feat(imports): server-side entity iterators (#458)

Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
This commit is contained in:
Andy
2023-12-06 22:25:31 +01:00
committed by GitHub
parent 2aeade72f0
commit 62ff7345b9
10 changed files with 93 additions and 9 deletions

View File

@@ -0,0 +1,31 @@
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@param includePlayerVehicle? boolean Whether or not to include the player's current vehicle.
---@return { vehicle: number, coords: vector3 }[]
function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
local vehicles = GetGamePool('CVehicle')
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #vehicles do
local vehicle = vehicles[i]
if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(coords - vehicleCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
vehicle = vehicle,
coords = vehicleCoords
}
end
end
end
return nearby
end
return lib.getNearbyVehicles