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feat(imports): getNearbyObjects and getClosestObject
Also fixed the return params types for players and vehicles imports
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28
imports/getNearbyObjects/client.lua
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28
imports/getNearbyObjects/client.lua
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@return table objects
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function lib.getNearbyObjects(coords, maxDistance)
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local objects = GetGamePool('CObject')
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local nearby = {}
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local count = 0
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maxDistance = maxDistance or 2.0
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for i = 1, #objects do
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local object = objects[i]
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local objectCoords = GetEntityCoords(object)
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local distance = #(coords - objectCoords)
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if distance < maxDistance then
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count += 1
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nearby[count] = {
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object = object,
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coords = coords
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}
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end
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end
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return nearby
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end
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return lib.getNearbyObjects
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