) - TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success") - end - end - -- Transfers from bank to savings account -- - elseif account == "savings" then - local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) - if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end - - if billtype == "withdraw" then - if savbal >= amount then - savbal = savbal - amount - Player.Functions.AddMoney('bank', amount) - TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success") - MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) - if success then return true else return false end - end) - elseif savbal < amount then - TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error") - end - elseif billtype == "deposit" then - if amount < bankB then - savbal = savbal + amount - Player.Functions.RemoveMoney('bank', amount) - TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success") - MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success) - if success then return true else return false end - end) - else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error") - end - end - --Simple transfers from society account to bank -- - elseif account == "society" then - if billtype == "withdraw" then - if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") - elseif tonumber(society) >= amount then - TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success") - Player.Functions.AddMoney('bank', amount) - if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end - end - elseif billtype == "deposit" then - if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") - elseif bankB >= amount then - if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount) - else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end - Player.Functions.RemoveMoney('bank', amount) Wait(1500) - TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success") - end - end - -- Transfer from boss account to players -- - elseif account == "societytransfer" then - local bannedCharacters = {'%','$',';'} - local newAmount = tostring(amount) - local newiban = tostring(baccount) - for k, v in pairs(bannedCharacters) do - newAmount = string.gsub(newAmount, '%' .. v, '') - newiban = string.gsub(newiban, '%' .. v, '') - end - baccount = newiban - amount = tonumber(newAmount) - - local Player = QBCore.Functions.GetPlayer(src) - if (society - amount) >= 0 then - local query = '%"account":"' .. baccount .. '"%' - local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) - if result[1] ~= nil then - local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) - if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end - if Reciever ~= nil then - Reciever.Functions.AddMoney('bank', amount) - TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") - TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success") - else - local RecieverMoney = json.decode(result[1].money) - RecieverMoney.bank = (RecieverMoney.bank + amount) - MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) - end - elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") - end - end - - --Simple transfers from gang society account to bank -- - elseif account == "gang" then - if billtype == "withdraw" then - if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error") - elseif tonumber(gsociety) >= amount then - TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success") - Player.Functions.AddMoney('bank', amount) - if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end - end - elseif billtype == "deposit" then - if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") - elseif bankB >= amount then - if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) - else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end - Player.Functions.RemoveMoney('bank', amount) Wait(1500) - TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success") - end - end - -- Transfer from gang account to players -- - elseif account == "gangtransfer" then - local bannedCharacters = {'%','$',';'} - local newAmount = tostring(amount) - local newiban = tostring(baccount) - for k, v in pairs(bannedCharacters) do - newAmount = string.gsub(newAmount, '%' .. v, '') - newiban = string.gsub(newiban, '%' .. v, '') - end - baccount = newiban - amount = tonumber(newAmount) - - local Player = QBCore.Functions.GetPlayer(src) - if (gsociety - amount) >= 0 then - local query = '%"account":"' .. baccount .. '"%' - local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) - if result[1] ~= nil then - local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) - if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end - if Reciever ~= nil then - Reciever.Functions.AddMoney('bank', amount) - TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") - TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success") - else - local RecieverMoney = json.decode(result[1].money) - RecieverMoney.bank = (RecieverMoney.bank + amount) - MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) - end - elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") - - end - end - - elseif account == "transfer" then - - local bannedCharacters = {'%','$',';'} - local newAmount = tostring(amount) - local newiban = tostring(baccount) - for k, v in pairs(bannedCharacters) do - newAmount = string.gsub(newAmount, '%' .. v, '') - newiban = string.gsub(newiban, '%' .. v, '') - end - baccount = newiban - amount = tonumber(newAmount) - - local Player = QBCore.Functions.GetPlayer(src) - if (Player.PlayerData.money.bank - amount) >= 0 then - local query = '%"account":"' .. baccount .. '"%' - local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) - if result[1] ~= nil then - local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) - Player.Functions.RemoveMoney('bank', amount) - if Reciever ~= nil then - Reciever.Functions.AddMoney('bank', amount) - TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") - TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success") - else - local RecieverMoney = json.decode(result[1].money) - RecieverMoney.bank = (RecieverMoney.bank + amount) - MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) - end - elseif result[1] == nil then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error") - - end - end - end -end) - -QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb) - local Player = QBCore.Functions.GetPlayer(source) - local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname - local cid = Player.PlayerData.citizenid.." ["..source.."]" - local cash = Player.Functions.GetMoney("cash") - local bank = Player.Functions.GetMoney("bank") - local account = Player.PlayerData.charinfo.account - - local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) - if getSavingsAccount[1] ~= nil then - aid = getSavingsAccount[1].record_id - savbal = getSavingsAccount[1].amount - else - MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true - local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' }) - aid = getSavingsAccount[1].record_id - savbal = getSavingsAccount[1].amount - end - local data = { - name = name, - cash = cash, - bank = bank, - account = account, - cid = cid, - savbal = savbal, - aid = aid } - cb(data) -end) - -QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end) - -RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price) - local Player = QBCore.Functions.GetPlayer(source) - local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen)) - local amount = tonumber(price) - local balance = Player.Functions.GetMoney("cash") - - if amount and amount > 0 then - if balance >= amount then - Player.Functions.RemoveMoney('cash', amount) - TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success") - Reciever.Functions.AddMoney('cash', amount) - TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success") - elseif balance < amount then - TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error") - end - else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end -end) \ No newline at end of file diff --git a/jim-payments/client.lua b/jim-payments/client.lua deleted file mode 100644 index 4d27da3..0000000 --- a/jim-payments/client.lua +++ /dev/null @@ -1,111 +0,0 @@ -local QBCore = exports['qb-core']:GetCoreObject() - -PlayerJob = {} -local onDuty = false -local BankPed = {} -RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) -RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) -RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end) -RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end) - ---Keeps track of duty on script restarts -AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end - QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end) -end) - -CreateThread(function() - local jobroles = {} - local gangroles = {} - for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end - exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, - { options = { - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, }, - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } }, - distance = 2.0 }) - if Config.Peds then - local i = math.random(1, #Config.PedPool) - RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end - if not BankPed[1] then BankPed[1] = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end - if Config.Debug then print("Ped Created for Ticket Trade") end - end -end) - -RegisterNetEvent('jim-payments:client:Charge', function(data, outside) - if outside == nil then outside = false end - if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment - local onlineList = {} - local nearbyList = {} - local p = promise.new() - QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) - onlineList = Citizen.Await(p) - for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(v) then - if v ~= PlayerId() or Config.Debug then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - dist = nil - end - if not data.img then img = "" else img = data.img end - if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end - local newinputs = {} - if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end - if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end - newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } } - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = 'πŸ’΅ Amount to Charge' } - if data.job then label = PlayerJob.label gang = false elseif data.gang then label = PlayerGang.label gang = true end - local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs}) - if dialog then - if not dialog.citizen or not dialog.price then return end - TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) - end -end) - -RegisterNetEvent('jim-payments:Tickets:Menu', function(data) - local amount = 0 - local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p) - if amount == 0 or amount == nil then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end - local sellable = false - local name = "" local label = "" - for k, v in pairs(Config.Jobs) do - if data.gang then - if v.gang and k == PlayerGang.name then - name = k - label = PlayerGang.label - sellable = true - end - else - if not v.gang and k == PlayerJob.name then - name = k - label = PlayerJob.label - sellable = true - end - end - if sellable then - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, - { isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."
Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) - end - end -end) - -RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang) - if not img then img = "" end - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" }, - { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang } } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, }) -end) - -RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) -RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) - -AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end - exports['qb-target']:RemoveZone("JimBank") DeletePed(BankPed[1]) -end) \ No newline at end of file diff --git a/jim-payments/config.lua b/jim-payments/config.lua deleted file mode 100644 index f277cb3..0000000 --- a/jim-payments/config.lua +++ /dev/null @@ -1,223 +0,0 @@ -print("Jim-Payments v2.6 - Payments Script by Jimathy") - --- If you need support I now have a discord available, it helps me keep track of issues and give better support. - --- https://discord.gg/xKgQZ6wZvS - -Config = {} - -Config.Debug = false - -Config.Manage = true -- "true" if using qb-management - -- "false" if using qb-bossmenu - -Config.TicketSystem = true -- Enable this if you want to use the ticket system false - -Config.List = true -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry -Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging) - -Config.Peds = true -- "true" to enable peds spawning in banks -Config.PedPool = { - [1] = `IG_Bankman`, - [2] = `U_M_M_BankMan`, - [3] = `S_F_M_Shop_HIGH`, - [4] = `S_M_M_HighSec_02`, - [5] = `S_M_M_HighSec_03`, - [6] = `S_M_M_HighSec_04`, - [7] = `A_F_Y_Business_01`, - [8] = `A_F_Y_Business_02`, - [9] = `A_F_Y_Business_03`, - [10] = `A_F_Y_Business_04`, - [11] = `A_M_M_Business_01`, - [12] = `A_M_Y_Business_02`, - [13] = `A_M_Y_Business_03`, - [14] = `U_F_M_CasinoShop_01`, -} - -Config.Gabz = true -- "true" to enable Gabz Banking locations -Config.useATM = true -- Enable this to use my ATM's -Config.useBanks = true -- Enable this to use my banking stuff -Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations -Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to be on the map too - -Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices - -- This doesn't affect Cash payments as they by default use confirmation now - -- This is helpful for phones that don't support invoices well - -Config.PhoneType = "qb" -- Change this setting to make invoices work with your phone script [still testing this currently] - -- "qb" for qb-phone - -- "gks"" for GKSPhone - -Config.Commission = true -- Set this to true to enable Commissions and give the person charging a percentage of the total -Config.CommissionAll = false -- Set this to true to give commission to workers clocked in -Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission -Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount - --- MinAmountforTicket should be your cheapest item --- PayPerTicket should never be higher than MinAmountforTicket --- Commission is a percentage eg "0.10" becomes 10% - -Config.CashInLocation = vector4(252.23, 223.11, 106.29, 159.2) -- Default Third Window along in Pacific Bank -if Config.Gabz then Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0) end -- Middle along in Pacific Bank (Gabz) - -Config.Jobs = { - ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,}, - ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true }, -} - -Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" } - -Config.GabzATMLocations = { ---PACIFIC BANK 12 ATMS (GABZ) - vector3(239.02, 212.37, 106.28), - vector3(239.46, 213.6, 106.28), - vector3(239.9, 214.82, 106.28), - vector3(240.35, 216.03, 106.28), - vector3(241.42, 218.96, 106.28), - vector3(241.86, 220.16, 106.28), - vector3(242.3, 221.41, 106.28), - vector3(242.76, 222.63, 106.28), - vector3(263.46, 203.86, 106.28), - vector3(263.96, 205.03, 106.28), - vector3(264.37, 206.28, 106.28), - vector3(264.77, 207.51, 106.28), -} - -Config.VanATMLocations = { ---PACIFIC BANK 10 ATMS - vector3(265.9, 213.86, 106.28), - vector3(265.56, 212.98, 106.28), - vector3(265.19, 211.91, 106.28), - vector3(264.86, 211.03, 106.28), - vector3(264.52, 210.06, 106.28), - vector3(236.64, 219.72, 106.29), - vector3(237.04, 218.72, 106.29), - vector3(237.5, 217.87, 106.29), - vector3(237.93, 216.94, 106.29), - vector3(238.36, 216.03, 106.29), -} - ---QB-Target doesn't seem to like ALL ATM Props so need to manually add locations -Config.WallATMLocations = { - vector3(-386.54, 6046.29, 31.5), - vector3(-282.82, 6226.24, 31.49), - vector3(-132.74, 6366.79, 31.48), - vector3(-95.76, 6457.41, 31.46), - vector3(-97.52, 6455.65, 31.47), - vector3(155.95, 6642.99, 31.6), - vector3(173.92, 6638.16, 31.57), - vector3(2558.65, 350.92, 108.62), - vector3(1077.78, -776.64, 58.35), - vector3(1138.14, -468.88, 66.73), - vector3(1166.93, -455.96, 66.81), - vector3(285.37, 143.07, 104.17), - vector3(-165.43, 234.81, 94.92), - vector3(-165.4, 232.73, 94.92), - vector3(-1410.41, -98.76, 52.43), - vector3(-1409.85, -100.51, 52.38), - vector3(-1206.0, -324.94, 