feat(math): linear interpolation (#570)

Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
This commit is contained in:
Austin Dunn
2024-05-04 07:46:02 -06:00
committed by GitHub
parent 2166b076da
commit 851df5bead

View File

@@ -120,8 +120,8 @@ end
---@param seperator? string
---@return string
function math.groupdigits(number, seperator) -- credit http://richard.warburton.it
local left,num,right = string.match(number,'^([^%d]*%d)(%d*)(.-)$')
return left..(num:reverse():gsub('(%d%d%d)','%1' .. (seperator or ',')):reverse())..right
local left, num, right = string.match(number, '^([^%d]*%d)(%d*)(.-)$')
return left .. (num:reverse():gsub('(%d%d%d)', '%1' .. (seperator or ',')):reverse()) .. right
end
---Clamp a number between 2 other numbers
@@ -134,4 +134,57 @@ function math.clamp(val, lower, upper) -- credit https://love2d.org/forums/viewt
return math.max(lower, math.min(upper, val))
end
local function interpolate(s, f, t)
return s + (f - s) * t
end
local function interpolateTable(s, f, t)
local result = {}
for k, v in pairs(s) do
result[k] = v + (f[k] - v) * t
end
return result
end
---Linearly interpolates between two values over a specified duration, returning an iterator function that will run once per game-frame.
---@generic T : number | table | vector2 | vector3 | vector4
---@param start T -- The starting value of the interpolation.
---@param finish T -- The ending value of the interpolation.
---@param duration number -- The duration over which to interpolate over in milliseconds.
---@return fun(): T, number
function math.lerp(start, finish, duration)
local startTime = GetGameTimer()
local typeStart = type(start)
local typeFinish = type(finish)
if typeStart ~= 'number' and typeStart ~= 'vector2' and typeStart ~= 'vector3' and typeStart ~= 'vector4' and typeStart ~= 'table' then
error(("expected argument 1 to have type '%s' (received %s)"):format('number | table | vector2 | vector3 | vector4', typeStart))
end
assert(typeFinish == typeStart, ("expected argument 2 to have type '%s' (received %s)"):format(typeStart, typeFinish))
local interpFn = typeStart == 'table' and interpolateTable or interpolate
local step
return function()
if not step then
step = 0
return start, step
end
if step == 1 then return end
Wait(0)
step = math.min((GetGameTimer() - startTime) / duration, 1)
if step < 1 then
return interpFn(start, finish, step), step
end
return finish, step
end
end
return lib.math