feat(imports): server-side entity iterators (#458)

Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
This commit is contained in:
Andy
2023-12-06 22:25:31 +01:00
committed by GitHub
parent 2aeade72f0
commit 62ff7345b9
10 changed files with 93 additions and 9 deletions

View File

@@ -0,0 +1,29 @@
---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle. Ignored on the server.
---@return number? vehicle
---@return vector3? vehicleCoords
function lib.getClosestVehicle(coords, maxDistance, includePlayerVehicle)
local vehicles = GetGamePool('CVehicle')
local closestVehicle, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #vehicles do
local vehicle = vehicles[i]
if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(coords - vehicleCoords)
if distance < maxDistance then
maxDistance = distance
closestVehicle = vehicle
closestCoords = vehicleCoords
end
end
end
return closestVehicle, closestCoords
end
return lib.getClosestVehicle