5 Commits

Author SHA1 Message Date
Jim Shield
e794d9a446 Version Bump
`2.0.04` - `2.0.05`
2025-06-22 16:37:46 +01:00
Jim Shield
541263b156 Fixes related to progressbars 2025-06-22 16:13:18 +01:00
Jim Shield
60c42b2506 Fix hunger being wrong on esx when consuming 2025-06-20 21:54:14 +01:00
Jim Shield
2a4de6fdc1 Version Bump
`2.0.03` - `2.0.04`
2025-06-16 11:19:07 +01:00
Jim Shield
4b015e5efa Revamp hunger and thirst events
Realised I made a mistake, and the server function wasn't working fully on ESX

moved it to use the jim_bridge `setNeed` trigger and made the function smarter
2025-06-14 22:29:40 +01:00
5 changed files with 35 additions and 53 deletions

View File

@@ -172,7 +172,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
tempLockInv(false)
if Config.UseProgbar then
stopPropgressBar()
stopProgressBar()
else
triggerNotify(nil, "Stopped "..string, "error")
end
@@ -208,9 +208,17 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
debugPrint("^5Debug^7: ^3Consume^7: ^2Player Movement Flag^7 - ^6"..json.encode(MovementType).." ^7")
if Config.Main.UseProgbar then
CreateThread(function()
if progressBar({ time = time, label = string..Items[itemName].label.."..", dead = false, cancel = false}) then
if progressBar({
time = time,
label = string..Items[itemName].label.."..",
dead = false,
disableMovement = false,
disableCombat = true,
cancel = false
}) then
consuming = false
else
consuming = false
end
end)
else
@@ -273,7 +281,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
tempLockInv(false)
hideText()
if Config.Main.UseProgbar then
stopPropgressBar()
stopProgressBar()
else
triggerNotify(nil, "Cancelled "..string, "error")
end
@@ -313,24 +321,33 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
end
end)
if needStats then
if needStats.hunger then
jsonPrint(needStats)
if needStats.hunger > 0 then
local hunger = 0
if Core.Functions and Core.Functions.GetPlayerData then
hunger = Core.Functions.GetPlayerData().metadata["hunger"] or 0
if Core and Core.Functions then
hunger = (Core.Functions.GetPlayerData().metadata["hunger"] or 0) + needStats.hunger
hunger = hunger > 100 and 100 or hunger
elseif ESX and ESX.GetPlayerData then
hunger = ESX.GetPlayerData().hunger or 0
hunger = (needStats.hunger / 100) * 1000000
hunger = hunger > 1000000 and 1000000 or hunger
end
TriggerServerEvent(getScript()..":server:addNeed", hunger + needStats.hunger, "hunger")
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger)
end
if needStats.thirst then
if needStats.thirst > 0 then
local thirst = 0
if Core.Functions and Core.Functions.GetPlayerData then
thirst = Core.Functions.GetPlayerData().metadata["thirst"] or 0
if Core and Core.Functions then
thirst = (Core.Functions.GetPlayerData().metadata["thirst"] or 0) + needStats.thirst
thirst = thirst > 100 and 100 or thirst
elseif ESX and ESX.GetPlayerData then
thirst = ESX.GetPlayerData().thirst or 0
thirst = (needStats.thirst / 100) * 1000000
thirst = thirst > 1000000 and 1000000 or thirst
end
TriggerServerEvent(getScript()..":server:addNeed", thirst + needStats.thirst, "thirst")
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst)
end
end
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needStats.hunger or 0).."^7] ^2Thrist^7: [^6"..(needStats.thirst or 0).."^7]" )

View File

@@ -10,7 +10,7 @@ Config = {
},
Main = {
UseProgbar = false, -- Disabled this, progress bars stop all anims when complete.
UseProgbar = false, -- Recommended to disable this, progress bars stop ALL anims when complete.
-- This is intended to create a progressbar to show consuming but it was usually forces animations to end weirdly
},
Crafting = {

View File

@@ -1,6 +1,6 @@
name "Jim-Consumables"
author "Jimathy"
version "2.0.03"
version "2.0.05"
description "Consumables Script"
fx_version "cerulean"
game "gta5"

View File

@@ -18,40 +18,6 @@ onResourceStop(function()
GlobalState.jimConsumableEmotes = Emotes
end)
RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
local src = source
if Core.Functions and Core.Functions.GetPlayer then -- QBCore/QBox
local Player = Core.Functions.GetPlayer(src)
if not Player then return end
if type == "thirst" then
Player.Functions.SetMetaData('thirst', amount)
TriggerClientEvent('hud:client:UpdateNeeds', src, Player.PlayerData.metadata.hunger, amount)
elseif type == "hunger" then
Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', src, amount, Player.PlayerData.metadata.thirst)
end
elseif ESX and ESX.GetPlayerFromId then -- ESX
local xPlayer = ESX.GetPlayerFromId(src)
if not xPlayer then return end
local hunger = xPlayer.get('hunger') or 0
local thirst = xPlayer.get('thirst') or 0
if type == "thirst" then
thirst = amount
xPlayer.set('thirst', thirst)
elseif type == "hunger" then
hunger = amount
xPlayer.set('hunger', hunger)
end
TriggerClientEvent('hud:client:UpdateNeeds', src, hunger, thirst)
end
end)
local syncScheduled = false
function syncConsumables()
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7")

View File

@@ -1,7 +1,6 @@
2.0.03
2.0.05
- Convert to Global Statebags for optimized data syncing
- Fix hunger/thirst for esx
- Possible fix for imported items not being usable
- Fix ESX Hunger events
- Fix minor progressBar option issues
https://github.com/jimathy/jim-consumables