Files
jim_bridge/shared/make/progressBars.lua
2025-02-21 13:47:15 +00:00

210 lines
8.8 KiB
Lua

local inProgress = false
--- Displays a progress bar using the configured progress bar system.
---
--- This function handles displaying a progress bar to the player using the specified progress bar system (e.g., ox, qb, esx, gta).
--- It supports shared progress bars between players, animations, camera effects, and more.
---
---@param data table A table containing the progress bar configuration.
--- - **label** (`string`): The text label to display on the progress bar.
--- - **time** (`number`): The duration of the progress bar in milliseconds.
--- - **dict** (`string`, optional): The animation dictionary to use.
--- - **anim** (`string`, optional): The animation name to play.
--- - **task** (`string`, optional): The task scenario to perform.
--- - **flag** (`number`, optional): The animation flag.
--- - **dead** (`boolean`, optional): Whether to allow the progress bar when the player is dead. Default is `false`.
--- - **cancel** (`boolean`, optional): Whether the progress bar can be canceled by the player. Default is `true`.
--- - **icon** (`string`, optional): The icon to display (for qb progress bar).
--- - **cam** (`number`, optional): The camera handle to use.
--- - **shared** (`table`, optional): Data for shared progress bars.
--- - **pid** (`number`): The player ID to share the progress bar with.
--- - **label** (`string`): The label to display on the shared progress bar.
---
--- @return boolean `true` if the progress bar completed successfully, or `false` if it was canceled.
---
---@usage
--- ```lua
--- local success = progressBar({
--- label = "Processing...",
--- time = 5000,
--- dict = "amb@world_human_hang_out_street@female_hold_arm@base",
--- anim = "base",
--- flag = 49,
--- cancel = true,
--- })
--- ```
function progressBar(data)
local ped = PlayerPedId()
if data.shared then
debugPrint("^6Bridge^7: ^6Sharing progressBar to player^7: ^6"..data.shared.pid.."^7")
storedPID = data.shared.pid
TriggerServerEvent(getScript()..":server:sharedProg:Start", data)
end
local result = nil
if data.cam then startTempCam(data.cam) end
if Config.System.ProgressBar == "ox" then
if exports[OXLibExport]:progressBar({
duration = debugMode and 1000 or data.time,
label = data.label,
useWhileDead = data.dead or false,
canCancel = data.cancel and data.cancel or true,
anim = {
dict = data.dict,
clip = data.anim,
flag = (data.flag == 8 and 32 or data.flag) or nil,
scenario = data.task
},
disable = {
combat = true
},
}) then
result = true
else
result = false
end
elseif Config.System.ProgressBar == "qb" then
Core.Functions.Progressbar("progbar",
data.label,
debugMode and 1000 or data.time,
data.dead or false,
data.cancel or true,
{ disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true },
{ animDict = data.dict, anim = data.anim, flags = data.flag or 32, task = data.task }, {}, {},
function()
result = true
end, function()
result = false
end, data.icon)
elseif Config.System.ProgressBar == "esx" then
ESX.Progressbar(data.label, debugMode and 1000 or data.time, {
FreezePlayer = true,
animation = {
type = data.anim,
dict = data.dict,
scenario = data.task,
},
onFinish = function()
result = true
end,
onCancel = function()
result = false
end
})
elseif Config.System.ProgressBar == "gta" then
local wait = debugMode and 1000 or data.time
inProgress = true
if not (data.dead or false) then
lockInv(true)
displaySpinner(data.label)
if data.dict then
playAnim(data.dict, data.anim, -1, (data.flag == 8 and 32 or data.flag) or nil)
end
if data.task then
TaskStartScenarioInPlace(ped, data.task, -1, true)
end
while inProgress and wait > 0 do
wait -= 15
local waitTimer = 0
DisablePlayerFiring(ped, true)
DisableControlAction(0, 25, true) -- Disable aim
