Files
jim-payments/server/atmserver.lua

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Core.Commands.Add("cashgive",
Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end)
registerCommand("polcharge", {
Loc[Config.Lan].command["pay_user"], {}, false,
function(source)
TriggerClientEvent(getScript()..":client:ATM:give", source)
end
})
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
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local src = source
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local Player = getPlayer(src)
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local amount = tonumber(amount)
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local bankScript, newAmount = "", 0
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--Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
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if Player.bank < amount then
triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
elseif Player.bank >= tonumber(amount) then
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triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn
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chargePlayer(amount, "bank", src) Wait(1500)
fundPlayer(amount, "cash", src)
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end
elseif billtype == "deposit" then
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if Player.cash < amount then
triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src)
elseif Player.cash >= amount then
chargePlayer(amount, "cash", src) Wait(1500)
fundPlayer(amount, "bank", src)
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triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src)
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end
end
-- Transfers from bank to savings account --
elseif account == "savings" then
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local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
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if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end
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if billtype == "withdraw" then
if savbal >= amount then
savbal -= amount
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fundPlayer(amount, "cash", src)
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triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
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MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
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if success then return true else return false end
end)
elseif savbal < amount then
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triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error")
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end
elseif billtype == "deposit" then
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if amount < Player.bank then
savbal += amount
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chargePlayer(amount, "bank", src)
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triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
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MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
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if success then return true else return false end
end)
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else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
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end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
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if tonumber(society) < amount then
triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
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elseif tonumber(society) >= amount then
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if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports['Renewed-Banking']:removeAccountMoney(Player.job, amount)
newAmount = exports["Renewed-Banking"]:getAccountMoney(Player.job)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:RemoveMoney(Player.job, amount)
newAmount = exports["qb-banking"]:GetAccountBalance(Player.job)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
exports["fd_banking"]:RemoveMoney(Player.job, amount)
newAmount = exports["fd_banking"]:GetAccount(Player.job)
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:RemoveMoney(Player.job, amount)
newAmount = exports['okokBanking']:GetAccount(Player.job)
end
fundPlayer(amount, "bank", src)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Removing ^7$"..amount.." ^2from account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
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end
elseif billtype == "deposit" then
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if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports['Renewed-Banking']:addAccountMoney(Player.job, amount)
newAmount = exports["Renewed-Banking"]:getAccountMoney(Player.job)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(Player.job, amount)
newAmount = exports["qb-banking"]:GetAccountBalance(Player.job)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
exports.fd_banking:AddMoney(Player.job, amount)
newAmount = exports["fd_banking"]:GetAccount(Player.job)
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(Player.job, amount)
newAmount = exports['okokBanking']:GetAccount(Player.job)
end
chargePlayer(amount, "bank", src) Wait(1500)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..amount.." ^2to account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
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end
end
-- Transfer from boss account to players --
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--[[ disabled until i work out a system for other frameworks
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elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for _, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
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local Player = Core.Functions.GetPlayer(src)
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if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
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local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
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if Config.Banking == "renewed" then
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb-management" then
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb-banking" then
exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "fd" then
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
end
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if Reciever then
Reciever.Functions.AddMoney('bank', amount)
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triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
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else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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end
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end]]
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--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
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if tonumber(gsociety) < amount then
triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
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elseif tonumber(gsociety) >= amount then
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if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:removeAccountMoney(Player.gang, amount)
elseif isStarted("qb-banking") then
exports["qb-banking"]:RemoveMoney(Player.gang, amount)
elseif isStarted("fd_banking") then
exports["fd_banking"]:RemoveGangMoney(Player.gang, amount)
elseif isStarted("okokBanking") then
exports["okokBanking"]:RemoveMoney(Player.gang, amount)
end
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end
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fundPlayer(amount, "bank", src)
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
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elseif billtype == "deposit" then
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if Player.bank < amount then
triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:addAccountMoney(Player.gang, amount)
elseif isStarted("qb-banking") then
exports["qb-banking"]:AddGangMoney(Player.gang, amount)
elseif isStarted("fd_banking") then
exports["fd_banking"]:AddGangMoney(Player.gang, amount)
elseif isStarted("okokBanking") then
exports["okokBanking"]:AddMoney(Player.gang, amount)
end
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
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end
end
-- Transfer from gang account to players --
elseif account == "gangtransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for _, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
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local Player = Core.Functions.GetPlayer(src)
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if (gsociety - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
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local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount)
elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
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if not Reciever then
Reciever.Functions.AddMoney('bank', amount)
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triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
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else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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end
end
elseif account == "transfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for _, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
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local Player = Core.Functions.GetPlayer(src)
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if (Player.PlayerData.money.bank - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
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local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
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Player.Functions.RemoveMoney('bank', amount)
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
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triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
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else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
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elseif not result[1] then
triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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end
end
end
end)
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createCallback(getScript()..":GetInfo", function(source)
local Player = getPlayer(source)
local society, gsociety = 0, 0
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if isStarted("Renewed-Banking") then
society = exports["Renewed-Banking"]:getAccountMoney(Player.job)
if Player.gang ~= "none" then
gsociety = exports["Renewed-Banking"]:getAccountMoney(Player.gang)
end
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elseif isStarted("qb-banking") then
if not exports["qb-banking"]:GetAccount(Player.job) then
print("Making new bank account in qb-banking for "..Player.job)
exports["qb-banking"]:CreateJobAccount(Player.job, 0) Wait(150) -- make new account if return "null"
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end
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society = exports["qb-banking"]:GetAccountBalance(Player.job)
if Player.gang ~= "none" then
if not exports["qb-banking"]:GetAccount(Player.gang) then
print("Making new bank account in qb-banking for "..Player.gang)
exports["qb-banking"]:CreateGangAccount(Player.gang, 0) Wait(150) -- make new account if return "null"
society = exports["qb-banking"]:GetAccountBalance(Player.gang)
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end
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society = exports["qb-banking"]:GetAccountBalance(Player.gang)
end
elseif isStarted("fd_banking") then
society = exports["fd_banking"]:GetAccount(Player.job)
if Player.gang ~= "none" then
gsociety = exports["fd_banking"]:GetGangAccount(Player.gang)
end
elseif isStarted("okokBanking") then
society = exports["okokBanking"]:GetAccount(Player.job)
if Player.gang ~= "none" then
gsociety = exports["okokBanking"]:GetAccount(Player.gang)
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end
end
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-- Grab Savings account info
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local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
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if result[1] then
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accountID = result[1].citizenid
savingBalance = result[1].account_balance
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else
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MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
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accountID = result[1].citizenid
savingBalance = result[1].account_balance
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end
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local retTable = {
name = Player.firstname..' '..Player.lastname,
cash = Player.cash,
bank = Player.bank,
account = Player.account,
cid = Player.citizenId.." ["..source.."]",
savbal = savingBalance,
aid = accountID,
society = society,
gsociety = gsociety
}
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return retTable
end)
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RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
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local Player = Core.Functions.GetPlayer(source)
local Reciever = Core.Functions.GetPlayer(tonumber(citizen))
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local amount = tonumber(price)
local balance = Player.Functions.GetMoney("cash")
if amount and amount > 0 then
if balance >= amount then
Player.Functions.RemoveMoney('cash', amount)
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triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
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Reciever.Functions.AddMoney('cash', amount)
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triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
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elseif balance < amount then
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triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source)
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end
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else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end
end)