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https://github.com/ND-Framework/ND_Core.git
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Update functions.lua
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@@ -72,15 +72,14 @@ end
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-- update the players money on the client kinda like a refresh.
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function NDCore.Functions.UpdateMoney(player)
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local player = tonumber(player)
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MySQL.query("SELECT cash, bank FROM characters WHERE character_id = ? LIMIT 1", {NDCore.Players[player].id}, function(result)
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if result then
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local cash = result[1].cash
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local bank = result[1].bank
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NDCore.Players[player].cash = cash
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NDCore.Players[player].bank = bank
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TriggerClientEvent("ND:updateMoney", player, cash, bank)
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end
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end)
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local result = MySQL.query.await("SELECT cash, bank FROM characters WHERE character_id = ? LIMIT 1", {NDCore.Players[player].id})
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if result then
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local cash = result[1].cash
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local bank = result[1].bank
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NDCore.Players[player].cash = cash
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NDCore.Players[player].bank = bank
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TriggerClientEvent("ND:updateMoney", player, cash, bank)
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end
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end
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-- Transfer money from one players bank account to another.
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@@ -113,17 +112,17 @@ function NDCore.Functions.TransferBank(amount, player, target)
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})
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return false
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else
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove")
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove")
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TriggerClientEvent("chat:addMessage", player, {
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color = {0, 255, 0},
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args = {"Success", "You paid " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
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})
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TriggerEvent("ND:moneyChange", target, "bank", amount, "add")
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
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NDCore.Functions.UpdateMoney(target)
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TriggerEvent("ND:moneyChange", target, "bank", amount, "add")
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TriggerClientEvent("chat:addMessage", target, {
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color = {0, 255, 0},
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args = {"Success", NDCore.Players[player].firstName .. " " .. NDCore.Players[player].lastName .. " sent you $" .. amount .. "."}
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@@ -162,17 +161,17 @@ function NDCore.Functions.GiveCash(amount, player, target)
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})
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return false
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else
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
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TriggerClientEvent("chat:addMessage", player, {
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color = {0, 255, 0},
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args = {"Success", "You gave " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
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})
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TriggerEvent("ND:moneyChange", target, "cash", amount, "add")
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
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NDCore.Functions.UpdateMoney(target)
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TriggerEvent("ND:moneyChange", target, "cash", amount, "add")
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TriggerClientEvent("chat:addMessage", target, {
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color = {0, 255, 0},
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args = {"Success", " Received $" .. amount .. "."}
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@@ -201,11 +200,11 @@ function NDCore.Functions.WithdrawMoney(amount, player)
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local player = tonumber(player)
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if amount <= 0 then return false end
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if NDCore.Players[player].bank < amount then return false end
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove")
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TriggerEvent("ND:moneyChange", player, "cash", amount, "add")
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove")
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TriggerEvent("ND:moneyChange", player, "cash", amount, "add")
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return true
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end
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@@ -215,11 +214,11 @@ function NDCore.Functions.DepositMoney(amount, player)
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local player = tonumber(player)
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if amount <= 0 then return false end
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if NDCore.Players[player].cash < amount then return false end
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
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TriggerEvent("ND:moneyChange", player, "bank", amount, "add")
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
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TriggerEvent("ND:moneyChange", player, "bank", amount, "add")
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return true
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end
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@@ -227,26 +226,26 @@ end
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function NDCore.Functions.DeductMoney(amount, player, from)
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local amount = tonumber(amount)
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local player = tonumber(player)
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TriggerEvent("ND:moneyChange", player, from, amount, "remove")
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if from == "bank" then
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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elseif from == "cash" then
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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end
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, from, amount, "remove")
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end
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-- Adds money from the player, "bank" or "cash" needs to be specified.
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function NDCore.Functions.AddMoney(amount, player, to)
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local amount = tonumber(amount)
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local player = tonumber(player)
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TriggerEvent("ND:moneyChange", player, to, amount, "add")
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if to == "bank" then
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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elseif to == "cash" then
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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end
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, to, amount, "add")
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end
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-- Adds the players character to the NDCore.Players table, this table consists of every players selected character.
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@@ -357,31 +356,9 @@ function NDCore.Functions.SetPlayerData(player, key, value)
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local character = NDCore.Players[player]
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character[key] = value
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if key == "cash" then
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local money = 0
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if character.inventory then
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for _, item in pairs(character.inventory) do
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if item.name == "money" then
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money = money + item.count
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end
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end
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end
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if money ~= value then return end
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MySQL.query.await("UPDATE characters SET cash = ? WHERE character_id = ?", {tonumber(value), character.id})
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NDCore.Functions.UpdateMoney(player)
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return
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elseif key == "bank" then
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local money = 0
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if character.inventory then
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for _, item in pairs(character.inventory) do
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if item.name == "money" then
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money = money + item.count
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end
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end
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end
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if money ~= value then return end
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MySQL.query.await("UPDATE characters SET bank = ? WHERE character_id = ?", {tonumber(value), character.id})
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NDCore.Functions.UpdateMoney(player)
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return
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end
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TriggerClientEvent("ND:setCharacter", player, NDCore.Players[player])
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end
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