fix(events): preventing cheats

This commit is contained in:
Andyyy7666
2022-09-19 20:01:47 +02:00
committed by GitHub
parent d3d231d304
commit 41120e31d6

View File

@@ -34,7 +34,7 @@ AddEventHandler("onResourceStart", function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
MySQL.query("CREATE TABLE IF NOT EXISTS characters ( `character_id` INT(10) NOT NULL AUTO_INCREMENT, `license` VARCHAR(200) NOT NULL DEFAULT '0', `first_name` VARCHAR(50) NULL DEFAULT NULL, `last_name` VARCHAR(50) NULL DEFAULT NULL, `dob` VARCHAR(50) NULL DEFAULT NULL, `gender` VARCHAR(50) NULL DEFAULT NULL,`twt` VARCHAR(50) NULL DEFAULT NULL, `job` VARCHAR(50) NULL DEFAULT NULL, `cash` INT(10) NULL DEFAULT '0', `bank` INT(10) NULL DEFAULT '0', `phone_number` VARCHAR(20) NULL DEFAULT NULL, `groups` LONGTEXT NULL DEFAULT '[]', `last_location` LONGTEXT NULL DEFAULT '[]', `clothing` LONGTEXT NULL DEFAULT '[]', PRIMARY KEY (`character_id`) USING BTREE);")
MySQL.query("CREATE TABLE IF NOT EXISTS characters ( `character_id` INT(10) NOT NULL AUTO_INCREMENT, `license` VARCHAR(200) NOT NULL DEFAULT '0', `first_name` VARCHAR(50) NULL DEFAULT NULL, `last_name` VARCHAR(50) NULL DEFAULT NULL, `dob` VARCHAR(50) NULL DEFAULT NULL, `gender` VARCHAR(50) NULL DEFAULT NULL, `twt` VARCHAR(50) NULL DEFAULT NULL, `job` VARCHAR(50) NULL DEFAULT NULL, `cash` INT(10) NULL DEFAULT '0', `bank` INT(10) NULL DEFAULT '0', PRIMARY KEY (`character_id`) USING BTREE);")
print('^4ND_Core ^0Database structure validated!')
end)
@@ -53,6 +53,8 @@ end)
-- Update the character info when edited.
RegisterNetEvent("ND:editCharacter", function(newCharacter)
local player = source
local characters = NDCore.Functions.GetPlayerCharacters(player)
if not characters[newCharacter.id] then return end
NDCore.Functions.UpdateCharacterData(newCharacter.id, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender, newCharacter.twt, newCharacter.job)
end)
@@ -67,6 +69,8 @@ end)
-- add a player to the table.
RegisterNetEvent("ND:setCharacterOnline", function(id)
local player = source
local characters = NDCore.Functions.GetPlayerCharacters(player)
if not characters[id] then return end
NDCore.Functions.SetActiveCharacter(player, id)
end)
@@ -83,6 +87,7 @@ AddEventHandler("playerDropped", function()
if character then
NDCore.Functions.UpdateLastLocation(character.id, character.lastLocation)
end
TriggerEvent("ND:characterUnloaded", player)
character = nil
end)