DisableControlAction(0, 21, true) -- Disable sprint
DisableControlAction(0, 30, true) -- Disable move left/right
DisableControlAction(0, 31, true) -- Disable move forward/back
DisableControlAction(0, 36, true) -- Disable stealth
if data.cam ~= nil then
DisableControlAction(0, 1, true) -- Disable look left/right
DisableControlAction(0, 2, true) -- Disable look up/down
DisableControlAction(0, 106, true) -- Disable vehicle mouse control
end
if data.cancel then
if IsControlJustReleased(0, 202) or IsControlJustReleased(0, 77) then -- Cancel key (Backspace or Delete)
inProgress = false
waitTimer = 1500
displaySpinner(Loc[Config.Lan].error["cancel"])
end
end
Wait(waitTimer)
end
inProgress = false
if data.dict then stopAnim(data.dict, data.anim, ped) end
ClearPedTasks(ped)
end
stopSpinner()
result = (wait <= 0)
end
while result == nil do Wait(10) end
-- Cleanup
FreezeEntityPosition(ped, false)
lockInv(false)
if data.cam then stopTempCam(data.cam) end
if result == false and data.shared then
debugPrint("^6Bridge^7: ^2Sending cancel to ^6"..storedPID.."^7")
TriggerServerEvent(getScript().."server:sharedProg:cancel", storedPID)
end
storedPID = nil
return result
end
--- Stops the current progress bar.
---
--- This function cancels the progress bar based on the configured progress bar system, handling any necessary cleanup.
function stopPropgressBar()
if Config.System.ProgressBar == "ox" then
exports[OXLibExport]:cancelProgress()
elseif Config.System.ProgressBar == "qb" then
TriggerEvent("progressbar:client:cancel")
elseif Config.System.ProgressBar == "gta" then
inProgress = false
BusyspinnerOff()
end
end
-- System to handle sending/sharing progress bars between players --
-- For example, healing someone --
local storedPID = nil
--- Server event handler for starting a shared progress bar.
--- This event is triggered when a player wants to start a progress bar on another player.
--- It adjusts the data to prevent loops and sends the data to the target client.
RegisterNetEvent(getScript()..":server:sharedProg:Start", function(data)
local pid = data.shared.pid -- Get player ID from the client
data.label = data.shared.label -- Set progress bar label to the shared label
data.cancel = false -- Make it so it can't be canceled
data.dead = true -- Allow progress bar even if player is dead
data.shared = nil -- Remove shared info to prevent loops
data.anim = nil -- Remove animation so players don't share it
debugPrint("^6Bridge^7: ^6"..source.." ^2is sending shared progressBar to player^7, ^6"..pid.."^7")
TriggerClientEvent(getScript()..":client:sharedProg:Start", pid, data)
end)
--- Client event handler for starting a shared progress bar.
--- This event is triggered when the server wants the client to start a shared progress bar.
RegisterNetEvent(getScript()..":client:sharedProg:Start", function(data)
debugPrint("^6Bridge^7: ^2You have been sent a progressBar^7")
progressBar(data)
end)
--- Server event handler for canceling a shared progress bar.
--- This event is triggered when a progress bar is canceled and the server needs to notify the other player.
RegisterNetEvent(getScript()..":server:sharedProg:Cancel", function(pid)
debugPrint("^6Bridge^7: ^2Sending cancel progressBar to ^6"..pid.."^7")
TriggerClientEvent(getScript()..":client:sharedProg:Cancel", pid)
end)
--- Client event handler for canceling a shared progress bar.
--- This event is triggered when the server wants the client to cancel a shared progress bar.
RegisterNetEvent(getScript()..":client:sharedProg:Cancel", function()
debugPrint("^6Bridge^7: ^2Receiving cancel progressBar^7")
stopPropgressBar()
end)
--- Cleans up when the resource stops.
--- This event handler ensures that any active spinners or progress bars are stopped when the resource is stopped.
onResourceStop(function() stopSpinner() end, true)