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feat(client/imports): getClosestPed
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28
imports/getClosestPed/client.lua
Normal file
28
imports/getClosestPed/client.lua
Normal file
@@ -0,0 +1,28 @@
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@return number? ped
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---@return vector3? pedCoords
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function lib.getClosestPed(coords, maxDistance)
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local peds = GetGamePool('CPed')
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local closestPed, closestCoords
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maxDistance = maxDistance or 2.0
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for i = 1, #peds do
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local ped = peds[i]
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if not IsPedAPlayer(ped) then
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local pedCoords = GetEntityCoords(ped)
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local distance = #(coords - pedCoords)
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if distance < maxDistance then
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maxDistance = distance
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closestObject = ped
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closestCoords = pedCoords
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end
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end
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end
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return closestPed, closestCoords
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end
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return lib.getClosestObject
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@@ -10,8 +10,8 @@ function lib.getNearbyPeds(coords, maxDistance)
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for i = 1, #peds do
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local ped = peds[i]
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if not NetworkGetPlayerIndexFromPed(ped) then
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local pedCoords = GetEntityCoords(playerPed)
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if not IsPedAPlayer(ped) then
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local pedCoords = GetEntityCoords(ped)
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local distance = #(coords - pedCoords)
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if distance < maxDistance then
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