Files
ox_lib/resource/vehicleProperties/client.lua
Linden 9bc37b461d tweak(vehicleProperties): allow local entities
Local entities (not networked) would fail the check for NetworkGetEntityOwner.
Also fix the error messages, which referenced the wrong variable.
2022-07-09 03:41:25 +10:00

508 lines
13 KiB
Lua

RegisterNetEvent('ox_lib:setVehicleProperties', function(netid, data)
local timeout = 100
while not NetworkDoesEntityExistWithNetworkId(netid) and timeout > 0 do
Wait(0)
timeout -= 1
end
if timeout > 0 then
lib.setVehicleProperties(NetToVeh(netid), data)
end
end)
function lib.getVehicleProperties(vehicle)
if DoesEntityExist(vehicle) then
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
if GetIsVehiclePrimaryColourCustom(vehicle) then
colorPrimary = {GetVehicleCustomPrimaryColour(vehicle)}
end
if GetIsVehicleSecondaryColourCustom(vehicle) then
colorSecondary = {GetVehicleCustomSecondaryColour(vehicle)}
end
local extras = {}
for i = 1, 15 do
if DoesExtraExist(vehicle, i) then
extras[i] = IsVehicleExtraTurnedOn(vehicle, i) and 0 or 1
end
end
local modLivery = GetVehicleMod(vehicle, 48)
if modLivery == -1 then
local modLivery2 = GetVehicleLivery(vehicle)
if modLivery2 ~= 0 then
modLivery = modLivery2
end
end
local damage = {
windows = {},
doors = {},
tyres = {},
}
local windows = 0
for i = 0, 7 do
if not IsVehicleWindowIntact(vehicle, i) then
windows += 1
damage.windows[windows] = i
end
end
local doors = 0
for i = 0, 5 do
if IsVehicleDoorDamaged(vehicle, i) then
doors += 1
damage.doors[doors] = i
end
end
for i = 0, 5 do
if IsVehicleTyreBurst(vehicle, i, false) then
damage.tyres[i] = IsVehicleTyreBurst(vehicle, i, true) and 2 or 1
end
end
local neons = {}
local neonCount = 0
for i = 0, 3 do
if IsVehicleNeonLightEnabled(vehicle, i) then
neonCount += 1
neons[neonCount] = i
end
end
return {
model = GetEntityModel(vehicle),
plate = GetVehicleNumberPlateText(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = math.floor(GetVehicleBodyHealth(vehicle) + 0.5),
engineHealth = math.floor(GetVehicleEngineHealth(vehicle) + 0.5),
tankHealth = math.floor(GetVehiclePetrolTankHealth(vehicle) + 0.5),
fuelLevel = math.floor(GetVehicleFuelLevel(vehicle) + 0.5),
dirtLevel = math.floor(GetVehicleDirtLevel(vehicle) + 0.5),
color1 = colorPrimary,
color2 = colorSecondary,
pearlescentColor = pearlescentColor,
interiorColor = GetVehicleInteriorColor(vehicle),
dashboardColor = GetVehicleDashboardColour(vehicle),
wheelColor = wheelColor,
wheelWidth = GetVehicleWheelWidth(vehicle),
wheelSize = GetVehicleWheelSize(vehicle),
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
xenonColor = GetVehicleXenonLightsColor(vehicle),
neonEnabled = neons,
neonColor = {GetVehicleNeonLightsColour(vehicle)},
extras = extras,
tyreSmokeColor = {GetVehicleTyreSmokeColor(vehicle)},
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modNitrous = GetVehicleMod(vehicle, 17),
modTurbo = IsToggleModOn(vehicle, 18),
modSubwoofer = GetVehicleMod(vehicle, 19),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modHydraulics = IsToggleModOn(vehicle, 21),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modDoorR = GetVehicleMod(vehicle, 47),
modLivery = modLivery,
modRoofLivery = GetVehicleRoofLivery(vehicle),
modLightbar = GetVehicleMod(vehicle, 49),
windows = damage.windows,
doors = damage.doors,
tyres = damage.tyres,
leftHeadlight = damage.leftHeadlight,
rightHeadlight = damage.rightHeadlight,
frontBumper = damage.frontBumper,
rearBumper = damage.rearBumper,
}
end
end
---@param vehicle number Entity handle
---@param props table Properties
function lib.setVehicleProperties(vehicle, props)
if not DoesEntityExist(vehicle) then error(("Unable to set vehicle properties for '%s' (entity does not exist)"):format(vehicle)) end
if NetworkGetEntityIsNetworked(vehicle) and NetworkGetEntityOwner(vehicle) ~= cache.playerId then error(("Unable to set vehicle properties for '%s' (client is not entity owner)"):format(vehicle)) end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
SetVehicleAutoRepairDisabled(vehicle, true)
if props.plate then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.bodyHealth then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.tankHealth then
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
end
if props.fuelLevel then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if props.oilLevel then
SetVehicleOilLevel(vehicle, props.oilLevel + 0.0)
end
