diff --git a/README.md b/README.md index 4fb4660..af1f159 100644 --- a/README.md +++ b/README.md @@ -28,10 +28,14 @@ To add an item, you only need to add a new item table in the Config.Consumables heal = 0, -- Set amount to heal by after consuming armor = 5, -- Amount of armor to add type = "food", -- Type: "alcohol" / "drink" / "food" + returnItem = { -- Item that will be given when the item is used + item = "plastic", -- eg. Plastic bottles can give "plastic" + amount = 1, + }, stats = { screen = "rampage", -- The screen effect to be played when after consuming the item effect = "heal", -- The status effect given by the item, "heal" / "stamina" - time = 10000, -- How long the effect should last (if not added it will default to 10000) + time = 10000, -- How long the effect should last (if not added it will default to 10000 which is 10 seconds) amount = 2, -- How much the value is changed by per second hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua @@ -70,4 +74,4 @@ If this script is enabled it will automatically try to use their system to apply "strength" -- Strength effect ``` -This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section. \ No newline at end of file +This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.