37.86), - vector3(-1205.23, -326.55, 37.86), - vector3(-2072.28, -317.27, 13.32), - vector3(-2974.7, 380.15, 15.0), - vector3(-2959.01, 487.45, 15.46), - vector3(-2956.87, 487.36, 15.46), - vector3(-3043.98, 594.32, 7.74), - vector3(-3241.35, 997.74, 12.55), - vector3(-1305.59, -706.64, 25.32), - vector3(-537.85, -854.69, 29.28), - vector3(-709.98, -818.71, 23.73), - vector3(-712.87, -818.71, 23.73), - vector3(-526.71, -1223.18, 18.45), - vector3(-256.47, -715.94, 33.55), - vector3(-259.13, -723.29, 33.54), - vector3(-203.82, -861.3, 30.27), - vector3(111.38, -774.96, 31.44), - vector3(114.56, -776.13, 31.42), - vector3(112.46, -819.65, 31.34), - vector3(118.93, -883.68, 31.12), - vector3(-846.97, -340.29, 38.68), - vector3(-846.41, -341.41, 38.68), - vector3(-262.21, -2012.17, 30.15), - vector3(-273.23, -2024.32, 30.15), - vector3(24.46, -945.94, 29.36), - vector3(-254.48, -692.74, 33.61), - vector3(-1569.95, -546.94, 34.96), - vector3(-1570.91, -547.63, 34.96), - vector3(289.14, -1282.29, 29.6), - vector3(289.18, -1256.84, 29.44), - vector3(296.04, -896.22, 29.24), - vector3(296.74, -894.26, 29.24), - vector3(-301.63, -829.73, 32.43), - vector3(-303.23, -829.44, 32.43), - vector3(5.27, -919.87, 29.56), - vector3(-1200.61, -885.62, 13.26), -} - -Config.VanBankLocations = { - ["legion"] = { - vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca - }, - ["hawick"] = { - vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca - }, - ["vinewood"] = { - vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca - }, - ["delperro"] = { - vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca - }, - ["route1"] = { - vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca - }, - ["route68"] = { - vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca - }, - ["paleto"] = { - vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank - }, - ["pacific"] = { - vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1 - vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2 - }, -} - -Config.GabzBankLocations = { - ["legion"] = { - vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca - }, - ["hawick"] = { - vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca - }, - ["vinewood"] = { - vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca - }, - ["delperro"] = { - vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca - }, - ["route1"] = { - vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca - }, - ["route68"] = { - vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca - }, - ["paleto"] = { - vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1 - vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2 - }, - ["pacific"] = { - vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2 - vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4 - vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6 - vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8 - vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10 - vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12 - }, -} \ No newline at end of file diff --git a/jim-payments/fxmanifest.lua b/jim-payments/fxmanifest.lua deleted file mode 100644 index ce8b4b1..0000000 --- a/jim-payments/fxmanifest.lua +++ /dev/null @@ -1,26 +0,0 @@ -name "Jim-Payments" -author "Jimathy" -version "v2.6" -description "Payment Script By Jimathy" -fx_version "cerulean" -game "gta5" - -dependencies { - 'qb-input', - 'qb-target', -} - -client_scripts { - 'client.lua', - 'atms.lua' -} - -server_scripts { - '@oxmysql/lib/MySQL.lua', - 'server.lua', - 'atmserver.lua' -} - -shared_scripts { - 'config.lua', -} \ No newline at end of file diff --git a/jim-payments/images/ticket.png b/jim-payments/images/ticket.png deleted file mode 100644 index a022f40..0000000 Binary files a/jim-payments/images/ticket.png and /dev/null differ diff --git a/jim-payments/server.lua b/jim-payments/server.lua deleted file mode 100644 index 33c0c7d..0000000 --- a/jim-payments/server.lua +++ /dev/null @@ -1,168 +0,0 @@ -local QBCore = exports['qb-core']:GetCoreObject() - -local function cv(amount) - local formatted = amount - while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end - return formatted -end - -AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end - for k, v in pairs(Config.Jobs) do - if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then - print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared") - end - end -end) - -QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end) - -RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) - if biller then -- If this is found, it ISN'T a phone payment, so add money to society here - if gang then - if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount) - if Config.Debug then print("QB-Management(Gang): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end - else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount) - if Config.Debug then print("QB-GangMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.gang.name).."'") end - end - elseif not gang then - if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount) - if Config.Debug then print("QB-Management(Job): Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end - else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount) - if Config.Debug then print("QB-BossMenu: Adding $"..data.amount.." to account '"..tostring(biller.PlayerData.job.name).."'") end - end - end - elseif not biller then --Find the biller