Update README.md

This commit is contained in:
Jim Shield
2022-05-25 10:34:28 +01:00
committed by GitHub
parent 0ae1f37242
commit 2582620a2a

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@@ -13,15 +13,15 @@ It already takes control of default qbcore food and drink, but you would probabl
To add an item, you only need to add a new item table in the Config.Consumables like this:
```lua
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
},
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
},
```
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes