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https://github.com/CommunityOx/ox_lib.git
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feat(zones): add setDebug and debugColour (#369)
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@@ -4,6 +4,9 @@ local glm = require 'glm'
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---@field id number
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---@field coords vector3
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---@field distance number
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---@field type 'poly' | 'sphere' | 'box'
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---@field debugColour vector4?
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---@field setDebug fun(self: CZone)
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---@field remove fun()
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---@field contains fun(self: CZone, coords?: vector3): boolean
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---@field onEnter fun(self: CZone)?
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@@ -117,7 +120,7 @@ CreateThread(function()
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for _, zone in pairs(Zones) do
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zone.distance = #(zone.coords - coords)
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local radius, contains = zone.radius
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local radius, contains = zone.radius, nil
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if radius then
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contains = zone.distance < radius
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@@ -211,12 +214,8 @@ local DrawPoly = DrawPoly
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local function debugPoly(self)
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for i = 1, #self.triangles do
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local triangle = self.triangles[i]
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DrawPoly(triangle[1].x, triangle[1].y, triangle[1].z, triangle[2].x, triangle[2].y, triangle[2].z, triangle[3].x
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,
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triangle[3].y, triangle[3].z, 255, 42, 24, 100)
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DrawPoly(triangle[2].x, triangle[2].y, triangle[2].z, triangle[1].x, triangle[1].y, triangle[1].z, triangle[3].x
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,
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triangle[3].y, triangle[3].z, 255, 42, 24, 100)
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DrawPoly(triangle[1].x, triangle[1].y, triangle[1].z, triangle[2].x, triangle[2].y, triangle[2].z, triangle[3].x, triangle[3].y, triangle[3].z, self.debugColour.r, self.debugColour.g, self.debugColour.b, self.debugColour.a)
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DrawPoly(triangle[2].x, triangle[2].y, triangle[2].z, triangle[1].x, triangle[1].y, triangle[1].z, triangle[3].x, triangle[3].y, triangle[3].z, self.debugColour.r, self.debugColour.g, self.debugColour.b, self.debugColour.a)
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end
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for i = 1, #self.polygon do
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local thickness = vec(0, 0, self.thickness / 2)
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@@ -224,19 +223,19 @@ local function debugPoly(self)
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local b = self.polygon[i] - thickness
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local c = (self.polygon[i + 1] or self.polygon[1]) + thickness
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local d = (self.polygon[i + 1] or self.polygon[1]) - thickness
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DrawLine(a.x, a.y, a.z, b.x, b.y, b.z, 255, 42, 24, 225)
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DrawLine(a.x, a.y, a.z, c.x, c.y, c.z, 255, 42, 24, 225)
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DrawLine(b.x, b.y, b.z, d.x, d.y, d.z, 255, 42, 24, 225)
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DrawPoly(a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z, 255, 42, 24, 100)
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DrawPoly(c.x, c.y, c.z, b.x, b.y, b.z, a.x, a.y, a.z, 255, 42, 24, 100)
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DrawPoly(b.x, b.y, b.z, c.x, c.y, c.z, d.x, d.y, d.z, 255, 42, 24, 100)
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DrawPoly(d.x, d.y, d.z, c.x, c.y, c.z, b.x, b.y, b.z, 255, 42, 24, 100)
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DrawLine(a.x, a.y, a.z, b.x, b.y, b.z, self.debugColour.r, self.debugColour.g, self.debugColour.b, 225)
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DrawLine(a.x, a.y, a.z, c.x, c.y, c.z, self.debugColour.r, self.debugColour.g, self.debugColour.b, 225)
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DrawLine(b.x, b.y, b.z, d.x, d.y, d.z, self.debugColour.r, self.debugColour.g, self.debugColour.b, 225)
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DrawPoly(a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z, self.debugColour.r, self.debugColour.g, self.debugColour.b, self.debugColour.a)
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DrawPoly(c.x, c.y, c.z, b.x, b.y, b.z, a.x, a.y, a.z, self.debugColour.r, self.debugColour.g, self.debugColour.b, self.debugColour.a)
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DrawPoly(b.x, b.y, b.z, c.x, c.y, c.z, d.x, d.y, d.z, self.debugColour.r, self.debugColour.g, self.debugColour.b, self.debugColour.a)
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DrawPoly(d.x, d.y, d.z, c.x, c.y, c.z, b.x, b.y, b.z, self.debugColour.r, self.debugColour.g, self.debugColour.b, self.debugColour.a)
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end
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end
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local function debugSphere(self)
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---@diagnostic disable-next-line: param-type-mismatch
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DrawMarker(28, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, self.radius, self.radius, self.radius, 255, 42, 24, 100, false, false, 0, false, false, false, false)
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DrawMarker(28, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, self.radius, self.radius, self.radius, self.debugColour.r, self.debugColour.g, self.debugColour.b, self.debugColour.a, false, false, 0, false, false, false, false)
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end
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local function contains(self, coords)
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@@ -261,6 +260,19 @@ local function convertToVector(coords)
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return coords
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end
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local function setDebug(self, bool, colour)
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if not bool and insideZones[self.id] then
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insideZones[self.id] = nil
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end