if props.dirtLevel then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.color1 then
if type(props.color1) == 'number' then
SetVehicleColours(vehicle, props.color1, colorSecondary)
else
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
end
end
if props.color2 then
if type(props.color2) == 'number' then
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
else
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
end
end
if props.pearlescentColor or props.wheelColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor or wheelColor)
end
if props.interiorColor then
SetVehicleInteriorColor(vehicle, props.interiorColor)
end
if props.dashboardColor then
SetVehicleDashboardColor(vehicle, props.dashboardColor)
end
if props.wheels then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.wheelSize then
SetVehicleWheelSize(vehicle, props.wheelSize)
end
if props.wheelWidth then
SetVehicleWheelWidth(vehicle, props.wheelWidth)
end
if props.windowTint then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.neonEnabled then
for i = 1, #props.neonEnabled do
SetVehicleNeonLightEnabled(vehicle, props.neonEnabled[i], true)
end
end
if props.extras then
for id, state in pairs(props.extras) do
SetVehicleExtra(vehicle, id, state)
end
end
if props.windows then
for i = 1, #props.windows do
SmashVehicleWindow(vehicle, props.windows[i])
end
end
if props.doors then
for i = 1, #props.doors do
SetVehicleDoorBroken(vehicle, props.doors[i], true)
end
end
if props.tyres then
for tyre, state in pairs(props.tyres) do
if state == 1 then
SetVehicleTyreBurst(vehicle, tyre, false, 1000.0)
else
SetVehicleTyreBurst(vehicle, tyre, true)
end
end
end
if props.neonColor then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.modSmokeEnabled then
ToggleVehicleMod(vehicle, 20, true)
end
if props.tyreSmokeColor then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modNitrous then
SetVehicleMod(vehicle, 17, props.modNitrous, false)
end
if props.modTurbo then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modSubwoofer then
ToggleVehicleMod(vehicle, 19, props.modSubwoofer)
end
if props.modHydraulics then
ToggleVehicleMod(vehicle, 21, props.modHydraulics)
end
if props.modXenon then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.xenonColor then
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
end
if props.modFrontWheels then
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
end
if props.modBackWheels then
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
end
if props.modPlateHolder then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if props.modVanityPlate then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if props.modTrimA then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if props.modOrnaments then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if props.modDashboard then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if props.modDial then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if props.modDoorSpeaker then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if props.modSeats then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if props.modSteeringWheel then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if props.modShifterLeavers then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if props.modAPlate then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if props.modSpeakers then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if props.modTrunk then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if props.modHydrolic then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if props.modEngineBlock then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if props.modAirFilter then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if props.modStruts then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if props.modArchCover then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if props.modAerials then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if props.modTrimB then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if props.modTank then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if props.modWindows then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if props.modDoorR then
SetVehicleMod(vehicle, 47, props.modDoorR, false)
end
if props.modLivery then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
if props.modLightbar then
SetVehicleMod(vehicle, 49, props.modLightbar, false)
end
return true
end