Revert "Fix snippet formatting"

This reverts commit 7996100dad.
This commit is contained in:
Jim Shield
2023-02-14 15:14:13 +00:00
parent 7a6762ee08
commit 4e38c81645

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@@ -15,15 +15,17 @@ But because of the export system being used, Jim-Consumables **NEEDS** to start
And small example snippet for this imports the item and the emote, then syncs it to players And small example snippet for this imports the item and the emote, then syncs it to players
```lua ```lua
local foodTable = { local foodTable = {
["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }}, ["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }},
} }
local emoteTable = { local emoteTable = {
["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }}, ["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }},
} }
for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end if Config.Debug then print("^5Debug^7: ^2Starting ^6Emote ^2Import^7..") end
for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end
if Config.Debug then print("^5Debug^7: ^2Starting ^6Item ^2Import^7..") end
for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end
``` ```
This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system