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https://github.com/CommunityOx/ox_lib.git
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refactor(waitFor): use GetGameTimer to timeout callbacks
Corrected error message output to ms. Resolves #518.
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@@ -10,31 +10,21 @@ function lib.waitFor(cb, errMessage, timeout)
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if value ~= nil then return value end
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if timeout or timeout == nil then
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if type(timeout) ~= 'number' then timeout = 1000 end
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if IsDuplicityVersion() then
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timeout /= 50;
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else
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timeout -= GetFrameTime() * 1000;
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end
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end
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local start = GetGameTimer()
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local i = 0
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local start = timeout and GetGameTimer()
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while value == nil do
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if timeout then
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i += 1
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Wait(0)
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if i > timeout then
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return error(('%s (waited %.1fms)'):format(errMessage or 'failed to resolve callback', (GetGameTimer() - start) / 1000), 2)
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end
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local elapsed = timeout and GetGameTimer() - start
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if elapsed and elapsed > timeout then
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return error(('%s (waited %.1fms)'):format(errMessage or 'failed to resolve callback', elapsed), 2)
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end
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Wait(0)
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value = cb()
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end
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@@ -93,7 +93,7 @@ export interface VehicleProperties {
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modLightbar: number;
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windows: number[];
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doors: number[];
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tyres: Record<number | string, 1 | 2>
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tyres: Record<number | string, 1 | 2>;
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leftHeadlight: boolean;
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rightHeadlight: boolean;
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frontBumper: boolean;
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@@ -113,22 +113,17 @@ export async function waitFor<T>(cb: () => T, errMessage?: string, timeout?: num
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if (timeout || timeout == null) {
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if (typeof timeout !== 'number') timeout = 1000;
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if (IsDuplicityVersion()) timeout /= 50;
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else timeout -= GetFrameTime() * 1000;
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}
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const start = GetGameTimer();
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let id: number;
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let i = 0;
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const p = new Promise<T>((resolve, reject) => {
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id = setTick(async () => {
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if (timeout) {
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i++;
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const elapsed = timeout && GetGameTimer() - start;
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if (i > timeout)
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return reject(`${errMessage || 'failed to resolve callback'} (waited ${(GetGameTimer() - start) / 1000}ms)`);
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if (elapsed && elapsed > (timeout as number)) {
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return reject(`${errMessage || 'failed to resolve callback'} (waited ${elapsed}ms)`);
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}
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value = await cb();
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