mirror of
https://github.com/CommunityOx/ox_lib.git
synced 2026-08-17 06:56:03 +01:00
refactor(waitFor): use GetGameTimer to timeout callbacks
Corrected error message output to ms. Resolves #518.
This commit is contained in:
@@ -10,31 +10,21 @@ function lib.waitFor(cb, errMessage, timeout)
|
|||||||
|
|
||||||
if value ~= nil then return value end
|
if value ~= nil then return value end
|
||||||
|
|
||||||
|
|
||||||
if timeout or timeout == nil then
|
if timeout or timeout == nil then
|
||||||
if type(timeout) ~= 'number' then timeout = 1000 end
|
if type(timeout) ~= 'number' then timeout = 1000 end
|
||||||
|
|
||||||
if IsDuplicityVersion() then
|
|
||||||
timeout /= 50;
|
|
||||||
else
|
|
||||||
timeout -= GetFrameTime() * 1000;
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local start = timeout and GetGameTimer()
|
||||||
local start = GetGameTimer()
|
|
||||||
local i = 0
|
|
||||||
|
|
||||||
while value == nil do
|
while value == nil do
|
||||||
if timeout then
|
Wait(0)
|
||||||
i += 1
|
|
||||||
|
|
||||||
if i > timeout then
|
local elapsed = timeout and GetGameTimer() - start
|
||||||
return error(('%s (waited %.1fms)'):format(errMessage or 'failed to resolve callback', (GetGameTimer() - start) / 1000), 2)
|
|
||||||
end
|
if elapsed and elapsed > timeout then
|
||||||
|
return error(('%s (waited %.1fms)'):format(errMessage or 'failed to resolve callback', elapsed), 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
Wait(0)
|
|
||||||
value = cb()
|
value = cb()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ export interface VehicleProperties {
|
|||||||
modLightbar: number;
|
modLightbar: number;
|
||||||
windows: number[];
|
windows: number[];
|
||||||
doors: number[];
|
doors: number[];
|
||||||
tyres: Record<number | string, 1 | 2>
|
tyres: Record<number | string, 1 | 2>;
|
||||||
leftHeadlight: boolean;
|
leftHeadlight: boolean;
|
||||||
rightHeadlight: boolean;
|
rightHeadlight: boolean;
|
||||||
frontBumper: boolean;
|
frontBumper: boolean;
|
||||||
@@ -113,22 +113,17 @@ export async function waitFor<T>(cb: () => T, errMessage?: string, timeout?: num
|
|||||||
|
|
||||||
if (timeout || timeout == null) {
|
if (timeout || timeout == null) {
|
||||||
if (typeof timeout !== 'number') timeout = 1000;
|
if (typeof timeout !== 'number') timeout = 1000;
|
||||||
|
|
||||||
if (IsDuplicityVersion()) timeout /= 50;
|
|
||||||
else timeout -= GetFrameTime() * 1000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const start = GetGameTimer();
|
const start = GetGameTimer();
|
||||||
let id: number;
|
let id: number;
|
||||||
let i = 0;
|
|
||||||
|
|
||||||
const p = new Promise<T>((resolve, reject) => {
|
const p = new Promise<T>((resolve, reject) => {
|
||||||
id = setTick(async () => {
|
id = setTick(async () => {
|
||||||
if (timeout) {
|
const elapsed = timeout && GetGameTimer() - start;
|
||||||
i++;
|
|
||||||
|
|
||||||
if (i > timeout)
|
if (elapsed && elapsed > (timeout as number)) {
|
||||||
return reject(`${errMessage || 'failed to resolve callback'} (waited ${(GetGameTimer() - start) / 1000}ms)`);
|
return reject(`${errMessage || 'failed to resolve callback'} (waited ${elapsed}ms)`);
|
||||||
}
|
}
|
||||||
|
|
||||||
value = await cb();
|
value = await cb();
|
||||||
|
|||||||
Reference in New Issue
Block a user