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Update progress.lua
Scenario start animation plays no matter if playEnter is true or false
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@@ -20,7 +20,7 @@ local function startProgress(data)
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TaskPlayAnim(cache.ped, data.anim.dict, data.anim.clip, data.anim.blendIn or 3.0, data.anim.blendOut or 1.0, data.anim.duration or -1, data.anim.flag or 49, data.anim.playbackRate or 0, data.anim.lockX, data.anim.lockY, data.anim.lockZ)
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data.anim = true
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elseif data.anim.scenario then
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TaskStartScenarioInPlace(cache.ped, data.anim.scenario, 0, data.anim.playEnter or true)
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TaskStartScenarioInPlace(cache.ped, data.anim.scenario, 0, data.anim.playEnter ~= nil and data.anim.playEnter or true)
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data.anim = true
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end
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end
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