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jim_bridge/documentation/main_functions/shops.md
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### shops.lua
This module provides functions to open, sell to, and register in-game shops and markets.
- **sellMenu(data)**
- Opens a UI menu for selling items to a vendor or market system.
- A simple system for the ability to sell all of an item in a players inventory
- Good for money making eg. pawn shops
- **Example:**
```lua
sellMenu({
sellTable = {
Header = "Sell Items",
Items = {
["gold_ring"] = 100,
["diamond"] = 500,
},
},
ped = pedEntity,
onBack = function() print("Returning to previous menu") end,
})
```
- **sellAnim(data)**
- Plays an animation during the selling process for immersion.
- Used in sellMenu, but can be called externally if needed
- **Example:**
```lua
sellAnim({
item = "gold_ring",
price = 100,
ped = pedEntity,
onBack = function() print("Sold Items") end,
)
```
- **openShop(data)**
- Opens a shop interface for purchasing items.
- Checks job/gang restrictions, then uses the active inventory system to open the shop.
- **Example:**
```lua
openShop({
shop = "weapon_shop",
items = weaponShopItems,
coords = vector3(100.0, 200.0, 300.0),
job = "police",
})
```
- **registerShop(name, label, items, society)**
- Registers a named shop with associated items and an optional society for fund handling.
- Supports either OXInv or QBInv (with QBInvNew flag).
- **Example:**
```lua
registerShop("fishing_shop", "Bait & Tackle", {
{ item = "fishing_rod", price = 50 },
{ item = "bait", price = 5 }
}, "fishing_society")
```