From 2582620a2a79da4933650134ccb8c7c040c939bb Mon Sep 17 00:00:00 2001 From: Jim Shield Date: Wed, 25 May 2022 10:34:28 +0100 Subject: [PATCH] Update README.md --- README.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 0916a66..c2145d0 100644 --- a/README.md +++ b/README.md @@ -13,15 +13,15 @@ It already takes control of default qbcore food and drink, but you would probabl To add an item, you only need to add a new item table in the Config.Consumables like this: ```lua - ["heartstopper"] = { - emote = "burger", -- Select an emote from below, it has to be in here - stress = math.random(1,2), -- Amount of stress relief, can be 0 - heal = 0, -- Set amount to heal by after consuming - armor = 5, -- Amount of armor to add - type = "food", -- Type: "alcohol" / "drink" / "food" - effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina" - stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua - }, +["heartstopper"] = { + emote = "burger", -- Select an emote from below, it has to be in here + stress = math.random(1,2), -- Amount of stress relief, can be 0 + heal = 0, -- Set amount to heal by after consuming + armor = 5, -- Amount of armor to add + type = "food", -- Type: "alcohol" / "drink" / "food" + effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina" + stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua +}, ``` This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes