Update README.md

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Jim Shield
2023-02-14 14:56:50 +00:00
committed by GitHub
parent b56cce8951
commit a4901972b9

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@@ -28,10 +28,14 @@ To add an item, you only need to add a new item table in the Config.Consumables
heal = 0, -- Set amount to heal by after consuming heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food" type = "food", -- Type: "alcohol" / "drink" / "food"
returnItem = { -- Item that will be given when the item is used
item = "plastic", -- eg. Plastic bottles can give "plastic"
amount = 1,
},
stats = { stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina" effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000) time = 10000, -- How long the effect should last (if not added it will default to 10000 which is 10 seconds)
amount = 2, -- How much the value is changed by per second amount = 2, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua