Files
jim_bridge/shared/_loaders.lua
2025-02-21 13:47:15 +00:00

110 lines
3.9 KiB
Lua

--- Executes a function when the player character is loaded into the game.
---
--- This function sets up event listeners for player loading based on the game framework detected (e.g., QB, ESX, OX).
---
--- If `onStart` is `true`, it will also attempt to execute the function on resource start after ensuring the player is logged in. (Helpful for debugging)
---
--- @param func function The function to execute when the player is loaded.
--- @param onStart boolean (optional) If `true`, the function will also execute on resource start. Default is `false`.
---
--- @usage
--- ```lua
--- onPlayerLoaded(function()
--- -- Your code here
--- end, true)
--- ```
function onPlayerLoaded(func, onStart)
local onPlayerName = ""
local loaded = false
if onStart then
onResourceStart(function()
if not LocalPlayer.state.isLoggedIn then
Wait(3000)
if not LocalPlayer.state.isLoggedIn then -- If the player is not logged in after waiting, skip execution
return
end
end
loaded = true -- Mark as already loaded
debugPrint("^6Bridge^7: ^2Loading ^3onResourceStart^7() ^2through ^3onPlayerLoaded^7()")
Wait(2000)
func()
end, true)
end
if not loaded then
local tempFunc = function()
debugPrint("^6Bridge^7: ^2Executing ^3onPlayerLoaded^7()")
func()
end
if isStarted(QBExport) or isStarted(QBXExport) then onPlayerName = QBExport
AddEventHandler('QBCore:Client:OnPlayerLoaded', tempFunc)
elseif isStarted(ESXExport) then onPlayerName = ESXExport
AddEventHandler('esx:playerLoaded', tempFunc)
elseif isStarted(OXCoreExport) then onPlayerName = OXCoreExport
AddEventHandler('ox:playerLoaded', tempFunc)
end
if onPlayerName ~= "" then
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerLoaded^2 with ^7"..onPlayerName)
else
print("^4ERROR^7: ^2No Core detected for onPlayerLoaded ^7- ^2Check ^3exports^1.^2lua^7")
end
end
end
--- Executes a function when the resource starts.
---
--- This function wraps the `onResourceStart` event, allowing you to execute code when the resource starts.
---
--- @param func function The function to execute on resource start.
--- @param thisScript boolean (optional) If `true`, only runs the function when this resource starts. Default is `true`.
---
--- @usage
--- ```lua
--- onResourceStart(function()
--- -- Your code here
--- end, true)
--- ```
function onResourceStart(func, thisScript)
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^2")
AddEventHandler('onResourceStart', function(resourceName)
if getScript() == resourceName and (thisScript or true) then
func()
end
end)
end
--- Executes a function when the resource stops.
---
--- This function wraps the `onResourceStop` event, allowing you to execute code when the resource stops.
---
--- @param func function The function to execute on resource stop.
--- @param thisScript boolean (optional) If `true`, only runs the function when this resource stops. Default is `true`.
---
--- @usage
--- ```lua
--- onResourceStop(function()
--- -- Cleanup code here
--- end, true)
--- ```
function onResourceStop(func, thisScript)
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStop^2")
AddEventHandler('onResourceStop', function(resourceName)
if getScript() == resourceName and (thisScript or true) then
func()
end
end)
end
--- Waits until the player is logged in before continuing execution.
---
--- This function blocks execution until `LocalPlayer.state.isLoggedIn` is `true`.
---
---@usage
--- ```lua
--- waitForLogin()
--- ```
function waitForLogin()
while not LocalPlayer.state.isLoggedIn do
debugPrint("Waiting")
Wait(100)
end
end