Update progress.lua

Scenario start animation plays no matter if playEnter is true or false
This commit is contained in:
hyprell
2022-05-15 21:16:37 +03:00
committed by GitHub
parent 98438f9f25
commit 756e6b83d8

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@@ -20,7 +20,7 @@ local function startProgress(data)
TaskPlayAnim(cache.ped, data.anim.dict, data.anim.clip, data.anim.blendIn or 3.0, data.anim.blendOut or 1.0, data.anim.duration or -1, data.anim.flag or 49, data.anim.playbackRate or 0, data.anim.lockX, data.anim.lockY, data.anim.lockZ)
data.anim = true
elseif data.anim.scenario then
TaskStartScenarioInPlace(cache.ped, data.anim.scenario, 0, data.anim.playEnter or true)
TaskStartScenarioInPlace(cache.ped, data.anim.scenario, 0, data.anim.playEnter ~= nil and data.anim.playEnter or true)
data.anim = true
end
end