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Allow the client to listen for and respond to server requests. Basically just copy-paste and swap the two.
64 lines
1.5 KiB
Lua
64 lines
1.5 KiB
Lua
local events = {}
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local cbEvent = ('__cb_%s'):format(cache.resource)
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RegisterNetEvent(cbEvent, function(key, ...)
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local cb = events[key]
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return cb and cb(...)
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end)
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---@param _ any
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---@param event string
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---@param playerId number
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---@param cb function
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---@param ... unknown
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---@return unknown
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local function triggerClientCallback(_, event, playerId, cb, ...)
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local key
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repeat
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key = ('%s:%s:%s'):format(event, math.random(0, 100000), playerId)
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until not events[key]
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TriggerClientEvent(('__cb_%s'):format(event), playerId, key, ...)
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local promise = not cb and promise.new()
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events[key] = function(response)
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events[key] = nil
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if promise then
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return promise:resolve(response)
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end
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cb(table.unpack(response))
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end
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if promise then
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return table.unpack(Citizen.Await(promise))
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end
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end
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---@overload fun(event: string, playerId: number, cb: function, ...)
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local callback = setmetatable({}, {
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__call = triggerClientCallback
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})
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---@param event string
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---@param playerId number
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--- Sends an event to a client and halts the current thread until a response is returned.
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function callback.await(event, playerId, ...)
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return triggerClientCallback(_, event, playerId, false, ...)
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end
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---@param name string
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---@param cb function
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--- Registers an event handler and callback function to respond to client requests.
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function callback.register(name, cb)
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name = ('__cb_%s'):format(name)
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RegisterNetEvent(name, function(key, ...)
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TriggerClientEvent(cbEvent, source, key, { cb(source, ...) })
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end)
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end
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return callback |