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refactor(streaming): requestWeaponAsset params
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@@ -1,45 +1,60 @@
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---@alias WeaponResourceFlags
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---| 1 WRF_REQUEST_BASE_ANIMS
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---| 2 WRF_REQUEST_COVER_ANIMS
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---| 4 WRF_REQUEST_MELEE_ANIMS
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---| 8 WRF_REQUEST_MOTION_ANIMS
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---| 16 WRF_REQUEST_STEALTH_ANIMS
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---| 32 WRF_REQUEST_ALL_MOVEMENT_VARIATION_ANIMS
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---| 31 WRF_REQUEST_ALL_ANIMS
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---@alias ExtraWeaponComponentFlags
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---| 0 WEAPON_COMPONENT_NONE
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---| 1 WEAPON_COMPONENT_FLASH
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---| 2 WEAPON_COMPONENT_SCOPE
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---| 4 WEAPON_COMPONENT_SUPP
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---| 8 WEAPON_COMPONENT_SCLIP2
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---| 16 WEAPON_COMPONENT_GRIP
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---Load a weapon asset. When called from a thread, it will yield until it has loaded.
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---@param weaponHash string | number
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---@param weaponType string | number
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---@param timeout number? Number of ticks to wait for the asset to load. Default is 500.
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---@param p1 number? Unknown. Default is 31.
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---@param p2 number? Unknown. Default is 0.
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---@return string | number? weaponHash
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function lib.requestWeaponAsset(weaponHash, timeout, p1, p2)
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if HasWeaponAssetLoaded(weaponHash) then return weaponHash end
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---@param weaponResourceFlags WeaponResourceFlags? Default is 31.
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---@param extraWeaponComponentFlags ExtraWeaponComponentFlags? Default is 0.
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---@return string | number? weaponType
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function lib.requestWeaponAsset(weaponType, timeout, weaponResourceFlags, extraWeaponComponentFlags)
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if HasWeaponAssetLoaded(weaponType) then return weaponType end
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local weaponHashType = type(weaponHash)
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if weaponHashType ~= 'string' and weaponHashType ~= "number" then
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error(("expected weaponHash to have type 'string' or 'number' (received %s)"):format(weaponHashType))
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local weaponTypeType = type(weaponType) --kekw
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if weaponTypeType ~= 'string' and weaponTypeType ~= 'number' then
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error(("expected weaponType to have type 'string' or 'number' (received %s)"):format(weaponTypeType))
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end
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p1 = p1 or 31
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p2 = p2 or 0
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if type(p1) ~= 'number' then
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error(("expected p1 to have type 'number' (received %s)"):format(type(p1)))
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if weaponResourceFlags and type(weaponResourceFlags) ~= 'number' then
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error(("expected weaponResourceFlags to have type 'number' (received %s)"):format(type(weaponResourceFlags)))
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end
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if type(p2) ~= 'number' then
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error(("expected p2 to have type 'number' (received %s)"):format(type(p2)))
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if extraWeaponComponentFlags and type(extraWeaponComponentFlags) ~= 'number' then
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error(("expected extraWeaponComponentFlags to have type 'number' (received %s)"):format(type(extraWeaponComponentFlags)))
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end
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RequestWeaponAsset(weaponHash, p1, p2)
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RequestWeaponAsset(weaponType, weaponResourceFlags or 31, extraWeaponComponentFlags or 0)
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if coroutine.running() then
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timeout = tonumber(timeout) or 500
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for _ = 1, timeout do
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if HasWeaponAssetLoaded(weaponHash) then
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return weaponHash
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if HasWeaponAssetLoaded(weaponType) then
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return weaponType
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end
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Wait(0)
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end
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print(("failed to load weaponHash '%s' after %s ticks"):format(weaponHash, timeout))
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print(("failed to load weaponType '%s' after %s ticks"):format(weaponType, timeout))
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end
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return weaponHash
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return weaponType
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end
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return lib.requestWeaponAsset
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@@ -47,9 +47,6 @@ export const requestStreamedTextureDict = (textureDict: string, timeout?: number
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export const requestNamedPtfxAsset = (ptFxName: string, timeout?: number): Promise<string> =>
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streamingRequest(RequestNamedPtfxAsset, HasNamedPtfxAssetLoaded, 'ptFxName', ptFxName, timeout);
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export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, p1?: number, p2?: number): Promise<string | number> => {
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p1 = p1 || 31;
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p2 = p2 || 0;
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return streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, p1, p2);
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export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, weaponResourceFlags: number = 31, extraWeaponComponentFlags: number = 0): Promise<string | number> => {
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return streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, weaponResourceFlags, extraWeaponComponentFlags);
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}
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