mirror of
https://github.com/CommunityOx/ox_lib.git
synced 2026-08-16 22:46:03 +01:00
feat(package): add waitFor and sleep functions
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@@ -1,4 +1,6 @@
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function streamingRequest(
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import { waitFor } from 'shared';
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async function streamingRequest(
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request: Function,
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hasLoaded: Function,
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assetType: string,
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@@ -6,23 +8,17 @@ function streamingRequest(
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timeout?: number,
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...args: any
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): Promise<any> {
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return new Promise((resolve, reject) => {
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if (hasLoaded(asset)) resolve(asset);
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if (hasLoaded(asset)) return asset;
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request(asset, ...args);
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request(asset, ...args);
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if (typeof timeout !== 'number') timeout = 500;
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let i = 0;
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setTick(() => {
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if (hasLoaded(asset)) resolve(asset);
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i++;
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if (i === timeout) reject(`failed to load ${assetType} '${asset}' after ${timeout} ticks`);
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});
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});
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waitFor(
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() => {
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if (hasLoaded(asset)) return asset;
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},
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`failed to load ${assetType} '${asset}' after ${timeout} ticks`,
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timeout || 500
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);
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}
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export const requestAnimDict = (animDict: string, timeout?: number): Promise<string> => {
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@@ -50,5 +46,18 @@ export const requestScaleformMovie = (scaleformName: string, timeout?: number):
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export const requestStreamedTextureDict = (textureDict: string, timeout?: number): Promise<string> =>
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streamingRequest(RequestStreamedTextureDict, HasStreamedTextureDictLoaded, 'textureDict', textureDict, timeout);
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export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, weaponResourceFlags: number = 31, extraWeaponComponentFlags: number = 0): Promise<string | number> =>
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streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, weaponResourceFlags, extraWeaponComponentFlags);
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export const requestWeaponAsset = (
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weaponHash: string | number,
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timeout?: number,
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weaponResourceFlags: number = 31,
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extraWeaponComponentFlags: number = 0
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): Promise<string | number> =>
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streamingRequest(
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RequestWeaponAsset,
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HasWeaponAssetLoaded,
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'weaponHash',
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weaponHash,
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timeout,
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weaponResourceFlags,
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extraWeaponComponentFlags
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);
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@@ -6,3 +6,35 @@ export type FlattenObjectKeys<T extends Record<string, unknown>, Key = keyof T>
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? `${Key}.${FlattenObjectKeys<T[Key]>}`
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: `${Key}`
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: never;
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export function sleep(ms: number) {
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return new Promise((resolve) => setTimeout(resolve, ms, null));
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}
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export async function waitFor<T>(cb: () => T, errMessage: string | void, timeout = 1000): Promise<T> {
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let value = await cb();
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if (value !== undefined) return value;
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if (IsDuplicityVersion()) timeout /= 50;
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else timeout -= GetFrameTime() * 1000;
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const start = GetGameTimer();
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let id: number;
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let i = 0;
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const p = new Promise<T>((resolve, reject) => {
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id = setTick(async () => {
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i++;
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if (i > timeout)
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return reject(`${errMessage || 'failed to resolve callback'} (waited ${(GetGameTimer() - start) / 1000}ms)`);
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value = await cb();
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if (value !== undefined) resolve(value);
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});
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}).finally(() => clearTick(id));
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return p;
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}
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