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So..from what I can gather, QS-Inv doesn't seem to be updating the client cache of the players inventory correctly This is all speculation, I can't check this myself When `hasItem()` is used, its essentially reading from the client's cache. This seemingly is only updated when there is a new item in a slot, **not** when the amount of an item in that slot changes The only way to circumvent this is a workaround to the players inventory from the server side using a callback. This is painful to do because it can increase server load when checking multiples of items
8.9 KiB
8.9 KiB