Linden
4578d54c5e
fix(client/interface): progressbar props not deleted
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Somehow, calling DetachEntity before DeleteEntity results in the
entity not being deleted (when oal is enabled).
Fortunately we don't need to detach it before deleting.
2022-08-23 04:30:58 +10:00
Jag
c6250b6d5a
feat(client/progress): add interrupt options ( #70 )
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Add the ability to specify if an action can be interrupted. Options that I've thought of off the bat are ped going ragdoll or ped being handcuffed.
Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com >
2022-08-16 17:22:05 +10:00
Sam Shanks
4cd53eeb1b
feat(web/circleprogress): add optional label ( #33 )
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* feat(circle progress label)
* refactor(circleprogress): wrap in flex
2022-05-31 19:30:54 +02:00
Linden
df94633998
tweak(interface/progress): invBusy state
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For ox_inventory. Also removed an used table.
2022-05-24 15:13:17 +10:00
hyprell
756e6b83d8
Update progress.lua
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Scenario start animation plays no matter if playEnter is true or false
2022-05-15 21:16:37 +03:00
Linden
bf792004e9
fix(interface/progress): check for data.disable.move
2022-04-25 13:31:59 +10:00
Linden
26fe012b55
refactor(interface/progress): disable controls
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Last implementation was basically copied over from ox_inventory which used
the control actions wrapper; somewhat pointless in this case.
2022-04-22 14:32:40 +10:00
Linden
9a3b17029f
refactor(resource/interface): keymapping and multi-prop support
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Prop data should support a single table or an array for multiple
props.
2022-04-14 13:47:56 +00:00
Linden
aaab5798c0
feat(resource/interface): progressActive and cancelprogress command
2022-04-14 13:11:51 +00:00
Linden
0227bd11a6
feat(resource/interface): progress bar
2022-04-14 06:45:48 +00:00