Files
ox_lib/imports/callbacks/client.lua
2021-10-30 15:58:25 +11:00

44 lines
1.3 KiB
Lua

local ServerCallbacks = {}
local function CallbackTimer(event, delay)
if type(delay) == 'number' then
local time = GetGameTimer()
if (ServerCallbacks[event] or 0) > time then
return false
end
ServerCallbacks[event] = time + delay
end
end
local ServerCallback = table.create(0, 2)
--- Sends an event to the server and halts the current thread until a response is returned.
---@param event string
---@param delay number
ServerCallback.Await = function(resource, event, delay, ...)
CallbackTimer(event, delay)
event = ('__cb_%s:%s'):format(resource, event)
TriggerServerEvent(event, ...)
local promise = promise.new()
event = RegisterNetEvent(event, function(...)
promise:resolve(...)
RemoveEventHandler(event)
end)
return Citizen.Await(promise.value)
end
--- Sends an event to the server and triggers a callback function once the response is returned.
---@param event string
---@param delay number
ServerCallback.Async = function(resource, event, delay, cb, ...)
CallbackTimer(event, delay)
event = ('__cb_%s:%s'):format(resource, event)
print(event)
TriggerServerEvent(event, ...)
event = RegisterNetEvent(event, function(...)
cb(...)
RemoveEventHandler(event)
end)
end
return ServerCallback