Files
ox_lib/imports/callback/client.lua

55 lines
1.5 KiB
Lua

local ServerCallbacks = {}
---@param event string
---@param delay number prevent the event from being called for the given time
local function callbackTimer(event, delay)
if type(delay) == 'number' then
local time = GetGameTimer()
if (ServerCallbacks[event] or 0) > time then
return false
end
ServerCallbacks[event] = time + delay
end
return true
end
local function triggerCallback(event, ...)
local id = math.random(0, 100000)
event = ('__cb_%s'):format(event)
TriggerServerEvent(event, id, ...)
return event..id
end
---Sends an event to the server and triggers a callback function once the response is returned.
---```
---callback(event: string, delay: number, function(...)
--- print(...)
---end)
---```
local callback = {}
---@param event string
---@param delay number prevent the event from being called for the given time
--- Sends an event to the server and halts the current thread until a response is returned.
function callback.await(event, delay, ...)
if callbackTimer(event, delay) then
local promise = promise.new()
event = RegisterNetEvent(triggerCallback(event, ...), function(response)
promise:resolve(response)
RemoveEventHandler(event)
end)
return table.unpack(Citizen.Await(promise))
end
end
return setmetatable(callback, {
__call = function(self, event, delay, cb, ...)
if callbackTimer(event, delay) then
event = RegisterNetEvent(triggerCallback(event, ...), function(response)
cb(table.unpack(response))
RemoveEventHandler(event)
end)
end
end
})