From 7996100dadcc837ae4f6ec0a04a2ee1c107351be Mon Sep 17 00:00:00 2001 From: Jim Shield Date: Tue, 14 Feb 2023 15:08:18 +0000 Subject: [PATCH] Fix snippet formatting --- README.md | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index f0360e0..9e82f32 100644 --- a/README.md +++ b/README.md @@ -15,17 +15,15 @@ But because of the export system being used, Jim-Consumables **NEEDS** to start And small example snippet for this imports the item and the emote, then syncs it to players ```lua - local foodTable = { - ["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }}, - } - local emoteTable = { - ["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }}, - } +local foodTable = { + ["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }}, +} +local emoteTable = { + ["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }}, +} - if Config.Debug then print("^5Debug^7: ^2Starting ^6Emote ^2Import^7..") end - for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end - if Config.Debug then print("^5Debug^7: ^2Starting ^6Item ^2Import^7..") end - for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end +for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end +for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end ``` This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system