Commit Graph

34 Commits

Author SHA1 Message Date
Maximus7474
220c0c91ec fix(progress): client statebag change handler double creating the props (#60) 2025-11-03 21:13:15 +01:00
PotatoFarmer441
a2f6b9a9e9 fix(progress): prop replication overload (#58) 2025-11-03 16:35:39 +01:00
Linden
cc6aed591f chore: adjust links 2025-03-29 21:46:58 +11:00
Linden
fb2225e373 chore: add copyright notices to each file
Some people accidentally, mistakenly, and without any malicious intent forget to attribute code from this resource to its source. This change will hopefully assist people, so that they do not make that mistake again.
2025-03-18 18:46:09 +11:00
Linden
5fb16444e6 refactor(client/progress): minor adjustment to duration check 2025-03-13 18:58:44 +11:00
Linden
12ef8e542f fix(client/progress): check duration 2025-03-10 11:50:00 +11:00
Noah
93e40acb31 fix(client/progress): playEnter arg for scenarios in progress bar (#671) 2025-01-17 18:26:00 +11:00
xHorntail
9649ffaf67 refactor(interface/progress): allow rotation order for created props (#564) 2024-05-08 04:28:10 +10:00
RexshackGaming
113f5227e5 fix(interface/progress) don't use RegisterKeyMapping for redm(#560)
stop redm error as RegisterKeyMapping does not exist
2024-04-27 15:35:23 +02:00
Andy
0e00ff57ff refactor(client/progress): sync props with statebags (#515)
Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
2024-03-19 18:01:23 +11:00
ANTOND
591fb022f9 feat(interface): add locales for progress and radial menu (#509) 2024-03-16 04:41:06 +11:00
Abdelouahed TOUIMI
abb2868bae feat(interface/progress): add allowSwimming option (#516) 2024-03-16 04:34:11 +11:00
iSentrie
4c8b3a8636 feat(client/progress): disable sprinting (#473) 2023-12-24 16:09:12 +11:00
Linden
89c0668985 refactor(client/progress): reduce Wait in progress queue 2023-05-05 14:55:03 +10:00
Linden
878763867a refactor(client/progress): don't clear progress on cancel
Sending "progressCancel" to NUI will cause a transition and then
trigger "progressComplete" with a slight delay (~100ms).

Should look better when people queue up progress bars.
2023-05-05 14:51:52 +10:00
Luke
b56e6826a8 Merge branch 'v3' 2023-02-17 15:54:20 +01:00
Linden
97d5bd6ac0 fix(client/progress): anim task/scenario check
Correct behaviour from pull request #208.
Include some refactoring to reduce repetitive  table indexing.
2023-02-03 13:25:30 +11:00
JnKTechstuff
bd91dd81ab refactor(client/progressbar): better animation cancelling (#208) 2023-02-03 13:22:51 +11:00
Linden
f9a6d8ca8b refactor(client/progress): allow all progress bars to be cancelled
canCancel should really only apply to user-input.
2023-01-27 21:42:13 +11:00
Linden
d9511231b1 refactor(client/progress): move controls outside of function 2022-12-06 13:33:04 +11:00
Scully
231d1c3c77 feat: improved RedM support (#162)
* Improvements + remove redm keybind system as it's pointless
2022-11-26 13:05:55 +11:00
Linden
00c2086072 refactor(streaming): convert to modules
Import methods rather than call via exports.
2022-11-21 21:39:05 +11:00
Linden
6254ba9ba2 refactor(resource/interface): formatting and type definitions 2022-09-18 09:06:32 +10:00
Linden
26538b8148 refactor(imports): assign modules directly to lib namespace
Mostly a change for improved intellisense with sumneko lua.
Includes some type fixes and deprecation notices.
2022-09-14 01:20:50 +10:00
Linden
4578d54c5e fix(client/interface): progressbar props not deleted
Somehow, calling DetachEntity before DeleteEntity results in the
entity not being deleted (when oal is enabled).
Fortunately we don't need to detach it before deleting.
2022-08-23 04:30:58 +10:00
Jag
c6250b6d5a feat(client/progress): add interrupt options (#70)
Add the ability to specify if an action can be interrupted. Options that I've thought of off the bat are ped going ragdoll or ped being handcuffed.

Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
2022-08-16 17:22:05 +10:00
Sam Shanks
4cd53eeb1b feat(web/circleprogress): add optional label (#33)
* feat(circle progress label)

* refactor(circleprogress): wrap in flex
2022-05-31 19:30:54 +02:00
Linden
df94633998 tweak(interface/progress): invBusy state
For ox_inventory. Also removed an used table.
2022-05-24 15:13:17 +10:00
hyprell
756e6b83d8 Update progress.lua
Scenario start animation plays no matter if playEnter is true or false
2022-05-15 21:16:37 +03:00
Linden
bf792004e9 fix(interface/progress): check for data.disable.move 2022-04-25 13:31:59 +10:00
Linden
26fe012b55 refactor(interface/progress): disable controls
Last implementation was basically copied over from ox_inventory which used
the control actions wrapper; somewhat pointless in this case.
2022-04-22 14:32:40 +10:00
Linden
9a3b17029f refactor(resource/interface): keymapping and multi-prop support
Prop data should support a single table or an array for multiple
props.
2022-04-14 13:47:56 +00:00
Linden
aaab5798c0 feat(resource/interface): progressActive and cancelprogress command 2022-04-14 13:11:51 +00:00
Linden
0227bd11a6 feat(resource/interface): progress bar 2022-04-14 06:45:48 +00:00