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feat(imports): getClosestPlayer
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30
imports/getClosestPlayer/client.lua
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30
imports/getClosestPlayer/client.lua
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@param includePlayer boolean Whether or not to include the current player.
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---@return number? playerId
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---@return number? playerPed
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---@return vector3? playerCoords
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return function(coords, maxDistance, includePlayer)
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local players = GetActivePlayers()
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local closestId, closestPed, closestCoords
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maxDistance = maxDistance or 2.0
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for i = 1, #players do
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local playerId = players[i]
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if playerId ~= cache.playerId or includePlayer then
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local playerPed = GetPlayerPed(playerId)
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local playerCoords = GetEntityCoords(playerPed)
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local distance = #(coords - playerCoords)
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if distance < maxDistance then
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maxDistance = distance
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closestId = playerId
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closestPed = playerPed
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closestCoords = playerCoords
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end
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end
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end
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return closestId, closestPed, closestCoords
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end
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