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self.debugColour = bool and vec4(colour?.r or self.debugColour?.r or 255, colour?.g or self.debugColour?.g or 42, colour?.b or self.debugColour?.b or 24, colour?.a or self.debugColour?.a or 100) or nil
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if bool and self.debug or not bool and not self.debug then return end
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self.triangles = bool and (self.type == 'poly' and getTriangles(self.polygon) or self.type == 'box' and { mat(self.polygon[1], self.polygon[2], self.polygon[3]), mat(self.polygon[1], self.polygon[3], self.polygon[4]) }) or nil
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self.debug = bool and (self.type == 'sphere' and debugSphere or debugPoly) or nil
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end
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lib.zones = {
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---@return CZone
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poly = function(data)
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@@ -328,15 +340,16 @@ lib.zones = {
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end
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data.coords = data.polygon:centroid()
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data.type = 'poly'
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data.remove = removeZone
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data.contains = contains
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data.setDebug = setDebug
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if data.debug then
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data.debug = nil
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CreateThread(function()
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data.triangles = getTriangles(data.polygon)
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data.debug = debugPoly
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data:setDebug(true, data.debugColour)
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end)
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end
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@@ -357,12 +370,13 @@ lib.zones = {
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vec3(-data.size.x, -data.size.y, 0),
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vec3(data.size.x, -data.size.y, 0),
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}) + data.coords)
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data.type = 'box'
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data.remove = removeZone
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data.contains = contains
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data.setDebug = setDebug
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if data.debug then
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data.triangles = { mat(data.polygon[1], data.polygon[2], data.polygon[3]), mat(data.polygon[1], data.polygon[3], data.polygon[4]) }
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data.debug = debugPoly
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data:setDebug(true, data.debugColour)
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end
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Zones[data.id] = data
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@@ -374,11 +388,13 @@ lib.zones = {
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data.id = #Zones + 1
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data.coords = convertToVector(data.coords)
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data.radius = (data.radius or 2) + 0.0
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data.type = 'sphere'
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data.remove = removeZone
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data.contains = insideSphere
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data.setDebug = setDebug
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if data.debug then
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data.debug = debugSphere
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data:setDebug(true, data.debugColour)
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end
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Zones[data.id] = data
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@@ -390,5 +406,4 @@ lib.zones = {
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getCurrentZones = function() return insideZones end,
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}
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return lib.zones
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@@ -46,9 +46,11 @@ lib.zones = {
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data.polygon = glm.polygon.new(points)
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data.coords = data.polygon:centroid()
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data.type = 'poly'
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data.remove = removeZone
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data.contains = contains
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data.debug = nil
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data.debugColour = nil
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data.inside = nil
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data.onEnter = nil
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data.onExit = nil
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@@ -70,9 +72,11 @@ lib.zones = {
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vec3(-data.size.x, -data.size.y, 0),
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vec3(data.size.x, -data.size.y, 0),
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}) + data.coords)
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data.type = 'box'
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data.remove = removeZone
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data.contains = contains
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data.debug = nil
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data.debugColour = nil
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data.inside = nil
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data.onEnter = nil
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data.onExit = nil
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@@ -86,9 +90,11 @@ lib.zones = {
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data.id = #Zones + 1
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data.coords = convertToVector(data.coords)
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data.radius = (data.radius or 2) + 0.0
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data.type = 'sphere'
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data.remove = removeZone
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data.contains = insideSphere
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data.debug = nil
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data.debugColour = nil
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data.inside = nil
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data.onEnter = nil
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data.onExit = nil
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