mirror of
https://github.com/CommunityOx/ox_lib.git
synced 2026-08-16 22:46:03 +01:00
feat(imports): server-side entity iterators (#458)
Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
This commit is contained in:
28
imports/getClosestPlayer/server.lua
Normal file
28
imports/getClosestPlayer/server.lua
Normal file
@@ -0,0 +1,28 @@
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance number The max distance to check.
|
||||
---@return number? playerId
|
||||
---@return number? playerPed
|
||||
---@return vector3? playerCoords
|
||||
function lib.getClosestPlayer(coords, maxDistance)
|
||||
local players = GetActivePlayers()
|
||||
local closestId, closestPed, closestCoords
|
||||
maxDistance = maxDistance or 2.0
|
||||
|
||||
for i = 1, #players do
|
||||
local playerId = players[i]
|
||||
local playerPed = GetPlayerPed(playerId)
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
local distance = #(coords - playerCoords)
|
||||
|
||||
if distance < maxDistance then
|
||||
maxDistance = distance
|
||||
closestId = playerId
|
||||
closestPed = playerPed
|
||||
closestCoords = playerCoords
|
||||
end
|
||||
end
|
||||
|
||||
return closestId, closestPed, closestCoords
|
||||
end
|
||||
|
||||
return lib.getClosestPlayer
|
||||
@@ -1,6 +1,6 @@
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance number The max distance to check.
|
||||
---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle.
|
||||
---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle. Ignored on the server.
|
||||
---@return number? vehicle
|
||||
---@return vector3? vehicleCoords
|
||||
function lib.getClosestVehicle(coords, maxDistance, includePlayerVehicle)
|
||||
@@ -11,7 +11,7 @@ function lib.getClosestVehicle(coords, maxDistance, includePlayerVehicle)
|
||||
for i = 1, #vehicles do
|
||||
local vehicle = vehicles[i]
|
||||
|
||||
if not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
|
||||
if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
|
||||
local vehicleCoords = GetEntityCoords(vehicle)
|
||||
local distance = #(coords - vehicleCoords)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance number The max distance to check.
|
||||
---@param maxDistance? number The max distance to check.
|
||||
---@return { object: number, coords: vector3 }[]
|
||||
function lib.getNearbyObjects(coords, maxDistance)
|
||||
local objects = GetGamePool('CObject')
|
||||
@@ -1,5 +1,5 @@
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance number The max distance to check.
|
||||
---@param maxDistance? number The max distance to check.
|
||||
---@return { ped: number, coords: vector3 }[]
|
||||
function lib.getNearbyPeds(coords, maxDistance)
|
||||
local peds = GetGamePool('CPed')
|
||||
@@ -1,6 +1,6 @@
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance number The max distance to check.
|
||||
---@param includePlayer boolean? Whether or not to include the current player.
|
||||
---@param maxDistance? number The max distance to check.
|
||||
---@param includePlayer? boolean Whether or not to include the current player.
|
||||
---@return { id: number, ped: number, coords: vector3 }[]
|
||||
function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
|
||||
local players = GetActivePlayers()
|
||||
|
||||
29
imports/getNearbyPlayers/server.lua
Normal file
29
imports/getNearbyPlayers/server.lua
Normal file
@@ -0,0 +1,29 @@
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance? number The max distance to check.
|
||||
---@return { id: number, ped: number, coords: vector3 }[]
|
||||
function lib.getNearbyPlayers(coords, maxDistance)
|
||||
local players = GetActivePlayers()
|
||||
local nearby = {}
|
||||
local count = 0
|
||||
maxDistance = maxDistance or 2.0
|
||||
|
||||
for i = 1, #players do
|
||||
local playerId = players[i]
|
||||
local playerPed = GetPlayerPed(playerId)
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
local distance = #(coords - playerCoords)
|
||||
|
||||
if distance < maxDistance then
|
||||
count += 1
|
||||
nearby[count] = {
|
||||
id = playerId,
|
||||
ped = playerPed,
|
||||
coords = playerCoords,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return nearby
|
||||
end
|
||||
|
||||
return lib.getNearbyPlayers
|
||||
@@ -1,6 +1,6 @@
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance number The max distance to check.
|
||||
---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle.
|
||||
---@param maxDistance? number The max distance to check.
|
||||
---@param includePlayerVehicle? boolean Whether or not to include the player's current vehicle.
|
||||
---@return { vehicle: number, coords: vector3 }[]
|
||||
function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
|
||||
local vehicles = GetGamePool('CVehicle')
|
||||
@@ -11,7 +11,7 @@ function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle)
|
||||
for i = 1, #vehicles do
|
||||
local vehicle = vehicles[i]
|
||||
|
||||
if not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
|
||||
if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
|
||||
local vehicleCoords = GetEntityCoords(vehicle)
|
||||
local distance = #(coords - vehicleCoords)
|
||||
|
||||
27
init.lua
27
init.lua
@@ -222,6 +222,33 @@ else
|
||||
function lib.notify(playerId, data)
|
||||
TriggerClientEvent(notifyEvent, playerId, data)
|
||||
end
|
||||
|
||||
local poolNatives = {
|
||||
CPed = GetAllPeds,
|
||||
CObject = GetAllObjects,
|
||||
CVehicle = GetAllVehicles,
|
||||
}
|
||||
|
||||
---@param poolName 'CPed' | 'CObject' | 'CVehicle'
|
||||
---@return number[]
|
||||
---Server-side parity for the `GetGamePool` client native.
|
||||
function GetGamePool(poolName)
|
||||
local fn = poolNatives[poolName]
|
||||
return fn and fn() --[[@as number[] ]]
|
||||
end
|
||||
|
||||
---@return number[]
|
||||
---Server-side parity for the `GetPlayers` client native.
|
||||
function GetActivePlayers()
|
||||
local playerNum = GetNumPlayerIndices()
|
||||
local players = table.create(playerNum, 0)
|
||||
|
||||
for i = 1, playerNum do
|
||||
players[i] = tonumber(GetPlayerFromIndex(i - 1))
|
||||
end
|
||||
|
||||
return players
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, GetNumResourceMetadata(cache.resource, 'ox_lib') do
|
||||
|
||||
Reference in New Issue
Block a user