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fix(client/zones): abort triangle creation if polygon is not simple
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@@ -26,6 +26,14 @@ local function nextFreePoint(points, b, len)
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end
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end
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local function unableToSplit(polygon)
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print('The following polygon is malformed and has failed to be split into triangles for debug')
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for k, v in pairs(polygon) do
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print(k, v)
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end
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end
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local function getTriangles(polygon)
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local triangles = {}
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@@ -33,43 +41,49 @@ local function getTriangles(polygon)
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for i = 2, #polygon - 1 do
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triangles[#triangles + 1] = mat(polygon[1], polygon[i], polygon[i + 1])
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end
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return triangles
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end
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if not polygon:isSimple() then
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unableToSplit(polygon)
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return triangles
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end
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local points = {}
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local polygonN = #polygon
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for i = 1, #polygon do
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for i = 1, polygonN do
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points[i] = polygon[i]
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end
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local a, b, c = 1, 2, 3
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local len = #points
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local zValue = polygon[1].z
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local count = 0
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while len - #triangles > 2 do
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if polygon:containsSegment(vec3(glm.segment2d.getPoint(polygon[a].xy, polygon[c].xy, 0.01), zValue), vec3(glm.segment2d.getPoint(polygon[a].xy, polygon[c].xy, 0.99), zValue)) then
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while polygonN - #triangles > 2 do
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local a2d = polygon[a].xy
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local c2d = polygon[c].xy
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if polygon:containsSegment(vec3(glm.segment2d.getPoint(a2d, c2d, 0.01), zValue), vec3(glm.segment2d.getPoint(a2d, c2d, 0.99), zValue)) then
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triangles[#triangles + 1] = mat(polygon[a], polygon[b], polygon[c])
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points[b] = false
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b = c
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c = nextFreePoint(points, b, len)
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c = nextFreePoint(points, b, polygonN)
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else
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a = b
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b = c
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c = nextFreePoint(points, b, len)
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c = nextFreePoint(points, b, polygonN)
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end
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count += 1
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if count > len and #triangles == 0 then
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print('The following polygon failed to be split into triangles for debug')
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if count > polygonN and #triangles == 0 then
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unableToSplit(polygon)
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for k, v in pairs(polygon) do
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print(k, v)
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end
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break
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return triangles
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end
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end
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