Core.Commands.Add("cashgive", Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end) registerCommand("polcharge", { Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end }) RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety) local src = source local Player = getPlayer(src) local amount = tonumber(amount) local bankScript, newAmount = "", 0 --Simple transfers from bank to wallet -- if account == "bank" or account == "atm" then if billtype == "withdraw" then if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) elseif Player.bank >= tonumber(amount) then triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn chargePlayer(amount, "bank", src) Wait(1500) fundPlayer(amount, "cash", src) end elseif billtype == "deposit" then if Player.cash < amount then triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src) elseif Player.cash >= amount then chargePlayer(amount, "cash", src) Wait(1500) fundPlayer(amount, "bank", src) triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src) end end -- Transfers from bank to savings account -- elseif account == "savings" then local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end if billtype == "withdraw" then if savbal >= amount then savbal -= amount fundPlayer(amount, "cash", src) triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src) MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success) if success then return true else return false end end) elseif savbal < amount then triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error") end elseif billtype == "deposit" then if amount < Player.bank then savbal += amount chargePlayer(amount, "bank", src) triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src) MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success) if success then return true else return false end end) else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) end end --Simple transfers from society account to bank -- elseif account == "society" then if billtype == "withdraw" then if tonumber(society) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) elseif tonumber(society) >= amount then if isStarted("Renewed-Banking") then bankScript = "Renewed-Banking" exports['Renewed-Banking']:removeAccountMoney(Player.job, amount) newAmount = exports["Renewed-Banking"]:getAccountMoney(Player.job) elseif isStarted("qb-banking") then bankScript = "qb-banking" exports["qb-banking"]:RemoveMoney(Player.job, amount) newAmount = exports["qb-banking"]:GetAccountBalance(Player.job) elseif isStarted("fd_banking") then bankScript = "fd_banking" exports["fd_banking"]:RemoveMoney(Player.job, amount) newAmount = exports["fd_banking"]:GetAccount(Player.job) elseif isStarted("okokBanking") then bankScript = "okokBanking" exports['okokBanking']:RemoveMoney(Player.job, amount) newAmount = exports['okokBanking']:GetAccount(Player.job) end fundPlayer(amount, "bank", src) debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Removing ^7$"..amount.." ^2from account ^7'^6"..Player.job.."^7' ($"..newAmount..")") triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src) end elseif billtype == "deposit" then if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) elseif Player.bank >= amount then if isStarted("Renewed-Banking") then bankScript = "Renewed-Banking" exports['Renewed-Banking']:addAccountMoney(Player.job, amount) newAmount = exports["Renewed-Banking"]:getAccountMoney(Player.job) elseif isStarted("qb-banking") then bankScript = "qb-banking" exports["qb-banking"]:AddMoney(Player.job, amount) newAmount = exports["qb-banking"]:GetAccountBalance(Player.job) elseif isStarted("fd_banking") then bankScript = "fd_banking" exports.fd_banking:AddMoney(Player.job, amount) newAmount = exports["fd_banking"]:GetAccount(Player.job) elseif isStarted("okokBanking") then bankScript = "okokBanking" exports['okokBanking']:AddMoney(Player.job, amount) newAmount = exports['okokBanking']:GetAccount(Player.job) end chargePlayer(amount, "bank", src) Wait(1500) debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..amount.." ^2to account ^7'^6"..Player.job.."^7' ($"..newAmount..")") triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src) end end -- Transfer from boss account to players -- --[[ disabled until i work out a system for other frameworks elseif account == "societytransfer" then local bannedCharacters = {'%','$',';'} local newAmount = tostring(amount) local newiban = tostring(baccount) for _, v in pairs(bannedCharacters) do newAmount = string.gsub(newAmount, '%' .. v, '') newiban = string.gsub(newiban, '%' .. v, '') end baccount = newiban amount = tonumber(newAmount) local Player = Core.Functions.GetPlayer(src) if (society - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount) elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end if Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) end end]] --Simple transfers from gang society account to bank -- elseif account == "gang" then if billtype == "withdraw" then if tonumber(gsociety) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) elseif tonumber(gsociety) >= amount then if isStarted("Renewed-Banking") then exports['Renewed-Banking']:removeAccountMoney(Player.gang, amount) elseif isStarted("qb-banking") then exports["qb-banking"]:RemoveMoney(Player.gang, amount) elseif isStarted("fd_banking") then exports["fd_banking"]:RemoveGangMoney(Player.gang, amount) elseif isStarted("okokBanking") then exports["okokBanking"]:RemoveMoney(Player.gang, amount) end end fundPlayer(amount, "bank", src) triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src) elseif billtype == "deposit" then if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) elseif Player.bank >= amount then if isStarted("Renewed-Banking") then exports['Renewed-Banking']:addAccountMoney(Player.gang, amount) elseif isStarted("qb-banking") then exports["qb-banking"]:AddGangMoney(Player.gang, amount) elseif isStarted("fd_banking") then exports["fd_banking"]:AddGangMoney(Player.gang, amount) elseif isStarted("okokBanking") then exports["okokBanking"]:AddMoney(Player.gang, amount) end Player.Functions.RemoveMoney('bank', amount) Wait(1500) triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src) end end -- Transfer from gang account to players -- elseif account == "gangtransfer" then local bannedCharacters = {'%','$',';'} local newAmount = tostring(amount) local newiban = tostring(baccount) for _, v in pairs(bannedCharacters) do newAmount = string.gsub(newAmount, '%' .. v, '') newiban = string.gsub(newiban, '%' .. v, '') end baccount = newiban amount = tonumber(newAmount) local Player = Core.Functions.GetPlayer(src) if (gsociety - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount) elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end if not Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) end end elseif account == "transfer" then local bannedCharacters = {'%','$',';'} local newAmount = tostring(amount) local newiban = tostring(baccount) for _, v in pairs(bannedCharacters) do newAmount = string.gsub(newAmount, '%' .. v, '') newiban = string.gsub(newiban, '%' .. v, '') end baccount = newiban amount = tonumber(newAmount) local Player = Core.Functions.GetPlayer(src) if (Player.PlayerData.money.bank - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) Player.Functions.RemoveMoney('bank', amount) if Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) end end end end) createCallback(getScript()..":GetInfo", function(source) local Player = getPlayer(source) local society, gsociety = 0, 0 if isStarted("Renewed-Banking") then society = exports["Renewed-Banking"]:getAccountMoney(Player.job) if Player.gang ~= "none" then gsociety = exports["Renewed-Banking"]:getAccountMoney(Player.gang) end elseif isStarted("qb-banking") then if not exports["qb-banking"]:GetAccount(Player.job) then print("Making new bank account in qb-banking for "..Player.job) exports["qb-banking"]:CreateJobAccount(Player.job, 0) Wait(150) -- make new account if return "null" end society = exports["qb-banking"]:GetAccountBalance(Player.job) if Player.gang ~= "none" then if not exports["qb-banking"]:GetAccount(Player.gang) then print("Making new bank account in qb-banking for "..Player.gang) exports["qb-banking"]:CreateGangAccount(Player.gang, 0) Wait(150) -- make new account if return "null" society = exports["qb-banking"]:GetAccountBalance(Player.gang) end society = exports["qb-banking"]:GetAccountBalance(Player.gang) end elseif isStarted("fd_banking") then society = exports["fd_banking"]:GetAccount(Player.job) if Player.gang ~= "none" then gsociety = exports["fd_banking"]:GetGangAccount(Player.gang) end elseif isStarted("okokBanking") then society = exports["okokBanking"]:GetAccount(Player.job) if Player.gang ~= "none" then gsociety = exports["okokBanking"]:GetAccount(Player.gang) end end -- Grab Savings account info local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) if result[1] then accountID = result[1].citizenid savingBalance = result[1].account_balance else MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) accountID = result[1].citizenid savingBalance = result[1].account_balance end local retTable = { name = Player.firstname..' '..Player.lastname, cash = Player.cash, bank = Player.bank, account = Player.account, cid = Player.citizenId.." ["..source.."]", savbal = savingBalance, aid = accountID, society = society, gsociety = gsociety } return retTable end) RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price) local Player = Core.Functions.GetPlayer(source) local Reciever = Core.Functions.GetPlayer(tonumber(citizen)) local amount = tonumber(price) local balance = Player.Functions.GetMoney("cash") if amount and amount > 0 then if balance >= amount then Player.Functions.RemoveMoney('cash', amount) triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source) Reciever.Functions.AddMoney('cash', amount) triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen)) elseif balance < amount then triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source) end else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end end)