tweak(resource/zoneCreator): specify vec2

This commit is contained in:
DokaDoka
2022-12-11 23:46:55 +11:00
parent d92c1d7e23
commit c141d011d1

View File

@@ -182,13 +182,13 @@ local function startCreator(arg)
local rad = math.rad(-heading)
local sinH = math.sin(rad)
local cosH = math.cos(rad)
local center = vec(xCoord, yCoord)
local center = vec2(xCoord, yCoord)
---@type vector2[]
points = {
center + vec((width * cosH + length * sinH), (length * cosH - width * sinH)) / 2,
center + vec(-(width * cosH - length * sinH), (length * cosH + width * sinH)) / 2,
center + vec(-(width * cosH + length * sinH), -(length * cosH - width * sinH)) / 2,
center + vec((width * cosH - length * sinH), -(length * cosH + width * sinH)) / 2,
center + vec2((width * cosH + length * sinH), (length * cosH - width * sinH)) / 2,
center + vec2(-(width * cosH - length * sinH), (length * cosH + width * sinH)) / 2,
center + vec2(-(width * cosH + length * sinH), -(length * cosH - width * sinH)) / 2,
center + vec2((width * cosH - length * sinH), -(length * cosH + width * sinH)) / 2,
}
drawLines()