Update README.md

This commit is contained in:
Jim Shield
2022-05-25 10:34:28 +01:00
committed by GitHub
parent 0ae1f37242
commit 2582620a2a

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@@ -13,7 +13,7 @@ It already takes control of default qbcore food and drink, but you would probabl
To add an item, you only need to add a new item table in the Config.Consumables like this: To add an item, you only need to add a new item table in the Config.Consumables like this:
```lua ```lua
["heartstopper"] = { ["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here emote = "burger", -- Select an emote from below, it has to be in here
stress = math.random(1,2), -- Amount of stress relief, can be 0 stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming heal = 0, -- Set amount to heal by after consuming
@@ -21,7 +21,7 @@ To add an item, you only need to add a new item table in the Config.Consumables
type = "food", -- Type: "alcohol" / "drink" / "food" type = "food", -- Type: "alcohol" / "drink" / "food"
effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina" effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
}, },
``` ```
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes