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Update README.md
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README.md
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README.md
@@ -13,15 +13,15 @@ It already takes control of default qbcore food and drink, but you would probabl
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To add an item, you only need to add a new item table in the Config.Consumables like this:
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```lua
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["heartstopper"] = {
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emote = "burger", -- Select an emote from below, it has to be in here
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stress = math.random(1,2), -- Amount of stress relief, can be 0
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heal = 0, -- Set amount to heal by after consuming
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armor = 5, -- Amount of armor to add
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type = "food", -- Type: "alcohol" / "drink" / "food"
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effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
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stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
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},
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["heartstopper"] = {
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emote = "burger", -- Select an emote from below, it has to be in here
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stress = math.random(1,2), -- Amount of stress relief, can be 0
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heal = 0, -- Set amount to heal by after consuming
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armor = 5, -- Amount of armor to add
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type = "food", -- Type: "alcohol" / "drink" / "food"
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effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
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stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
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},
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```
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This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes
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