feat(imports): server-side entity iterators (#458)

Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
This commit is contained in:
Andy
2023-12-06 22:25:31 +01:00
committed by GitHub
parent 2aeade72f0
commit 62ff7345b9
10 changed files with 93 additions and 9 deletions

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@@ -1,6 +1,6 @@
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@param includePlayer boolean? Whether or not to include the current player.
---@param maxDistance? number The max distance to check.
---@param includePlayer? boolean Whether or not to include the current player.
---@return { id: number, ped: number, coords: vector3 }[]
function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
local players = GetActivePlayers()

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@@ -0,0 +1,29 @@
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@return { id: number, ped: number, coords: vector3 }[]
function lib.getNearbyPlayers(coords, maxDistance)
local players = GetActivePlayers()
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #players do
local playerId = players[i]
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
id = playerId,
ped = playerPed,
coords = playerCoords,
}
end
end
return nearby
end
return lib.getNearbyPlayers