Files
ox_lib/resource/callbacks/shared.lua
Linden b726faea2d feat(callback): implement callback validation
Prevent callbacks from being overwritten by other resources.
Throw an immediate error if the callback does not exist.
2025-02-03 15:41:58 +11:00

55 lines
1.7 KiB
Lua

local registeredCallbacks = {}
AddEventHandler('onResourceStop', function(resourceName)
if cache.resource == resourceName then return end
for callbackName, resource in pairs(registeredCallbacks) do
if resource == resourceName then
registeredCallbacks[callbackName] = nil
end
end
end)
---For internal use only.
---Sets a callback event as registered to a specific resource, preventing it from
---being overwritten. Any unknown callbacks will return an error to the caller.
---@param callbackName string
---@param isValid boolean
function lib.setValidCallback(callbackName, isValid)
local resourceName = GetInvokingResource() or cache.resource
local callbackResource = registeredCallbacks[callbackName]
if callbackResource then
if not isValid then
callbackResource[callbackName] = nil
return
end
if callbackResource == resourceName then return end
error(("cannot overwrite callback '%s' owned by resource '%s'"):format(callbackName, callbackResource))
end
lib.print.verbose(("set valid callback '%s' for resource '%s'"):format(callbackName, resourceName))
registeredCallbacks[callbackName] = resourceName
end
function lib.isCallbackValid(callbackName)
return registeredCallbacks[callbackName] == GetInvokingResource() or cache.resource
end
local cbEvent = '__ox_cb_%s'
RegisterNetEvent('ox_lib:validateCallback', function(callbackName, invokingResource, key)
if registeredCallbacks[callbackName] then return end
local event = cbEvent:format(invokingResource)
if cache.game == 'fxserver' then
return TriggerClientEvent(event, source, key, 'cb_invalid')
end
TriggerServerEvent(event, key, 'cb_invalid')
end)