refactor(streaming): requestWeaponAsset params

This commit is contained in:
Linden
2023-04-17 14:40:06 +10:00
parent 0af4b42586
commit 5cf2417f4f
2 changed files with 38 additions and 26 deletions

View File

@@ -1,45 +1,60 @@
---@alias WeaponResourceFlags
---| 1 WRF_REQUEST_BASE_ANIMS
---| 2 WRF_REQUEST_COVER_ANIMS
---| 4 WRF_REQUEST_MELEE_ANIMS
---| 8 WRF_REQUEST_MOTION_ANIMS
---| 16 WRF_REQUEST_STEALTH_ANIMS
---| 32 WRF_REQUEST_ALL_MOVEMENT_VARIATION_ANIMS
---| 31 WRF_REQUEST_ALL_ANIMS
---@alias ExtraWeaponComponentFlags
---| 0 WEAPON_COMPONENT_NONE
---| 1 WEAPON_COMPONENT_FLASH
---| 2 WEAPON_COMPONENT_SCOPE
---| 4 WEAPON_COMPONENT_SUPP
---| 8 WEAPON_COMPONENT_SCLIP2
---| 16 WEAPON_COMPONENT_GRIP
---Load a weapon asset. When called from a thread, it will yield until it has loaded.
---@param weaponHash string | number
---@param weaponType string | number
---@param timeout number? Number of ticks to wait for the asset to load. Default is 500.
---@param p1 number? Unknown. Default is 31.
---@param p2 number? Unknown. Default is 0.
---@return string | number? weaponHash
function lib.requestWeaponAsset(weaponHash, timeout, p1, p2)
if HasWeaponAssetLoaded(weaponHash) then return weaponHash end
---@param weaponResourceFlags WeaponResourceFlags? Default is 31.
---@param extraWeaponComponentFlags ExtraWeaponComponentFlags? Default is 0.
---@return string | number? weaponType
function lib.requestWeaponAsset(weaponType, timeout, weaponResourceFlags, extraWeaponComponentFlags)
if HasWeaponAssetLoaded(weaponType) then return weaponType end
local weaponHashType = type(weaponHash)
if weaponHashType ~= 'string' and weaponHashType ~= "number" then
error(("expected weaponHash to have type 'string' or 'number' (received %s)"):format(weaponHashType))
local weaponTypeType = type(weaponType) --kekw
if weaponTypeType ~= 'string' and weaponTypeType ~= 'number' then
error(("expected weaponType to have type 'string' or 'number' (received %s)"):format(weaponTypeType))
end
p1 = p1 or 31
p2 = p2 or 0
if type(p1) ~= 'number' then
error(("expected p1 to have type 'number' (received %s)"):format(type(p1)))
if weaponResourceFlags and type(weaponResourceFlags) ~= 'number' then
error(("expected weaponResourceFlags to have type 'number' (received %s)"):format(type(weaponResourceFlags)))
end
if type(p2) ~= 'number' then
error(("expected p2 to have type 'number' (received %s)"):format(type(p2)))
if extraWeaponComponentFlags and type(extraWeaponComponentFlags) ~= 'number' then
error(("expected extraWeaponComponentFlags to have type 'number' (received %s)"):format(type(extraWeaponComponentFlags)))
end
RequestWeaponAsset(weaponHash, p1, p2)
RequestWeaponAsset(weaponType, weaponResourceFlags or 31, extraWeaponComponentFlags or 0)
if coroutine.running() then
timeout = tonumber(timeout) or 500
for _ = 1, timeout do
if HasWeaponAssetLoaded(weaponHash) then
return weaponHash
if HasWeaponAssetLoaded(weaponType) then
return weaponType
end
Wait(0)
end
print(("failed to load weaponHash '%s' after %s ticks"):format(weaponHash, timeout))
print(("failed to load weaponType '%s' after %s ticks"):format(weaponType, timeout))
end
return weaponHash
return weaponType
end
return lib.requestWeaponAsset

View File

@@ -47,9 +47,6 @@ export const requestStreamedTextureDict = (textureDict: string, timeout?: number
export const requestNamedPtfxAsset = (ptFxName: string, timeout?: number): Promise<string> =>
streamingRequest(RequestNamedPtfxAsset, HasNamedPtfxAssetLoaded, 'ptFxName', ptFxName, timeout);
export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, p1?: number, p2?: number): Promise<string | number> => {
p1 = p1 || 31;
p2 = p2 || 0;
return streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, p1, p2);
export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, weaponResourceFlags: number = 31, extraWeaponComponentFlags: number = 0): Promise<string | number> => {
return streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, weaponResourceFlags, extraWeaponComponentFlags);
}