Files
jim_bridge/shared/coreloader.lua
Jim Shield f3fa309dbf Revamp framework caching
People were reporting issues with scripts claiming items didn't exist,  I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)

I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.

---
Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
---
2025-06-26 20:03:12 +01:00

113 lines
3.8 KiB
Lua

Items, Vehicles, Jobs, Gangs = nil, nil, nil, nil
-- Shared Exports Initialization
Exports.PSInv = isStarted("lj-inventory") and "lj-inventory" or Exports.PSInv
OXLibExport, QBXExport, QBExport, ESXExport, OXCoreExport =
Exports.OXLibExport or "",
Exports.QBXExport or "",
Exports.QBExport or "",
Exports.ESXExport or "",
Exports.OXCoreExport or ""
OXInv, QBInv, PSInv, QSInv, CoreInv, CodeMInv, OrigenInv, TgiannInv, JPRInv =
Exports.OXInv or "",
Exports.QBInv or "",
Exports.PSInv or "",
Exports.QSInv or "",
Exports.CoreInv or "",
Exports.CodeMInv or "",
Exports.OrigenInv or "",
Exports.TgiannInv or "",
Exports.JPRInv or ""
RSGExport, RSGInv = Exports.RSGExport or "", Exports.RSGInv or ""
QBMenuExport = Exports.QBMenuExport or ""
QBTargetExport, OXTargetExport = Exports.QBTargetExport or "", Exports.OXTargetExport or ""
if isStarted(QBXExport) or isStarted(QBExport) then
Core = Core or exports[QBExport]:GetCoreObject()
elseif isStarted(RSGExport) then
Core = Core or exports[RSGExport]:GetCoreObject()
end
if IsDuplicityVersion() then
local cache = nil
local timeout = GetGameTimer() + 5000 -- 5 seconds max wait
-- Wait until jim_bridge is started and export is available
while not cache and GetGameTimer() < timeout do
if GetResourceState("jim_bridge"):find("start") then
local success, result = pcall(function()
return exports["jim_bridge"]:GetSharedData()
end)
if success and result then
cache = result
end
end
Wait(100)
end
if not cache then
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
return
end
Items = cache.Items
Vehicles = cache.Vehicles
Jobs = cache.Jobs
Gangs = cache.Gangs
InventoryWeight = cache.InventoryWeight or InventoryWeight
InventorySlots = cache.InventorySlots or 40
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
--print(countTable(Items), countTable(Vehicles), countTable(Jobs))
else
local hasCache = false
-- 🔹 Client Side: Request from server
cache = {}
RegisterNetEvent("jim_bridge:receiveCache", function(data)
if not hasCache then
cache = data
hasCache = true
else
return
end
end)
TriggerServerEvent("jim_bridge:requestCache")
while not cache or not next(cache) do Wait(50) end
Items = cache.Items or {}
Vehicles = cache.Vehicles or {}
Jobs = cache.Jobs or {}
Gangs = cache.Gangs or {}
InventoryWeight = cache.InventoryWeight or InventoryWeight
InventorySlots = cache.InventorySlots or 50
if isStarted(ESXExport) then
for _, v in pairs(Vehicles) do
Vehicles[v.model] = {
model = v.model,
hash = v.hash,
price = v.price,
name = v.name,
brand = GetMakeNameFromVehicleModel(v.model):lower():gsub("^%l", string.upper)
}
end
end
if isStarted(OXInv) then
for k, v in pairsByKeys(Items) do
local tempInfo = exports[OXInv]:Items(k)
if tempInfo and tempInfo.client then
Items[k].image = (tempInfo.client and tempInfo.client.image) and tempInfo.client.image:gsub("nui://"..OXInv.."/web/images/", "") or k..".png"
Items[k].hunger = tempInfo.client and tempInfo.client.hunger
Items[k].thirst = tempInfo.client and tempInfo.client.thirst
end
end
end
debugPrint("^6Bridge^7: ^2Shared cache successfully loaded from export^7.")
end