from their citizenid - local biller = QBCore.Functions.GetPlayerByCitizenId(data.senderCitizenId) - TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success") - end - - local duty = true - if not biller.PlayerData.job.onduty or not gang then duty = false end - - -- If ticket system enabled, do this - if duty and Config.TicketSystem then - if data.amount >= Config.Jobs[data.society].MinAmountforTicket then - for k, v in pairs(QBCore.Functions.GetPlayers()) do - local Player = QBCore.Functions.GetPlayer(v) - if Player ~= nil then - if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then - Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) - TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success') - TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) - end - end - if gang then - biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) - TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success') - TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) - end - end - end - end - -- Commission section, does each config option separately - local comm = tonumber(Config.Jobs[data.society].Commission) - if Config.Commission and comm ~= 0 then - if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end - if Config.CommissionDouble then - biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2))) - TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success") - else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm)) - TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") - end - if Config.CommissionAll then - for k, v in pairs(QBCore.Functions.GetPlayers()) do - local Player = QBCore.Functions.GetPlayer(v) - if Player ~= nil and Player ~= biller then - if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then - Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm)) - TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success") - end - end - end - end - end -end) - -RegisterServerEvent('jim-payments:Tickets:Sell', function() - local Player = QBCore.Functions.GetPlayer(source) - if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return - else - tickets = Player.Functions.GetItemByName("payticket").amount - Player.Functions.RemoveItem('payticket', tickets) - pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket) - Player.Functions.AddMoney('bank', pay, 'ticket-payment') - TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets) - TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success') - end -end) - -QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb) - if QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket') == nil then amount = 0 - else amount = QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket').amount end - cb(amount) -end) - -RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang) - local src = source - local biller = QBCore.Functions.GetPlayer(src) - local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) - local amount = tonumber(price) - local balance = billed.Functions.GetMoney(billtype) - if amount and amount > 0 then - if balance < amount then - TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error") - TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error") - return - end - local label = biller.PlayerData.job.label - if gang == true then label = biller.PlayerData.gang.label end - if Config.PhoneBank == false or gang == true or billtype == "cash" then - TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang) - else - if Config.PhoneType == "qb" then - MySQL.Async.insert( - 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', - {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}) - TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source) - elseif Config.PhoneType == "gks" then - MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', { - ['@citizenid'] = billed.PlayerData.citizenid, - ['@amount'] = amount, - ['@society'] = biller.PlayerData.job.name, - ['@sender'] = biller.PlayerData.charinfo.firstname, - ['@sendercitizenid'] = biller.PlayerData.citizenid, - ['@label'] = biller.PlayerData.job.label, - }) - TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' }) - TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' }) - end - TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success') - TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received') - end - else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end -end) - -RegisterServerEvent("jim-payments:server:PayPopup", function(data) - local src = source - local billed = QBCore.Functions.GetPlayer(src) - local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) - local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount } - if data.gang == true then newdata.society = biller.PlayerData.gang.name end - if data.accept == true then - billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) - TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang) - TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success") - elseif data.accept == false then - TriggerClientEvent("QBCore:Notify", src, "You declined the payment") - TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error") - end -end) - -QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb) - local onlineList = {} - for k, v in pairs(QBCore.Functions.GetPlayers()) do - local P = QBCore.Functions.GetPlayer(v) - onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname } - end - cb(onlineList) -end) \ No newline at end of file