feat(client/imports): getClosestPed

This commit is contained in:
Linden
2023-05-18 21:10:20 +10:00
parent 4d1f39512f
commit ebd97f08ea
2 changed files with 30 additions and 2 deletions

View File

@@ -0,0 +1,28 @@
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@return number? ped
---@return vector3? pedCoords
function lib.getClosestPed(coords, maxDistance)
local peds = GetGamePool('CPed')
local closestPed, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #peds do
local ped = peds[i]
if not IsPedAPlayer(ped) then
local pedCoords = GetEntityCoords(ped)
local distance = #(coords - pedCoords)
if distance < maxDistance then
maxDistance = distance
closestObject = ped
closestCoords = pedCoords
end
end
end
return closestPed, closestCoords
end
return lib.getClosestObject

View File

@@ -10,8 +10,8 @@ function lib.getNearbyPeds(coords, maxDistance)
for i = 1, #peds do
local ped = peds[i]
if not NetworkGetPlayerIndexFromPed(ped) then
local pedCoords = GetEntityCoords(playerPed)
if not IsPedAPlayer(ped) then
local pedCoords = GetEntityCoords(ped)
local distance = #(coords - pedCoords)
if distance < maxDistance then