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chore: type fixes
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@@ -6,7 +6,7 @@
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---@class OxCommandProperties
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---@class OxCommandProperties
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---@field help string?
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---@field help string?
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---@field params OxCommandParams[]
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---@field params OxCommandParams[]?
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---@field restricted boolean | string | string[]?
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---@field restricted boolean | string | string[]?
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---@type OxCommandProperties[]
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---@type OxCommandProperties[]
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@@ -25,7 +25,7 @@ end)
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---@param source number
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---@param source number
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---@param args table
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---@param args table
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---@param raw string
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---@param raw string
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---@param params OxCommandParams[]
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---@param params OxCommandParams[]?
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---@return table?
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---@return table?
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local function parseArguments(source, args, raw, params)
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local function parseArguments(source, args, raw, params)
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if not params then return args end
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if not params then return args end
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@@ -1,6 +1,6 @@
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---@param coords vector3 The coords to check from.
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@param maxDistance number The max distance to check.
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---@return table objects
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---@return { object: number, coords: vector3 }[]
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function lib.getNearbyObjects(coords, maxDistance)
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function lib.getNearbyObjects(coords, maxDistance)
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local objects = GetGamePool('CObject')
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local objects = GetGamePool('CObject')
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local nearby = {}
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local nearby = {}
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@@ -1,6 +1,6 @@
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---@param coords vector3 The coords to check from.
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@param maxDistance number The max distance to check.
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---@return table peds
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---@return { ped: number, coords: vector3 }[]
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function lib.getNearbyPeds(coords, maxDistance)
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function lib.getNearbyPeds(coords, maxDistance)
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local peds = GetGamePool('CPed')
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local peds = GetGamePool('CPed')
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local nearby = {}
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local nearby = {}
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@@ -1,7 +1,7 @@
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---@param coords vector3 The coords to check from.
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@param maxDistance number The max distance to check.
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---@param includePlayer boolean? Whether or not to include the current player.
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---@param includePlayer boolean? Whether or not to include the current player.
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---@return table players
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---@return { id: number, ped: number, coords: vector3 }[]
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function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
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function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
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local players = GetActivePlayers()
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local players = GetActivePlayers()
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local nearby = {}
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local nearby = {}
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@@ -1,7 +1,7 @@
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---@param coords vector3 The coords to check from.
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@param maxDistance number The max distance to check.
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---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle.
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---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle.
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---@return table vehicles
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---@return { vehicle: number, coords: vector3 }[]
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function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
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function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
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local vehicles = GetGamePool('CVehicle')
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local vehicles = GetGamePool('CVehicle')
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local nearby = {}
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local nearby = {}
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@@ -28,4 +28,4 @@ function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
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return nearby
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return nearby
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end
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end
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return lib.getNearbyVehicles
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return lib.getNearbyVehicles
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