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feat(raycast): add fromCoords method
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@@ -8,11 +8,6 @@ local math_abs = math.abs
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local GetFinalRenderedCamCoord = GetFinalRenderedCamCoord
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local GetFinalRenderedCamRot = GetFinalRenderedCamRot
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local function getForwardVector()
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local sin, cos = glm_sincos(glm_rad(GetFinalRenderedCamRot(2)))
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return vec3(-sin.z * math_abs(cos.x), cos.z * math_abs(cos.x), sin.x)
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end
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---@alias ShapetestIgnore
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---| 1 GLASS
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---| 2 SEE_THROUGH
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@@ -20,28 +15,57 @@ end
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---| 4 NO_COLLISION
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---| 7 GLASS | SEE_THROUGH | NO_COLLISION
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---@param flags number? Line of sight flags, defaults to 511 (see: https://docs.fivem.net/natives/?_0x377906D8A31E5586).
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---@alias ShapetestFlags integer
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---| 1 INCLUDE_MOVER
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---| 2 INCLUDE_VEHICLE
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---| 4 INCLUDE_PED
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---| 8 INCLUDE_RAGDOLL
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---| 16 INCLUDE_OBJECT
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---| 32 INCLUDE_PICKUP
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---| 64 INCLUDE_GLASS
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---| 128 INCLUDE_RIVER
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---| 256 INCLUDE_FOLIAGE
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---| 511 INCLUDE_ALL
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---@param coords vector3
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---@param destination vector3
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---@param flags ShapetestFlags? Defaults to 511.
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---@param ignore ShapetestIgnore? Defaults to 4.
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---@param distance number? Defaults to 10.
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---@return boolean hit
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---@return number entityHit
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---@return vector3 endCoords
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---@return vector3 surfaceNormal
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---@return number materialHash
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function lib.raycast.cam(flags, ignore, distance)
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local camCoords = GetFinalRenderedCamCoord()
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local destination = camCoords + getForwardVector() * (distance or 10)
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local handle = StartShapeTestLosProbe(camCoords.x, camCoords.y, camCoords.z, destination.x, destination.y,
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function lib.raycast.fromCoords(coords, destination, flags, ignore)
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local handle = StartShapeTestLosProbe(coords.x, coords.y, coords.z, destination.x, destination.y,
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destination.z, flags or 511, cache.ped, ignore or 4)
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while true do
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Wait(0)
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local retval, hit, coords, surfaceNormal, materialHash, entityHit = GetShapeTestResultIncludingMaterial(handle)
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local retval, hit, endCoords, surfaceNormal, material, entityHit = GetShapeTestResultIncludingMaterial(handle)
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if retval ~= 1 then
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return hit, entityHit, coords, surfaceNormal, materialHash
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return hit, entityHit, endCoords, surfaceNormal, material
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end
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end
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end
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local function getForwardVector()
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local sin, cos = glm_sincos(glm_rad(GetFinalRenderedCamRot(2)))
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return vec3(-sin.z * math_abs(cos.x), cos.z * math_abs(cos.x), sin.x)
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end
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---@param flags ShapetestFlags? Defaults to 511.
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---@param ignore ShapetestIgnore? Defaults to 4.
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---@param distance number? Defaults to 10.
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function lib.raycast.fromCamera(flags, ignore, distance)
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local coords = GetFinalRenderedCamCoord()
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local destination = coords + getForwardVector() * (distance or 10)
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return lib.raycast.fromCoords(GetFinalRenderedCamCoord(), destination, flags, ignore)
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end
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---@deprecated
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lib.raycast.cam = lib.raycast.fromCamera
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return lib.raycast
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